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* The mirror reflection changes to Claus, Ionia, and WessKelly Rauchenberger2021-03-061-0/+3
* Added MirrorSystemKelly Rauchenberger2021-03-059-0/+93
* Added the mask sprite layerKelly Rauchenberger2021-03-057-5/+49
* Implemented circle transition effect (for exit area)Kelly Rauchenberger2021-03-054-1/+90
* Set default collision bounds for map spritesKelly Rauchenberger2021-03-031-2/+2
* Handled case where a pathfollowing sprite overshoots its destinationKelly Rauchenberger2021-03-022-0/+16
* Fixed inverted Y coordinate of directionFacingPoint functionsKelly Rauchenberger2021-03-011-2/+2
* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-015-3/+27
* Added (human) Mixolydia spriteKelly Rauchenberger2021-03-013-0/+4
* Simplified "animation" map sprite parameterKelly Rauchenberger2021-02-281-1/+1
* Pathfinding should be more biased toward straight lines nowKelly Rauchenberger2021-02-281-2/+4
* Added A* pathfindingKelly Rauchenberger2021-02-2710-9/+221
* Pressing M mutes/unmutes musicKelly Rauchenberger2021-02-271-0/+6
* Added background music (defined on a per-map basis)Kelly Rauchenberger2021-02-276-4/+123
* Exposed loadMapScripts to scripting engineKelly Rauchenberger2021-02-261-0/+6
* Added animation slowdown effect (for Lucas underwater)Kelly Rauchenberger2021-02-263-1/+15
* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-266-2/+35
* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-263-2/+5
* Added first underwater mapKelly Rauchenberger2021-02-262-1/+6
* Lucas wades into hot spring alone when Ionia is thereKelly Rauchenberger2021-02-253-0/+17
* Ionia randomly appears in the waterKelly Rauchenberger2021-02-251-0/+6
* Fixed issue where debug console could be rendered onto message textKelly Rauchenberger2021-02-251-1/+10
* Added map init scriptsKelly Rauchenberger2021-02-243-2/+22
* Ionia is in the water!Kelly Rauchenberger2021-02-243-0/+6
* Added animation for being in a hot springKelly Rauchenberger2021-02-243-3/+25
* Added running sound for vine laddersKelly Rauchenberger2021-02-241-1/+4
* Fixed party trails when running on a ladderKelly Rauchenberger2021-02-243-36/+61
* Removed more manual animation stuffKelly Rauchenberger2021-02-241-8/+0
* Made it so you can use shift to stop running on a ladderKelly Rauchenberger2021-02-241-4/+4
* Removed sprite shadow while on a ladderKelly Rauchenberger2021-02-244-5/+8
* Added variable animation frame ratesKelly Rauchenberger2021-02-243-15/+33
* Added shorthand for repeated frames in animationsKelly Rauchenberger2021-02-241-2/+10
* Removed manual animation stuffKelly Rauchenberger2021-02-244-20/+1
* Started working on laddersKelly Rauchenberger2021-02-249-35/+182
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-233-4/+6
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-224-40/+70
* Fixed issue with double counting collisionsKelly Rauchenberger2021-02-221-4/+4
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-221-1/+1
* Entering an invalid debug command fails gracefullyKelly Rauchenberger2021-02-211-0/+5
* Multiple scripts can be run at onceKelly Rauchenberger2021-02-212-18/+28
* Debug commands run inside a coroutine now yay!Kelly Rauchenberger2021-02-212-6/+16
* Added copy-pasting into the debug consoleKelly Rauchenberger2021-02-211-0/+5
* Added a debug consoleKelly Rauchenberger2021-02-2113-2/+148
* Added sprite pausingKelly Rauchenberger2021-02-214-3/+11
* Added variable movement speedKelly Rauchenberger2021-02-209-12/+22
* Added enclosure zonesKelly Rauchenberger2021-02-205-0/+60
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-209-5/+82
* Spawnblocked map sprites with already-used namesKelly Rauchenberger2021-02-181-0/+4
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-183-2/+16
* Made some sprites persist between map changesKelly Rauchenberger2021-02-1712-85/+108