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path: root/src/character_system.cpp
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* Prevented bonking if you moved on at least one axisStar Rauchenberger2021-03-121-5/+6
* Added sliding around solid tilesKelly Rauchenberger2021-03-111-1/+1
* Simplified collision detection outputKelly Rauchenberger2021-03-111-29/+18
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-091-0/+17
* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-011-0/+1
* Added A* pathfindingKelly Rauchenberger2021-02-271-1/+1
* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-261-0/+3
* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-261-1/+2
* Added first underwater mapKelly Rauchenberger2021-02-261-0/+3
* Lucas wades into hot spring alone when Ionia is thereKelly Rauchenberger2021-02-251-0/+12
* Added animation for being in a hot springKelly Rauchenberger2021-02-241-2/+21
* Fixed party trails when running on a ladderKelly Rauchenberger2021-02-241-36/+58
* Removed more manual animation stuffKelly Rauchenberger2021-02-241-8/+0
* Made it so you can use shift to stop running on a ladderKelly Rauchenberger2021-02-241-4/+4
* Removed sprite shadow while on a ladderKelly Rauchenberger2021-02-241-0/+2
* Removed manual animation stuffKelly Rauchenberger2021-02-241-1/+1
* Started working on laddersKelly Rauchenberger2021-02-241-29/+93
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-231-3/+3
* Added a debug consoleKelly Rauchenberger2021-02-211-0/+2
* Added sprite pausingKelly Rauchenberger2021-02-211-1/+1
* Added variable movement speedKelly Rauchenberger2021-02-201-4/+7
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-8/+26
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-0/+7
* Scripts are organised per-map nowKelly Rauchenberger2021-02-121-2/+2
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-101-0/+12
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-1/+5
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-101-12/+17
* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-101-0/+8
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-0/+13
* Characters added to a party now tween to their starting position instead of t...Kelly Rauchenberger2021-02-061-2/+13
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-061-49/+8
* Organised resources folderKelly Rauchenberger2021-02-051-1/+1
* Added running soundsKelly Rauchenberger2021-02-031-0/+23
* Added input systemKelly Rauchenberger2021-02-031-133/+138
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-031-0/+229