diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/animation_system.cpp (renamed from src/sprite.cpp) | 66 | ||||
-rw-r--r-- | src/animation_system.h | 35 | ||||
-rw-r--r-- | src/camera_system.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/game.h | 18 | ||||
-rw-r--r-- | src/main.cpp | 24 | ||||
-rw-r--r-- | src/party.cpp | 37 | ||||
-rw-r--r-- | src/renderer.cpp | 6 | ||||
-rw-r--r-- | src/sprite.h | 46 | ||||
-rw-r--r-- | src/system.h | 3 | ||||
-rw-r--r-- | src/transform_system.cpp | 8 |
11 files changed, 136 insertions, 113 deletions
diff --git a/src/sprite.cpp b/src/animation_system.cpp index b84f4ce..3320e1d 100644 --- a/src/sprite.cpp +++ b/src/animation_system.cpp | |||
@@ -1,22 +1,26 @@ | |||
1 | #include "sprite.h" | 1 | #include "animation_system.h" |
2 | #include <SDL_image.h> | ||
3 | #include <fstream> | 2 | #include <fstream> |
3 | #include <string> | ||
4 | #include <list> | 4 | #include <list> |
5 | #include <regex> | 5 | #include "game.h" |
6 | #include "vector.h" | ||
6 | #include "util.h" | 7 | #include "util.h" |
7 | 8 | ||
8 | Sprite::Sprite(std::string_view filename, Renderer& renderer) { | 9 | void AnimationSystem::initSprite(int spriteId, std::string_view filename, Renderer& renderer) { |
9 | std::ifstream datafile(filename.data()); | 10 | std::ifstream datafile(filename.data()); |
10 | if (!datafile.is_open()) { | 11 | if (!datafile.is_open()) { |
11 | throw std::invalid_argument(std::string("Could not find sprite datafile: ") + std::string(filename)); | 12 | throw std::invalid_argument(std::string("Could not find sprite datafile: ") + std::string(filename)); |
12 | } | 13 | } |
13 | 14 | ||
15 | Sprite& sprite = game_.getSprite(spriteId); | ||
16 | sprite.isAnimated = true; | ||
17 | |||
14 | char ch; | 18 | char ch; |
15 | std::string line; | 19 | std::string line; |
16 | 20 | ||
17 | std::string imagename; | 21 | std::string imagename; |
18 | datafile >> imagename; | 22 | datafile >> imagename; |
19 | textureId_ = renderer.loadImageFromFile(imagename); | 23 | sprite.textureId = renderer.loadImageFromFile(imagename); |
20 | 24 | ||
21 | std::string framefilename; | 25 | std::string framefilename; |
22 | datafile >> framefilename; | 26 | datafile >> framefilename; |
@@ -57,7 +61,7 @@ Sprite::Sprite(std::string_view filename, Renderer& renderer) { | |||
57 | f.srcRect.w = f.size.w(); | 61 | f.srcRect.w = f.size.w(); |
58 | f.srcRect.h = f.size.h(); | 62 | f.srcRect.h = f.size.h(); |
59 | 63 | ||
60 | frames_.push_back(std::move(f)); | 64 | sprite.frames.push_back(std::move(f)); |
61 | } | 65 | } |
62 | 66 | ||
63 | std::string animLine; | 67 | std::string animLine; |
@@ -73,38 +77,46 @@ Sprite::Sprite(std::string_view filename, Renderer& renderer) { | |||
73 | frames.push_back(std::stoi(f)); | 77 | frames.push_back(std::stoi(f)); |
74 | } | 78 | } |
75 | 79 | ||
76 | int animId = animations_.size(); | 80 | int animId = sprite.animations.size(); |
77 | animations_.push_back(std::move(frames)); | 81 | sprite.animations.push_back(std::move(frames)); |
78 | 82 | ||
79 | Direction dir = directionFromString(std::string(m[2])); | 83 | Direction dir = directionFromString(std::string(m[2])); |
80 | stateDirToAnim_[m[1]][dir] = animId; | 84 | sprite.nameDirToAnim[m[1]][dir] = animId; |
81 | } | 85 | } |
82 | 86 | ||
83 | updateAnimation(); | 87 | updateAnimation(spriteId); |
84 | } | 88 | } |
85 | 89 | ||
86 | void Sprite::setDirection(Direction dir) { | 90 | void AnimationSystem::tick(double dt) { |
87 | if (curDir_ != dir) { | 91 | animTimer_.accumulate(dt); |
88 | curDir_ = dir; | 92 | while (animTimer_.step()) { |
89 | updateAnimation(); | 93 | for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { |
94 | sprite.animationFrame++; | ||
95 | if (sprite.animationFrame >= sprite.animations[sprite.animationId].size()) { | ||
96 | sprite.animationFrame = 0; | ||
97 | } | ||
98 | } | ||
90 | } | 99 | } |
91 | } | 100 | } |
92 | 101 | ||
93 | void Sprite::setState(std::string state) { | 102 | void AnimationSystem::setSpriteDirection(int spriteId, Direction dir) { |
94 | if (state_ != state) { | 103 | Sprite& sprite = game_.getSprite(spriteId); |
95 | state_ = state; | 104 | if (sprite.dir != dir) { |
96 | updateAnimation(); | 105 | sprite.dir = dir; |
106 | updateAnimation(spriteId); | ||
97 | } | 107 | } |
98 | } | 108 | } |
99 | 109 | ||
100 | void Sprite::updateAnimation() { | 110 | void AnimationSystem::setSpriteAnimation(int spriteId, std::string_view name) { |
101 | curAnim_ = stateDirToAnim_[state_][curDir_]; | 111 | Sprite& sprite = game_.getSprite(spriteId); |
102 | curFrame_ = 0; | 112 | if (sprite.animationName != name) { |
113 | sprite.animationName = name; | ||
114 | updateAnimation(spriteId); | ||
115 | } | ||
103 | } | 116 | } |
104 | 117 | ||
105 | void Sprite::tickAnim() { | 118 | void AnimationSystem::updateAnimation(int spriteId) { |
106 | curFrame_++; | 119 | Sprite& sprite = game_.getSprite(spriteId); |
107 | if (curFrame_ >= animations_[curAnim_].size()) { | 120 | sprite.animationId = sprite.nameDirToAnim[sprite.animationName][sprite.dir]; |
108 | curFrame_ = 0; | 121 | sprite.animationFrame = 0; |
109 | } | 122 | } |
110 | } \ No newline at end of file | ||
diff --git a/src/animation_system.h b/src/animation_system.h new file mode 100644 index 0000000..2e13784 --- /dev/null +++ b/src/animation_system.h | |||
@@ -0,0 +1,35 @@ | |||
1 | #ifndef ANIMATION_SYSTEM_H_CCCC7CB8 | ||
2 | #define ANIMATION_SYSTEM_H_CCCC7CB8 | ||
3 | |||
4 | #include <string_view> | ||
5 | #include "direction.h" | ||
6 | #include "system.h" | ||
7 | #include "timer.h" | ||
8 | |||
9 | class Game; | ||
10 | class Renderer; | ||
11 | |||
12 | class AnimationSystem : public System { | ||
13 | public: | ||
14 | |||
15 | static constexpr SystemKey Key = SystemKey::Animation; | ||
16 | |||
17 | AnimationSystem(Game& game) : game_(game) {} | ||
18 | |||
19 | void tick(double dt) override; | ||
20 | |||
21 | void initSprite(int spriteId, std::string_view filename, Renderer& renderer); | ||
22 | |||
23 | void setSpriteDirection(int spriteId, Direction dir); | ||
24 | |||
25 | void setSpriteAnimation(int spriteId, std::string_view name); | ||
26 | |||
27 | private: | ||
28 | |||
29 | void updateAnimation(int spriteId); | ||
30 | |||
31 | Game& game_; | ||
32 | Timer animTimer_ {1000/5};//30fps * 1000 t/s;; | ||
33 | }; | ||
34 | |||
35 | #endif /* end of include guard: ANIMATION_SYSTEM_H_CCCC7CB8 */ | ||
diff --git a/src/camera_system.cpp b/src/camera_system.cpp index abeba86..4709d01 100644 --- a/src/camera_system.cpp +++ b/src/camera_system.cpp | |||
@@ -9,7 +9,7 @@ void CameraSystem::tick(double dt) { | |||
9 | const Map& map = game_.getMap(); | 9 | const Map& map = game_.getMap(); |
10 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); | 10 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); |
11 | 11 | ||
12 | pos_ = follow.loc() - (fov_ / 2); | 12 | pos_ = follow.loc - (fov_ / 2); |
13 | 13 | ||
14 | if (pos_.x() < 0) { | 14 | if (pos_.x() < 0) { |
15 | pos_.x() = 0; | 15 | pos_.x() = 0; |
diff --git a/src/game.cpp b/src/game.cpp index bb20d74..4ea7fd2 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -1,8 +1,8 @@ | |||
1 | #include "game.h" | 1 | #include "game.h" |
2 | 2 | ||
3 | int Game::addSprite(Sprite sprite) { | 3 | int Game::emplaceSprite() { |
4 | int id = sprites_.size(); | 4 | int id = sprites_.size(); |
5 | sprites_.push_back(std::move(sprite)); | 5 | sprites_.emplace_back(); |
6 | spriteIds_.push_back(id); | 6 | spriteIds_.push_back(id); |
7 | return id; | 7 | return id; |
8 | } | 8 | } |
diff --git a/src/game.h b/src/game.h index f89c707..f8e4b0d 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -38,7 +38,7 @@ public: | |||
38 | }); | 38 | }); |
39 | } | 39 | } |
40 | 40 | ||
41 | int addSprite(Sprite sprite); | 41 | int emplaceSprite(); |
42 | 42 | ||
43 | const Sprite& getSprite(int id) const { | 43 | const Sprite& getSprite(int id) const { |
44 | return sprites_.at(id); | 44 | return sprites_.at(id); |
@@ -58,18 +58,10 @@ public: | |||
58 | }); | 58 | }); |
59 | } | 59 | } |
60 | 60 | ||
61 | void setSpriteState(int id, std::string state) { | 61 | auto spriteView() { |
62 | sprites_[id].setState(std::move(state)); | 62 | return ranges::views::transform([&] (int id) -> Sprite& { |
63 | } | 63 | return sprites_.at(id); |
64 | 64 | }); | |
65 | void setSpriteDirection(int id, Direction dir) { | ||
66 | sprites_[id].setDirection(dir); | ||
67 | } | ||
68 | |||
69 | void tickSpriteAnim() { | ||
70 | for (Sprite& sprite : sprites_) { | ||
71 | sprite.tickAnim(); | ||
72 | } | ||
73 | } | 65 | } |
74 | 66 | ||
75 | void setMap(std::unique_ptr<Map> map) { map_ = std::move(map); } | 67 | void setMap(std::unique_ptr<Map> map) { map_ = std::move(map); } |
diff --git a/src/main.cpp b/src/main.cpp index a092114..ea27511 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -8,26 +8,34 @@ | |||
8 | #include "mixer.h" | 8 | #include "mixer.h" |
9 | #include "transform_system.h" | 9 | #include "transform_system.h" |
10 | #include "camera_system.h" | 10 | #include "camera_system.h" |
11 | #include "animation_system.h" | ||
11 | 12 | ||
12 | void loop(Renderer& renderer, Mixer& mixer) { | 13 | void loop(Renderer& renderer, Mixer& mixer) { |
13 | Game game; | 14 | Game game; |
14 | game.emplaceSystem<TransformSystem>(); | 15 | game.emplaceSystem<TransformSystem>(); |
15 | game.emplaceSystem<CameraSystem>(); | 16 | game.emplaceSystem<CameraSystem>(); |
17 | game.emplaceSystem<AnimationSystem>(); | ||
16 | 18 | ||
17 | Input keystate; | 19 | Input keystate; |
18 | 20 | ||
19 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); | 21 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); |
20 | game.setMap(std::move(map)); | 22 | game.setMap(std::move(map)); |
21 | 23 | ||
22 | int lucasSprite = game.addSprite(Sprite("../res/lucas_anim.txt", renderer)); | 24 | int lucasSprite = game.emplaceSprite(); |
23 | int kumaSprite = game.addSprite(Sprite("../res/kuma_anim.txt", renderer)); | ||
24 | int dusterSprite = game.addSprite(Sprite("../res/duster_anim.txt", renderer)); | ||
25 | int boneySprite = game.addSprite(Sprite("../res/boney_anim.txt", renderer)); | ||
26 | |||
27 | game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); | 25 | game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); |
26 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/lucas_anim.txt", renderer); | ||
27 | |||
28 | int kumaSprite = game.emplaceSprite(); | ||
28 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); | 29 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); |
30 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/kuma_anim.txt", renderer); | ||
31 | |||
32 | int dusterSprite = game.emplaceSprite(); | ||
29 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); | 33 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); |
34 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/duster_anim.txt", renderer); | ||
35 | |||
36 | int boneySprite = game.emplaceSprite(); | ||
30 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); | 37 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); |
38 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/boney_anim.txt", renderer); | ||
31 | 39 | ||
32 | Party party; | 40 | Party party; |
33 | party.addMember(game, lucasSprite); | 41 | party.addMember(game, lucasSprite); |
@@ -41,7 +49,6 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
41 | renderer.render(game); | 49 | renderer.render(game); |
42 | 50 | ||
43 | Timer inputTimer(33); | 51 | Timer inputTimer(33); |
44 | Timer animTimer(1000/5);//30fps * 1000 t/s; | ||
45 | 52 | ||
46 | size_t lastTime = SDL_GetTicks(); | 53 | size_t lastTime = SDL_GetTicks(); |
47 | 54 | ||
@@ -72,11 +79,6 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
72 | party.move(game, mixer, keystate); | 79 | party.move(game, mixer, keystate); |
73 | } | 80 | } |
74 | 81 | ||
75 | animTimer.accumulate(frameTime); | ||
76 | while (animTimer.step()) { | ||
77 | game.tickSpriteAnim(); | ||
78 | } | ||
79 | |||
80 | for (System& system : game.systems()) { | 82 | for (System& system : game.systems()) { |
81 | system.tick(frameTime); | 83 | system.tick(frameTime); |
82 | } | 84 | } |
diff --git a/src/party.cpp b/src/party.cpp index b717281..8b0c34e 100644 --- a/src/party.cpp +++ b/src/party.cpp | |||
@@ -2,6 +2,7 @@ | |||
2 | #include "consts.h" | 2 | #include "consts.h" |
3 | #include "mixer.h" | 3 | #include "mixer.h" |
4 | #include "transform_system.h" | 4 | #include "transform_system.h" |
5 | #include "animation_system.h" | ||
5 | 6 | ||
6 | void Party::addMember(Game& game, int spriteId) { | 7 | void Party::addMember(Game& game, int spriteId) { |
7 | int index = members_.size(); | 8 | int index = members_.size(); |
@@ -12,12 +13,12 @@ void Party::addMember(Game& game, int spriteId) { | |||
12 | if (index > 0) { | 13 | if (index > 0) { |
13 | const Sprite& sprite = game.getSprite(spriteId); | 14 | const Sprite& sprite = game.getSprite(spriteId); |
14 | 15 | ||
15 | newMember.movement = std::deque<Movement>(PARTY_FRAME_DELAY * index, {.pos = sprite.loc(), .dir = sprite.getDirection()}); | 16 | newMember.movement = std::deque<Movement>(PARTY_FRAME_DELAY * index, {.pos = sprite.loc, .dir = sprite.dir}); |
16 | } | 17 | } |
17 | 18 | ||
18 | members_.push_back(std::move(newMember)); | 19 | members_.push_back(std::move(newMember)); |
19 | 20 | ||
20 | game.setSpriteState(spriteId, "still"); | 21 | game.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "still"); |
21 | } | 22 | } |
22 | 23 | ||
23 | void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | 24 | void Party::move(Game& game, Mixer& mixer, const Input& keystate) { |
@@ -33,7 +34,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
33 | } else { | 34 | } else { |
34 | if (state_ == State::Normal) { | 35 | if (state_ == State::Normal) { |
35 | for (int i = 0; i < members_.size(); i++) { | 36 | for (int i = 0; i < members_.size(); i++) { |
36 | game.setSpriteState(members_[i].spriteId, "still"); | 37 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "still"); |
37 | } | 38 | } |
38 | } | 39 | } |
39 | 40 | ||
@@ -72,16 +73,16 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
72 | lastDir_ = dir; | 73 | lastDir_ = dir; |
73 | 74 | ||
74 | const Sprite& p1 = game.getSprite(members_[0].spriteId); | 75 | const Sprite& p1 = game.getSprite(members_[0].spriteId); |
75 | vec2i pLoc = p1.loc(); | 76 | vec2i pLoc = p1.loc; |
76 | 77 | ||
77 | if (state_ == State::Crouching) { | 78 | if (state_ == State::Crouching) { |
78 | for (int i = 0; i < members_.size(); i++) { | 79 | for (int i = 0; i < members_.size(); i++) { |
79 | game.setSpriteDirection(members_[i].spriteId, dir); | 80 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[i].spriteId, dir); |
80 | } | 81 | } |
81 | 82 | ||
82 | return; | 83 | return; |
83 | } else { | 84 | } else { |
84 | game.setSpriteDirection(members_[0].spriteId, dir); | 85 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[0].spriteId, dir); |
85 | } | 86 | } |
86 | 87 | ||
87 | int speed = MOVEMENT_SPEED; | 88 | int speed = MOVEMENT_SPEED; |
@@ -89,7 +90,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
89 | speed *= 2; | 90 | speed *= 2; |
90 | } else { | 91 | } else { |
91 | for (int i = 0; i < members_.size(); i++) { | 92 | for (int i = 0; i < members_.size(); i++) { |
92 | game.setSpriteState(members_[i].spriteId, "walk"); | 93 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "walk"); |
93 | } | 94 | } |
94 | } | 95 | } |
95 | 96 | ||
@@ -101,9 +102,9 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
101 | 102 | ||
102 | const vec2i UL_COL_BOX = { 8, 8 }; | 103 | const vec2i UL_COL_BOX = { 8, 8 }; |
103 | const vec2i DR_COL_BOX = { 4, 0 }; | 104 | const vec2i DR_COL_BOX = { 4, 0 }; |
104 | vec2i oldColPosUL = (p1.loc() - UL_COL_BOX) / map.getTileSize(); | 105 | vec2i oldColPosUL = (p1.loc - UL_COL_BOX) / map.getTileSize(); |
105 | vec2i newColPosUL = (pLoc - UL_COL_BOX) / map.getTileSize(); | 106 | vec2i newColPosUL = (pLoc - UL_COL_BOX) / map.getTileSize(); |
106 | vec2i oldColPosDR = (p1.loc() + DR_COL_BOX) / map.getTileSize(); | 107 | vec2i oldColPosDR = (p1.loc + DR_COL_BOX) / map.getTileSize(); |
107 | vec2i newColPosDR = (pLoc + DR_COL_BOX) / map.getTileSize(); | 108 | vec2i newColPosDR = (pLoc + DR_COL_BOX) / map.getTileSize(); |
108 | 109 | ||
109 | if (dirHasDir(dir, Direction::right) && | 110 | if (dirHasDir(dir, Direction::right) && |
@@ -111,7 +112,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
111 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | 112 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { |
112 | if (map.isBlocked(newColPosDR.x(), y)) { | 113 | if (map.isBlocked(newColPosDR.x(), y)) { |
113 | blocked = true; | 114 | blocked = true; |
114 | pLoc.x() = p1.loc().x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 115 | pLoc.x() = p1.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
115 | break; | 116 | break; |
116 | } | 117 | } |
117 | } | 118 | } |
@@ -122,7 +123,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
122 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | 123 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { |
123 | if (map.isBlocked(newColPosUL.x(), y)) { | 124 | if (map.isBlocked(newColPosUL.x(), y)) { |
124 | blocked = true; | 125 | blocked = true; |
125 | pLoc.x() = p1.loc().x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 126 | pLoc.x() = p1.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
126 | break; | 127 | break; |
127 | } | 128 | } |
128 | } | 129 | } |
@@ -133,7 +134,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
133 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | 134 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { |
134 | if (map.isBlocked(x, newColPosDR.y())) { | 135 | if (map.isBlocked(x, newColPosDR.y())) { |
135 | blocked = true; | 136 | blocked = true; |
136 | pLoc.y() = p1.loc().y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 137 | pLoc.y() = p1.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
137 | break; | 138 | break; |
138 | } | 139 | } |
139 | } | 140 | } |
@@ -144,7 +145,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
144 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | 145 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { |
145 | if (map.isBlocked(x, newColPosUL.y())) { | 146 | if (map.isBlocked(x, newColPosUL.y())) { |
146 | blocked = true; | 147 | blocked = true; |
147 | pLoc.y() = p1.loc().y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 148 | pLoc.y() = p1.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
148 | break; | 149 | break; |
149 | } | 150 | } |
150 | } | 151 | } |
@@ -156,14 +157,14 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
156 | } | 157 | } |
157 | 158 | ||
158 | // Move everything | 159 | // Move everything |
159 | if (pLoc != p1.loc()) { | 160 | if (pLoc != p1.loc) { |
160 | game.getSystem<TransformSystem>().moveSprite(members_[0].spriteId, pLoc); | 161 | game.getSystem<TransformSystem>().moveSprite(members_[0].spriteId, pLoc); |
161 | 162 | ||
162 | for (int i = 1; i < members_.size(); i++) { | 163 | for (int i = 1; i < members_.size(); i++) { |
163 | const Sprite& pNext = game.getSprite(members_[i].spriteId); | 164 | const Sprite& pNext = game.getSprite(members_[i].spriteId); |
164 | const Movement& posdir = members_[i].movement.front(); | 165 | const Movement& posdir = members_[i].movement.front(); |
165 | game.getSystem<TransformSystem>().moveSprite(members_[i].spriteId, posdir.pos); | 166 | game.getSystem<TransformSystem>().moveSprite(members_[i].spriteId, posdir.pos); |
166 | game.setSpriteDirection(members_[i].spriteId, posdir.dir); | 167 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[i].spriteId, posdir.dir); |
167 | 168 | ||
168 | members_[i].movement.pop_front(); | 169 | members_[i].movement.pop_front(); |
169 | members_[i].movement.push_back({.pos = pLoc, .dir = dir}); | 170 | members_[i].movement.push_back({.pos = pLoc, .dir = dir}); |
@@ -178,7 +179,7 @@ void Party::beginCrouch(Game& game) { | |||
178 | state_ = State::Crouching; | 179 | state_ = State::Crouching; |
179 | 180 | ||
180 | for (int i = 0; i < members_.size(); i++) { | 181 | for (int i = 0; i < members_.size(); i++) { |
181 | game.setSpriteState(members_[i].spriteId, "crouch"); | 182 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "crouch"); |
182 | } | 183 | } |
183 | } | 184 | } |
184 | } | 185 | } |
@@ -188,7 +189,7 @@ void Party::endCrouch(Game& game) { | |||
188 | state_ = State::Running; | 189 | state_ = State::Running; |
189 | 190 | ||
190 | for (int i = 0; i < members_.size(); i++) { | 191 | for (int i = 0; i < members_.size(); i++) { |
191 | game.setSpriteState(members_[i].spriteId, "run"); | 192 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "run"); |
192 | 193 | ||
193 | // Halve the movement buffer for the followers. | 194 | // Halve the movement buffer for the followers. |
194 | if (i > 0) { | 195 | if (i > 0) { |
@@ -212,7 +213,7 @@ void Party::stopRunning(Game& game) { | |||
212 | // Double the movement buffer for the followers. | 213 | // Double the movement buffer for the followers. |
213 | for (int i = 1; i < members_.size(); i++) { | 214 | for (int i = 1; i < members_.size(); i++) { |
214 | std::deque<Movement> newMove; | 215 | std::deque<Movement> newMove; |
215 | vec2i lastPos = game.getSprite(members_[i].spriteId).loc(); | 216 | vec2i lastPos = game.getSprite(members_[i].spriteId).loc; |
216 | 217 | ||
217 | while (!members_[i].movement.empty()) { | 218 | while (!members_[i].movement.empty()) { |
218 | Movement m1 = members_[i].movement.front(); | 219 | Movement m1 = members_[i].movement.front(); |
diff --git a/src/renderer.cpp b/src/renderer.cpp index d9ce396..92083db 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -112,10 +112,10 @@ void Renderer::render(Game& game) { | |||
112 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); | 112 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); |
113 | 113 | ||
114 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { | 114 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { |
115 | const SpriteFrame& frame = sprite.getFrame(); | 115 | const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); |
116 | const SDL_Rect& src = frame.srcRect; | 116 | const SDL_Rect& src = frame.srcRect; |
117 | SDL_Rect dest { sprite.loc().x() - frame.center.x(), sprite.loc().y() - frame.center.y(), frame.size.w(), frame.size.h() }; | 117 | SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; |
118 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.getTextureId()).get(), &src, &dest); | 118 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); |
119 | } | 119 | } |
120 | 120 | ||
121 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); | 121 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); |
diff --git a/src/sprite.h b/src/sprite.h index dc26fad..e842192 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
@@ -17,39 +17,19 @@ struct SpriteFrame { | |||
17 | class Sprite { | 17 | class Sprite { |
18 | public: | 18 | public: |
19 | 19 | ||
20 | Sprite(std::string_view filename, Renderer& renderer); | 20 | // Transform |
21 | 21 | vec2i loc { 0, 0 }; | |
22 | int getTextureId() const { | 22 | |
23 | return textureId_; | 23 | // Animation |
24 | } | 24 | bool isAnimated = false; |
25 | 25 | int textureId; | |
26 | const vec2i& loc() const { return loc_; } | 26 | Direction dir = Direction::down; |
27 | 27 | std::string animationName; | |
28 | vec2i& loc() { return loc_; } | 28 | int animationId = 0; |
29 | 29 | int animationFrame = 0; | |
30 | const SpriteFrame& getFrame() const { return frames_.at(animations_[curAnim_][curFrame_]); } | 30 | std::vector<SpriteFrame> frames; |
31 | 31 | std::vector<std::vector<int>> animations; | |
32 | void setDirection(Direction dir); | 32 | std::map<std::string, std::map<Direction, int>> nameDirToAnim; |
33 | |||
34 | Direction getDirection() const { return curDir_; } | ||
35 | |||
36 | void setState(std::string state); | ||
37 | |||
38 | void tickAnim(); | ||
39 | |||
40 | private: | ||
41 | |||
42 | void updateAnimation(); | ||
43 | |||
44 | int textureId_; | ||
45 | vec2i loc_ { 0, 0 }; | ||
46 | Direction curDir_ = Direction::down; | ||
47 | std::string state_; | ||
48 | int curAnim_ = 0; | ||
49 | int curFrame_ = 0; | ||
50 | std::vector<SpriteFrame> frames_; | ||
51 | std::vector<std::vector<int>> animations_; | ||
52 | std::map<std::string, std::map<Direction, int>> stateDirToAnim_; | ||
53 | }; | 33 | }; |
54 | 34 | ||
55 | #endif /* end of include guard: SPRITE_H_70503825 */ | 35 | #endif /* end of include guard: SPRITE_H_70503825 */ |
diff --git a/src/system.h b/src/system.h index 0fb1bcd..c601bc7 100644 --- a/src/system.h +++ b/src/system.h | |||
@@ -3,7 +3,8 @@ | |||
3 | 3 | ||
4 | enum class SystemKey { | 4 | enum class SystemKey { |
5 | Transform, | 5 | Transform, |
6 | Camera | 6 | Camera, |
7 | Animation | ||
7 | }; | 8 | }; |
8 | 9 | ||
9 | class System { | 10 | class System { |
diff --git a/src/transform_system.cpp b/src/transform_system.cpp index e53fb7d..0e602e0 100644 --- a/src/transform_system.cpp +++ b/src/transform_system.cpp | |||
@@ -3,17 +3,17 @@ | |||
3 | 3 | ||
4 | void TransformSystem::initSprite(int spriteId, vec2i loc) { | 4 | void TransformSystem::initSprite(int spriteId, vec2i loc) { |
5 | Sprite& sprite = game_.getSprite(spriteId); | 5 | Sprite& sprite = game_.getSprite(spriteId); |
6 | sprite.loc() = loc; | 6 | sprite.loc = loc; |
7 | spritesByY_.emplace(loc.y(), spriteId); | 7 | spritesByY_.emplace(loc.y(), spriteId); |
8 | } | 8 | } |
9 | 9 | ||
10 | void TransformSystem::moveSprite(int spriteId, vec2i newLoc) { | 10 | void TransformSystem::moveSprite(int spriteId, vec2i newLoc) { |
11 | Sprite& sprite = game_.getSprite(spriteId); | 11 | Sprite& sprite = game_.getSprite(spriteId); |
12 | bool changedY = (sprite.loc().y() != newLoc.y()); | 12 | bool changedY = (sprite.loc.y() != newLoc.y()); |
13 | if (changedY) { | 13 | if (changedY) { |
14 | spritesByY_.erase(std::make_tuple(sprite.loc().y(), spriteId)); | 14 | spritesByY_.erase(std::make_tuple(sprite.loc.y(), spriteId)); |
15 | } | 15 | } |
16 | sprite.loc() = newLoc; | 16 | sprite.loc = newLoc; |
17 | if (changedY) { | 17 | if (changedY) { |
18 | spritesByY_.emplace(newLoc.y(), spriteId); | 18 | spritesByY_.emplace(newLoc.y(), spriteId); |
19 | } | 19 | } |