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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-26 19:12:45 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-26 19:12:45 -0500 |
commit | e644f5c0d769989bd3b0665312c6949d76f5e388 (patch) | |
tree | 7a9c448267e80f73da7b8bf20c228081932618be /src | |
parent | c304defdd7b0c5a8bea83f2540c009ededd450cb (diff) | |
download | tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.tar.gz tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.tar.bz2 tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.zip |
Exposed loadMapScripts to scripting engine
This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function.
Diffstat (limited to 'src')
-rw-r--r-- | src/script_system.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/script_system.cpp b/src/script_system.cpp index 18a4e39..1846de2 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
@@ -201,6 +201,12 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
201 | return std::bernoulli_distribution(p)(game_.getRng()); | 201 | return std::bernoulli_distribution(p)(game_.getRng()); |
202 | }); | 202 | }); |
203 | 203 | ||
204 | engine_.set_function( | ||
205 | "loadMapScripts", | ||
206 | [&] (std::string filename) { | ||
207 | loadMapScripts(filename); | ||
208 | }); | ||
209 | |||
204 | engine_.script_file("../res/scripts/common.lua"); | 210 | engine_.script_file("../res/scripts/common.lua"); |
205 | } | 211 | } |
206 | 212 | ||