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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-21 23:46:37 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-21 23:46:37 -0500 |
commit | 9890cbf428b6216b05de02805c77c45d7b0983ab (patch) | |
tree | 71a26396e28dac90d64d13ae613e3e10cc7fdaab /src | |
parent | 36c784589714f4056eeeba7747e7c20a09333b70 (diff) | |
download | tanetane-9890cbf428b6216b05de02805c77c45d7b0983ab.tar.gz tanetane-9890cbf428b6216b05de02805c77c45d7b0983ab.tar.bz2 tanetane-9890cbf428b6216b05de02805c77c45d7b0983ab.zip |
Multiple scripts can be run at once
And they're all on their own threads again. This is mostly so debug commands can be run during execution of other scripts. But it can also be useful for map init scripts (if we want a script to run whenever a map is loaded, even though map loading is usually done by a script).
Diffstat (limited to 'src')
-rw-r--r-- | src/script_system.cpp | 38 | ||||
-rw-r--r-- | src/script_system.h | 8 |
2 files changed, 28 insertions, 18 deletions
diff --git a/src/script_system.cpp b/src/script_system.cpp index fcc7ab5..c7c3938 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
@@ -192,17 +192,17 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
192 | void ScriptSystem::tick(double dt) { | 192 | void ScriptSystem::tick(double dt) { |
193 | if (game_.isGameplayPaused()) return; | 193 | if (game_.isGameplayPaused()) return; |
194 | 194 | ||
195 | if (callable_ && *callable_) { | 195 | for (Script& script : scripts_) { |
196 | auto result = (*callable_)(dt); | 196 | auto result = (*script.callable)(dt); |
197 | if (!result.valid()) { | 197 | if (!result.valid()) { |
198 | sol::error e = result; | 198 | sol::error e = result; |
199 | throw e; | 199 | throw e; |
200 | } | 200 | } |
201 | |||
202 | if (!*callable_) { | ||
203 | callable_.reset(); | ||
204 | } | ||
205 | } | 201 | } |
202 | |||
203 | scripts_.remove_if([] (const Script& script) { | ||
204 | return (!*script.callable); | ||
205 | }); | ||
206 | } | 206 | } |
207 | 207 | ||
208 | void ScriptSystem::runScript(std::string mapName, std::string scriptName) { | 208 | void ScriptSystem::runScript(std::string mapName, std::string scriptName) { |
@@ -211,41 +211,45 @@ void ScriptSystem::runScript(std::string mapName, std::string scriptName) { | |||
211 | loadedScripts_.insert(mapName); | 211 | loadedScripts_.insert(mapName); |
212 | } | 212 | } |
213 | 213 | ||
214 | callable_.reset(new sol::coroutine(engine_.traverse_get<sol::function>(mapName, scriptName))); | 214 | Script newScript; |
215 | newScript.runner.reset(new sol::thread(sol::thread::create(engine_.lua_state()))); | ||
216 | newScript.callable.reset(new sol::coroutine(engine_.traverse_get<sol::function>(mapName, scriptName))); | ||
215 | 217 | ||
216 | if (!*callable_) { | 218 | if (!*newScript.callable) { |
217 | throw std::runtime_error("Error running script: " + mapName + "." + scriptName); | 219 | throw std::runtime_error("Error running script: " + mapName + "." + scriptName); |
218 | } | 220 | } |
219 | 221 | ||
220 | auto result = (*callable_)(); | 222 | auto result = (*newScript.callable)(); |
221 | if (!result.valid()) { | 223 | if (!result.valid()) { |
222 | sol::error e = result; | 224 | sol::error e = result; |
223 | throw e; | 225 | throw e; |
224 | } | 226 | } |
225 | 227 | ||
226 | if (!*callable_) { | 228 | if (*newScript.callable) { |
227 | callable_.reset(); | 229 | scripts_.push_back(std::move(newScript)); |
228 | } | 230 | } |
229 | } | 231 | } |
230 | 232 | ||
231 | void ScriptSystem::runDebugScript(std::string script) { | 233 | void ScriptSystem::runDebugScript(std::string script) { |
232 | sol::load_result loaded_script = engine_.load(script); | 234 | Script newScript; |
235 | newScript.runner.reset(new sol::thread(sol::thread::create(engine_.lua_state()))); | ||
233 | 236 | ||
234 | callable_.reset(new sol::coroutine(loaded_script)); | 237 | sol::load_result loaded_script = newScript.runner->state().load(script); |
238 | newScript.callable.reset(new sol::coroutine(loaded_script)); | ||
235 | 239 | ||
236 | if (!*callable_) { | 240 | if (!*newScript.callable) { |
237 | std::cout << "Error running debug command: " << script << std::endl; | 241 | std::cout << "Error running debug command: " << script << std::endl; |
238 | return; | 242 | return; |
239 | } | 243 | } |
240 | 244 | ||
241 | auto result = (*callable_)(); | 245 | auto result = (*newScript.callable)(); |
242 | if (!result.valid()) { | 246 | if (!result.valid()) { |
243 | sol::error e = result; | 247 | sol::error e = result; |
244 | std::cout << e.what() << std::endl; | 248 | std::cout << e.what() << std::endl; |
245 | return; | 249 | return; |
246 | } | 250 | } |
247 | 251 | ||
248 | if (!*callable_) { | 252 | if (*newScript.callable) { |
249 | callable_.reset(); | 253 | scripts_.push_back(std::move(newScript)); |
250 | } | 254 | } |
251 | } | 255 | } |
diff --git a/src/script_system.h b/src/script_system.h index 2d099e3..18850b3 100644 --- a/src/script_system.h +++ b/src/script_system.h | |||
@@ -4,6 +4,7 @@ | |||
4 | #include <sol/sol.hpp> | 4 | #include <sol/sol.hpp> |
5 | #include <memory> | 5 | #include <memory> |
6 | #include <set> | 6 | #include <set> |
7 | #include <list> | ||
7 | #include <string> | 8 | #include <string> |
8 | #include "system.h" | 9 | #include "system.h" |
9 | 10 | ||
@@ -24,9 +25,14 @@ public: | |||
24 | 25 | ||
25 | private: | 26 | private: |
26 | 27 | ||
28 | struct Script { | ||
29 | std::unique_ptr<sol::thread> runner; | ||
30 | std::unique_ptr<sol::coroutine> callable; | ||
31 | }; | ||
32 | |||
27 | Game& game_; | 33 | Game& game_; |
28 | sol::state engine_; | 34 | sol::state engine_; |
29 | std::unique_ptr<sol::coroutine> callable_; | 35 | std::list<Script> scripts_; |
30 | std::set<std::string> loadedScripts_; | 36 | std::set<std::string> loadedScripts_; |
31 | }; | 37 | }; |
32 | 38 | ||