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A Mother 3 fangame
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Author
Age
Files
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*
Rendered pause menu during animation
Star Rauchenberger
2021-03-13
2
-62
/
+112
*
Rendered some menu options
Star Rauchenberger
2021-03-13
5
-1
/
+87
*
Added pause menu opening and closing animation
Star Rauchenberger
2021-03-13
4
-12
/
+86
*
Created Interpolation abstraction
Star Rauchenberger
2021-03-13
4
-64
/
+64
*
Created MenuSystem
Star Rauchenberger
2021-03-13
4
-1
/
+26
*
Interacting with Kuma and Duster in the finale
Star Rauchenberger
2021-03-12
1
-1
/
+2
*
Prevented bonking if you moved on at least one axis
Star Rauchenberger
2021-03-12
1
-5
/
+6
*
Made default sprite hitboxes slightly narrower
Star Rauchenberger
2021-03-11
2
-6
/
+6
*
Added sliding around solid tiles
Kelly Rauchenberger
2021-03-11
5
-3
/
+78
*
Simplified collision detection output
Kelly Rauchenberger
2021-03-11
5
-87
/
+75
*
Fixed improperly calculated sprite hitboxes
Kelly Rauchenberger
2021-03-11
3
-14
/
+14
*
switch_claus starts talking when he gets ya
Kelly Rauchenberger
2021-03-09
6
-0
/
+28
*
Added text for "yes" path of "let's switch places"
Kelly Rauchenberger
2021-03-09
1
-0
/
+1
*
Added "let's switch places!" Claus sprite
Kelly Rauchenberger
2021-03-09
3
-16
/
+25
*
Split collision detection into two phases, horizontal and vertical
Kelly Rauchenberger
2021-03-08
1
-1
/
+24
*
Added connection between mirror map and hallucination_interior
Kelly Rauchenberger
2021-03-07
1
-2
/
+2
*
Idling in front of the mirror faces you toward it
Kelly Rauchenberger
2021-03-06
1
-1
/
+8
*
The mirror reflection changes to Claus, Ionia, and Wess
Kelly Rauchenberger
2021-03-06
1
-0
/
+3
*
Added MirrorSystem
Kelly Rauchenberger
2021-03-05
9
-0
/
+93
*
Added the mask sprite layer
Kelly Rauchenberger
2021-03-05
7
-5
/
+49
*
Implemented circle transition effect (for exit area)
Kelly Rauchenberger
2021-03-05
4
-1
/
+90
*
Set default collision bounds for map sprites
Kelly Rauchenberger
2021-03-03
1
-2
/
+2
*
Handled case where a pathfollowing sprite overshoots its destination
Kelly Rauchenberger
2021-03-02
2
-0
/
+16
*
Fixed inverted Y coordinate of directionFacingPoint functions
Kelly Rauchenberger
2021-03-01
1
-2
/
+2
*
Started writing the Mixolydia scene!
Kelly Rauchenberger
2021-03-01
5
-3
/
+27
*
Added (human) Mixolydia sprite
Kelly Rauchenberger
2021-03-01
3
-0
/
+4
*
Simplified "animation" map sprite parameter
Kelly Rauchenberger
2021-02-28
1
-1
/
+1
*
Pathfinding should be more biased toward straight lines now
Kelly Rauchenberger
2021-02-28
1
-2
/
+4
*
Added A* pathfinding
Kelly Rauchenberger
2021-02-27
10
-9
/
+221
*
Pressing M mutes/unmutes music
Kelly Rauchenberger
2021-02-27
1
-0
/
+6
*
Added background music (defined on a per-map basis)
Kelly Rauchenberger
2021-02-27
6
-4
/
+123
*
Exposed loadMapScripts to scripting engine
Kelly Rauchenberger
2021-02-26
1
-0
/
+6
*
Added animation slowdown effect (for Lucas underwater)
Kelly Rauchenberger
2021-02-26
3
-1
/
+15
*
Added sprite bobbing (for Lucas underwater)
Kelly Rauchenberger
2021-02-26
6
-2
/
+35
*
Disabled crouching/running in the underwater map
Kelly Rauchenberger
2021-02-26
3
-2
/
+5
*
Added first underwater map
Kelly Rauchenberger
2021-02-26
2
-1
/
+6
*
Lucas wades into hot spring alone when Ionia is there
Kelly Rauchenberger
2021-02-25
3
-0
/
+17
*
Ionia randomly appears in the water
Kelly Rauchenberger
2021-02-25
1
-0
/
+6
*
Fixed issue where debug console could be rendered onto message text
Kelly Rauchenberger
2021-02-25
1
-1
/
+10
*
Added map init scripts
Kelly Rauchenberger
2021-02-24
3
-2
/
+22
*
Ionia is in the water!
Kelly Rauchenberger
2021-02-24
3
-0
/
+6
*
Added animation for being in a hot spring
Kelly Rauchenberger
2021-02-24
3
-3
/
+25
*
Added running sound for vine ladders
Kelly Rauchenberger
2021-02-24
1
-1
/
+4
*
Fixed party trails when running on a ladder
Kelly Rauchenberger
2021-02-24
3
-36
/
+61
*
Removed more manual animation stuff
Kelly Rauchenberger
2021-02-24
1
-8
/
+0
*
Made it so you can use shift to stop running on a ladder
Kelly Rauchenberger
2021-02-24
1
-4
/
+4
*
Removed sprite shadow while on a ladder
Kelly Rauchenberger
2021-02-24
4
-5
/
+8
*
Added variable animation frame rates
Kelly Rauchenberger
2021-02-24
3
-15
/
+33
*
Added shorthand for repeated frames in animations
Kelly Rauchenberger
2021-02-24
1
-2
/
+10
*
Removed manual animation stuff
Kelly Rauchenberger
2021-02-24
4
-20
/
+1
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