Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added sliding around solid tiles | Kelly Rauchenberger | 2021-03-11 | 1 | -1/+1 |
* | Simplified collision detection output | Kelly Rauchenberger | 2021-03-11 | 1 | -29/+18 |
* | switch_claus starts talking when he gets ya | Kelly Rauchenberger | 2021-03-09 | 1 | -0/+17 |
* | Started writing the Mixolydia scene! | Kelly Rauchenberger | 2021-03-01 | 1 | -0/+1 |
* | Added A* pathfinding | Kelly Rauchenberger | 2021-02-27 | 1 | -1/+1 |
* | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+3 |
* | Disabled crouching/running in the underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -1/+2 |
* | Added first underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+3 |
* | Lucas wades into hot spring alone when Ionia is there | Kelly Rauchenberger | 2021-02-25 | 1 | -0/+12 |
* | Added animation for being in a hot spring | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+21 |
* | Fixed party trails when running on a ladder | Kelly Rauchenberger | 2021-02-24 | 1 | -36/+58 |
* | Removed more manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 1 | -8/+0 |
* | Made it so you can use shift to stop running on a ladder | Kelly Rauchenberger | 2021-02-24 | 1 | -4/+4 |
* | Removed sprite shadow while on a ladder | Kelly Rauchenberger | 2021-02-24 | 1 | -0/+2 |
* | Removed manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 1 | -1/+1 |
* | Started working on ladders | Kelly Rauchenberger | 2021-02-24 | 1 | -29/+93 |
* | Added a clipping mode (for testing!) | Kelly Rauchenberger | 2021-02-23 | 1 | -3/+3 |
* | Added a debug console | Kelly Rauchenberger | 2021-02-21 | 1 | -0/+2 |
* | Added sprite pausing | Kelly Rauchenberger | 2021-02-21 | 1 | -1/+1 |
* | Added variable movement speed | Kelly Rauchenberger | 2021-02-20 | 1 | -4/+7 |
* | Made some sprites persist between map changes | Kelly Rauchenberger | 2021-02-17 | 1 | -8/+26 |
* | Added lightning sprite to mailbox event | Kelly Rauchenberger | 2021-02-13 | 1 | -0/+7 |
* | Scripts are organised per-map now | Kelly Rauchenberger | 2021-02-12 | 1 | -2/+2 |
* | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+12 |
* | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 1 | -1/+5 |
* | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -12/+17 |
* | Fixed running sound looping infinitely after running into map change | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+8 |
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+13 |
* | Characters added to a party now tween to their starting position instead of t... | Kelly Rauchenberger | 2021-02-06 | 1 | -2/+13 |
* | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 1 | -49/+8 |
* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 1 | -1/+1 |
* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+23 |
* | Added input system | Kelly Rauchenberger | 2021-02-03 | 1 | -133/+138 |
* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+229 |