index
:
tanetane
this commit
main
A Mother 3 fangame
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
*
Split collision detection into two phases, horizontal and vertical
Kelly Rauchenberger
2021-03-08
1
-1
/
+24
*
Added connection between mirror map and hallucination_interior
Kelly Rauchenberger
2021-03-07
1
-2
/
+2
*
Idling in front of the mirror faces you toward it
Kelly Rauchenberger
2021-03-06
1
-1
/
+8
*
The mirror reflection changes to Claus, Ionia, and Wess
Kelly Rauchenberger
2021-03-06
1
-0
/
+3
*
Added MirrorSystem
Kelly Rauchenberger
2021-03-05
9
-0
/
+93
*
Added the mask sprite layer
Kelly Rauchenberger
2021-03-05
7
-5
/
+49
*
Implemented circle transition effect (for exit area)
Kelly Rauchenberger
2021-03-05
4
-1
/
+90
*
Set default collision bounds for map sprites
Kelly Rauchenberger
2021-03-03
1
-2
/
+2
*
Handled case where a pathfollowing sprite overshoots its destination
Kelly Rauchenberger
2021-03-02
2
-0
/
+16
*
Fixed inverted Y coordinate of directionFacingPoint functions
Kelly Rauchenberger
2021-03-01
1
-2
/
+2
*
Started writing the Mixolydia scene!
Kelly Rauchenberger
2021-03-01
5
-3
/
+27
*
Added (human) Mixolydia sprite
Kelly Rauchenberger
2021-03-01
3
-0
/
+4
*
Simplified "animation" map sprite parameter
Kelly Rauchenberger
2021-02-28
1
-1
/
+1
*
Pathfinding should be more biased toward straight lines now
Kelly Rauchenberger
2021-02-28
1
-2
/
+4
*
Added A* pathfinding
Kelly Rauchenberger
2021-02-27
10
-9
/
+221
*
Pressing M mutes/unmutes music
Kelly Rauchenberger
2021-02-27
1
-0
/
+6
*
Added background music (defined on a per-map basis)
Kelly Rauchenberger
2021-02-27
6
-4
/
+123
*
Exposed loadMapScripts to scripting engine
Kelly Rauchenberger
2021-02-26
1
-0
/
+6
*
Added animation slowdown effect (for Lucas underwater)
Kelly Rauchenberger
2021-02-26
3
-1
/
+15
*
Added sprite bobbing (for Lucas underwater)
Kelly Rauchenberger
2021-02-26
6
-2
/
+35
*
Disabled crouching/running in the underwater map
Kelly Rauchenberger
2021-02-26
3
-2
/
+5
*
Added first underwater map
Kelly Rauchenberger
2021-02-26
2
-1
/
+6
*
Lucas wades into hot spring alone when Ionia is there
Kelly Rauchenberger
2021-02-25
3
-0
/
+17
*
Ionia randomly appears in the water
Kelly Rauchenberger
2021-02-25
1
-0
/
+6
*
Fixed issue where debug console could be rendered onto message text
Kelly Rauchenberger
2021-02-25
1
-1
/
+10
*
Added map init scripts
Kelly Rauchenberger
2021-02-24
3
-2
/
+22
*
Ionia is in the water!
Kelly Rauchenberger
2021-02-24
3
-0
/
+6
*
Added animation for being in a hot spring
Kelly Rauchenberger
2021-02-24
3
-3
/
+25
*
Added running sound for vine ladders
Kelly Rauchenberger
2021-02-24
1
-1
/
+4
*
Fixed party trails when running on a ladder
Kelly Rauchenberger
2021-02-24
3
-36
/
+61
*
Removed more manual animation stuff
Kelly Rauchenberger
2021-02-24
1
-8
/
+0
*
Made it so you can use shift to stop running on a ladder
Kelly Rauchenberger
2021-02-24
1
-4
/
+4
*
Removed sprite shadow while on a ladder
Kelly Rauchenberger
2021-02-24
4
-5
/
+8
*
Added variable animation frame rates
Kelly Rauchenberger
2021-02-24
3
-15
/
+33
*
Added shorthand for repeated frames in animations
Kelly Rauchenberger
2021-02-24
1
-2
/
+10
*
Removed manual animation stuff
Kelly Rauchenberger
2021-02-24
4
-20
/
+1
*
Started working on ladders
Kelly Rauchenberger
2021-02-24
9
-35
/
+182
*
Added a clipping mode (for testing!)
Kelly Rauchenberger
2021-02-23
3
-4
/
+6
*
Generalized upper/lower layer map rendering
Kelly Rauchenberger
2021-02-22
4
-40
/
+70
*
Fixed issue with double counting collisions
Kelly Rauchenberger
2021-02-22
1
-4
/
+4
*
Re-dumped hallucination map/tileset
Kelly Rauchenberger
2021-02-22
1
-1
/
+1
*
Entering an invalid debug command fails gracefully
Kelly Rauchenberger
2021-02-21
1
-0
/
+5
*
Multiple scripts can be run at once
Kelly Rauchenberger
2021-02-21
2
-18
/
+28
*
Debug commands run inside a coroutine now yay!
Kelly Rauchenberger
2021-02-21
2
-6
/
+16
*
Added copy-pasting into the debug console
Kelly Rauchenberger
2021-02-21
1
-0
/
+5
*
Added a debug console
Kelly Rauchenberger
2021-02-21
13
-2
/
+148
*
Added sprite pausing
Kelly Rauchenberger
2021-02-21
4
-3
/
+11
*
Added variable movement speed
Kelly Rauchenberger
2021-02-20
9
-12
/
+22
*
Added enclosure zones
Kelly Rauchenberger
2021-02-20
5
-0
/
+60
*
Added a randomly wandering Ionia to the map
Kelly Rauchenberger
2021-02-20
9
-5
/
+82
[next]