diff options
| -rw-r--r-- | CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/animation_system.cpp (renamed from src/sprite.cpp) | 66 | ||||
| -rw-r--r-- | src/animation_system.h | 35 | ||||
| -rw-r--r-- | src/camera_system.cpp | 2 | ||||
| -rw-r--r-- | src/game.cpp | 4 | ||||
| -rw-r--r-- | src/game.h | 18 | ||||
| -rw-r--r-- | src/main.cpp | 24 | ||||
| -rw-r--r-- | src/party.cpp | 37 | ||||
| -rw-r--r-- | src/renderer.cpp | 6 | ||||
| -rw-r--r-- | src/sprite.h | 46 | ||||
| -rw-r--r-- | src/system.h | 3 | ||||
| -rw-r--r-- | src/transform_system.cpp | 8 |
12 files changed, 137 insertions, 114 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index 0fd88ff..f7b6790 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -35,12 +35,12 @@ add_executable(tanetane | |||
| 35 | src/main.cpp | 35 | src/main.cpp |
| 36 | src/renderer.cpp | 36 | src/renderer.cpp |
| 37 | src/mixer.cpp | 37 | src/mixer.cpp |
| 38 | src/sprite.cpp | ||
| 39 | src/party.cpp | 38 | src/party.cpp |
| 40 | src/game.cpp | 39 | src/game.cpp |
| 41 | src/map.cpp | 40 | src/map.cpp |
| 42 | src/transform_system.cpp | 41 | src/transform_system.cpp |
| 43 | src/camera_system.cpp | 42 | src/camera_system.cpp |
| 43 | src/animation_system.cpp | ||
| 44 | ) | 44 | ) |
| 45 | 45 | ||
| 46 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) | 46 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) |
| diff --git a/src/sprite.cpp b/src/animation_system.cpp index b84f4ce..3320e1d 100644 --- a/src/sprite.cpp +++ b/src/animation_system.cpp | |||
| @@ -1,22 +1,26 @@ | |||
| 1 | #include "sprite.h" | 1 | #include "animation_system.h" |
| 2 | #include <SDL_image.h> | ||
| 3 | #include <fstream> | 2 | #include <fstream> |
| 3 | #include <string> | ||
| 4 | #include <list> | 4 | #include <list> |
| 5 | #include <regex> | 5 | #include "game.h" |
| 6 | #include "vector.h" | ||
| 6 | #include "util.h" | 7 | #include "util.h" |
| 7 | 8 | ||
| 8 | Sprite::Sprite(std::string_view filename, Renderer& renderer) { | 9 | void AnimationSystem::initSprite(int spriteId, std::string_view filename, Renderer& renderer) { |
| 9 | std::ifstream datafile(filename.data()); | 10 | std::ifstream datafile(filename.data()); |
| 10 | if (!datafile.is_open()) { | 11 | if (!datafile.is_open()) { |
| 11 | throw std::invalid_argument(std::string("Could not find sprite datafile: ") + std::string(filename)); | 12 | throw std::invalid_argument(std::string("Could not find sprite datafile: ") + std::string(filename)); |
| 12 | } | 13 | } |
| 13 | 14 | ||
| 15 | Sprite& sprite = game_.getSprite(spriteId); | ||
| 16 | sprite.isAnimated = true; | ||
| 17 | |||
| 14 | char ch; | 18 | char ch; |
| 15 | std::string line; | 19 | std::string line; |
| 16 | 20 | ||
| 17 | std::string imagename; | 21 | std::string imagename; |
| 18 | datafile >> imagename; | 22 | datafile >> imagename; |
| 19 | textureId_ = renderer.loadImageFromFile(imagename); | 23 | sprite.textureId = renderer.loadImageFromFile(imagename); |
| 20 | 24 | ||
| 21 | std::string framefilename; | 25 | std::string framefilename; |
| 22 | datafile >> framefilename; | 26 | datafile >> framefilename; |
| @@ -57,7 +61,7 @@ Sprite::Sprite(std::string_view filename, Renderer& renderer) { | |||
| 57 | f.srcRect.w = f.size.w(); | 61 | f.srcRect.w = f.size.w(); |
| 58 | f.srcRect.h = f.size.h(); | 62 | f.srcRect.h = f.size.h(); |
| 59 | 63 | ||
| 60 | frames_.push_back(std::move(f)); | 64 | sprite.frames.push_back(std::move(f)); |
| 61 | } | 65 | } |
| 62 | 66 | ||
| 63 | std::string animLine; | 67 | std::string animLine; |
| @@ -73,38 +77,46 @@ Sprite::Sprite(std::string_view filename, Renderer& renderer) { | |||
| 73 | frames.push_back(std::stoi(f)); | 77 | frames.push_back(std::stoi(f)); |
| 74 | } | 78 | } |
| 75 | 79 | ||
| 76 | int animId = animations_.size(); | 80 | int animId = sprite.animations.size(); |
| 77 | animations_.push_back(std::move(frames)); | 81 | sprite.animations.push_back(std::move(frames)); |
| 78 | 82 | ||
| 79 | Direction dir = directionFromString(std::string(m[2])); | 83 | Direction dir = directionFromString(std::string(m[2])); |
| 80 | stateDirToAnim_[m[1]][dir] = animId; | 84 | sprite.nameDirToAnim[m[1]][dir] = animId; |
| 81 | } | 85 | } |
| 82 | 86 | ||
| 83 | updateAnimation(); | 87 | updateAnimation(spriteId); |
| 84 | } | 88 | } |
| 85 | 89 | ||
| 86 | void Sprite::setDirection(Direction dir) { | 90 | void AnimationSystem::tick(double dt) { |
| 87 | if (curDir_ != dir) { | 91 | animTimer_.accumulate(dt); |
| 88 | curDir_ = dir; | 92 | while (animTimer_.step()) { |
| 89 | updateAnimation(); | 93 | for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { |
| 94 | sprite.animationFrame++; | ||
| 95 | if (sprite.animationFrame >= sprite.animations[sprite.animationId].size()) { | ||
| 96 | sprite.animationFrame = 0; | ||
| 97 | } | ||
| 98 | } | ||
| 90 | } | 99 | } |
| 91 | } | 100 | } |
| 92 | 101 | ||
| 93 | void Sprite::setState(std::string state) { | 102 | void AnimationSystem::setSpriteDirection(int spriteId, Direction dir) { |
| 94 | if (state_ != state) { | 103 | Sprite& sprite = game_.getSprite(spriteId); |
| 95 | state_ = state; | 104 | if (sprite.dir != dir) { |
| 96 | updateAnimation(); | 105 | sprite.dir = dir; |
| 106 | updateAnimation(spriteId); | ||
| 97 | } | 107 | } |
| 98 | } | 108 | } |
| 99 | 109 | ||
| 100 | void Sprite::updateAnimation() { | 110 | void AnimationSystem::setSpriteAnimation(int spriteId, std::string_view name) { |
| 101 | curAnim_ = stateDirToAnim_[state_][curDir_]; | 111 | Sprite& sprite = game_.getSprite(spriteId); |
| 102 | curFrame_ = 0; | 112 | if (sprite.animationName != name) { |
| 113 | sprite.animationName = name; | ||
| 114 | updateAnimation(spriteId); | ||
| 115 | } | ||
| 103 | } | 116 | } |
| 104 | 117 | ||
| 105 | void Sprite::tickAnim() { | 118 | void AnimationSystem::updateAnimation(int spriteId) { |
| 106 | curFrame_++; | 119 | Sprite& sprite = game_.getSprite(spriteId); |
| 107 | if (curFrame_ >= animations_[curAnim_].size()) { | 120 | sprite.animationId = sprite.nameDirToAnim[sprite.animationName][sprite.dir]; |
| 108 | curFrame_ = 0; | 121 | sprite.animationFrame = 0; |
| 109 | } | 122 | } |
| 110 | } \ No newline at end of file | ||
| diff --git a/src/animation_system.h b/src/animation_system.h new file mode 100644 index 0000000..2e13784 --- /dev/null +++ b/src/animation_system.h | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #ifndef ANIMATION_SYSTEM_H_CCCC7CB8 | ||
| 2 | #define ANIMATION_SYSTEM_H_CCCC7CB8 | ||
| 3 | |||
| 4 | #include <string_view> | ||
| 5 | #include "direction.h" | ||
| 6 | #include "system.h" | ||
| 7 | #include "timer.h" | ||
| 8 | |||
| 9 | class Game; | ||
| 10 | class Renderer; | ||
| 11 | |||
| 12 | class AnimationSystem : public System { | ||
| 13 | public: | ||
| 14 | |||
| 15 | static constexpr SystemKey Key = SystemKey::Animation; | ||
| 16 | |||
| 17 | AnimationSystem(Game& game) : game_(game) {} | ||
| 18 | |||
| 19 | void tick(double dt) override; | ||
| 20 | |||
| 21 | void initSprite(int spriteId, std::string_view filename, Renderer& renderer); | ||
| 22 | |||
| 23 | void setSpriteDirection(int spriteId, Direction dir); | ||
| 24 | |||
| 25 | void setSpriteAnimation(int spriteId, std::string_view name); | ||
| 26 | |||
| 27 | private: | ||
| 28 | |||
| 29 | void updateAnimation(int spriteId); | ||
| 30 | |||
| 31 | Game& game_; | ||
| 32 | Timer animTimer_ {1000/5};//30fps * 1000 t/s;; | ||
| 33 | }; | ||
| 34 | |||
| 35 | #endif /* end of include guard: ANIMATION_SYSTEM_H_CCCC7CB8 */ | ||
| diff --git a/src/camera_system.cpp b/src/camera_system.cpp index abeba86..4709d01 100644 --- a/src/camera_system.cpp +++ b/src/camera_system.cpp | |||
| @@ -9,7 +9,7 @@ void CameraSystem::tick(double dt) { | |||
| 9 | const Map& map = game_.getMap(); | 9 | const Map& map = game_.getMap(); |
| 10 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); | 10 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); |
| 11 | 11 | ||
| 12 | pos_ = follow.loc() - (fov_ / 2); | 12 | pos_ = follow.loc - (fov_ / 2); |
| 13 | 13 | ||
| 14 | if (pos_.x() < 0) { | 14 | if (pos_.x() < 0) { |
| 15 | pos_.x() = 0; | 15 | pos_.x() = 0; |
| diff --git a/src/game.cpp b/src/game.cpp index bb20d74..4ea7fd2 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -1,8 +1,8 @@ | |||
| 1 | #include "game.h" | 1 | #include "game.h" |
| 2 | 2 | ||
| 3 | int Game::addSprite(Sprite sprite) { | 3 | int Game::emplaceSprite() { |
| 4 | int id = sprites_.size(); | 4 | int id = sprites_.size(); |
| 5 | sprites_.push_back(std::move(sprite)); | 5 | sprites_.emplace_back(); |
| 6 | spriteIds_.push_back(id); | 6 | spriteIds_.push_back(id); |
| 7 | return id; | 7 | return id; |
| 8 | } | 8 | } |
| diff --git a/src/game.h b/src/game.h index f89c707..f8e4b0d 100644 --- a/src/game.h +++ b/src/game.h | |||
| @@ -38,7 +38,7 @@ public: | |||
| 38 | }); | 38 | }); |
| 39 | } | 39 | } |
| 40 | 40 | ||
| 41 | int addSprite(Sprite sprite); | 41 | int emplaceSprite(); |
| 42 | 42 | ||
| 43 | const Sprite& getSprite(int id) const { | 43 | const Sprite& getSprite(int id) const { |
| 44 | return sprites_.at(id); | 44 | return sprites_.at(id); |
| @@ -58,18 +58,10 @@ public: | |||
| 58 | }); | 58 | }); |
| 59 | } | 59 | } |
| 60 | 60 | ||
| 61 | void setSpriteState(int id, std::string state) { | 61 | auto spriteView() { |
| 62 | sprites_[id].setState(std::move(state)); | 62 | return ranges::views::transform([&] (int id) -> Sprite& { |
| 63 | } | 63 | return sprites_.at(id); |
| 64 | 64 | }); | |
| 65 | void setSpriteDirection(int id, Direction dir) { | ||
| 66 | sprites_[id].setDirection(dir); | ||
| 67 | } | ||
| 68 | |||
| 69 | void tickSpriteAnim() { | ||
| 70 | for (Sprite& sprite : sprites_) { | ||
| 71 | sprite.tickAnim(); | ||
| 72 | } | ||
| 73 | } | 65 | } |
| 74 | 66 | ||
| 75 | void setMap(std::unique_ptr<Map> map) { map_ = std::move(map); } | 67 | void setMap(std::unique_ptr<Map> map) { map_ = std::move(map); } |
| diff --git a/src/main.cpp b/src/main.cpp index a092114..ea27511 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -8,26 +8,34 @@ | |||
| 8 | #include "mixer.h" | 8 | #include "mixer.h" |
| 9 | #include "transform_system.h" | 9 | #include "transform_system.h" |
| 10 | #include "camera_system.h" | 10 | #include "camera_system.h" |
| 11 | #include "animation_system.h" | ||
| 11 | 12 | ||
| 12 | void loop(Renderer& renderer, Mixer& mixer) { | 13 | void loop(Renderer& renderer, Mixer& mixer) { |
| 13 | Game game; | 14 | Game game; |
| 14 | game.emplaceSystem<TransformSystem>(); | 15 | game.emplaceSystem<TransformSystem>(); |
| 15 | game.emplaceSystem<CameraSystem>(); | 16 | game.emplaceSystem<CameraSystem>(); |
| 17 | game.emplaceSystem<AnimationSystem>(); | ||
| 16 | 18 | ||
| 17 | Input keystate; | 19 | Input keystate; |
| 18 | 20 | ||
| 19 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); | 21 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); |
| 20 | game.setMap(std::move(map)); | 22 | game.setMap(std::move(map)); |
| 21 | 23 | ||
| 22 | int lucasSprite = game.addSprite(Sprite("../res/lucas_anim.txt", renderer)); | 24 | int lucasSprite = game.emplaceSprite(); |
| 23 | int kumaSprite = game.addSprite(Sprite("../res/kuma_anim.txt", renderer)); | ||
| 24 | int dusterSprite = game.addSprite(Sprite("../res/duster_anim.txt", renderer)); | ||
| 25 | int boneySprite = game.addSprite(Sprite("../res/boney_anim.txt", renderer)); | ||
| 26 | |||
| 27 | game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); | 25 | game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); |
| 26 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/lucas_anim.txt", renderer); | ||
| 27 | |||
| 28 | int kumaSprite = game.emplaceSprite(); | ||
| 28 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); | 29 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); |
| 30 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/kuma_anim.txt", renderer); | ||
| 31 | |||
| 32 | int dusterSprite = game.emplaceSprite(); | ||
| 29 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); | 33 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); |
| 34 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/duster_anim.txt", renderer); | ||
| 35 | |||
| 36 | int boneySprite = game.emplaceSprite(); | ||
| 30 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); | 37 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); |
| 38 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/boney_anim.txt", renderer); | ||
| 31 | 39 | ||
| 32 | Party party; | 40 | Party party; |
| 33 | party.addMember(game, lucasSprite); | 41 | party.addMember(game, lucasSprite); |
| @@ -41,7 +49,6 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
| 41 | renderer.render(game); | 49 | renderer.render(game); |
| 42 | 50 | ||
| 43 | Timer inputTimer(33); | 51 | Timer inputTimer(33); |
| 44 | Timer animTimer(1000/5);//30fps * 1000 t/s; | ||
| 45 | 52 | ||
| 46 | size_t lastTime = SDL_GetTicks(); | 53 | size_t lastTime = SDL_GetTicks(); |
| 47 | 54 | ||
| @@ -72,11 +79,6 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
| 72 | party.move(game, mixer, keystate); | 79 | party.move(game, mixer, keystate); |
| 73 | } | 80 | } |
| 74 | 81 | ||
| 75 | animTimer.accumulate(frameTime); | ||
| 76 | while (animTimer.step()) { | ||
| 77 | game.tickSpriteAnim(); | ||
| 78 | } | ||
| 79 | |||
| 80 | for (System& system : game.systems()) { | 82 | for (System& system : game.systems()) { |
| 81 | system.tick(frameTime); | 83 | system.tick(frameTime); |
| 82 | } | 84 | } |
| diff --git a/src/party.cpp b/src/party.cpp index b717281..8b0c34e 100644 --- a/src/party.cpp +++ b/src/party.cpp | |||
| @@ -2,6 +2,7 @@ | |||
| 2 | #include "consts.h" | 2 | #include "consts.h" |
| 3 | #include "mixer.h" | 3 | #include "mixer.h" |
| 4 | #include "transform_system.h" | 4 | #include "transform_system.h" |
| 5 | #include "animation_system.h" | ||
| 5 | 6 | ||
| 6 | void Party::addMember(Game& game, int spriteId) { | 7 | void Party::addMember(Game& game, int spriteId) { |
| 7 | int index = members_.size(); | 8 | int index = members_.size(); |
| @@ -12,12 +13,12 @@ void Party::addMember(Game& game, int spriteId) { | |||
| 12 | if (index > 0) { | 13 | if (index > 0) { |
| 13 | const Sprite& sprite = game.getSprite(spriteId); | 14 | const Sprite& sprite = game.getSprite(spriteId); |
| 14 | 15 | ||
| 15 | newMember.movement = std::deque<Movement>(PARTY_FRAME_DELAY * index, {.pos = sprite.loc(), .dir = sprite.getDirection()}); | 16 | newMember.movement = std::deque<Movement>(PARTY_FRAME_DELAY * index, {.pos = sprite.loc, .dir = sprite.dir}); |
| 16 | } | 17 | } |
| 17 | 18 | ||
| 18 | members_.push_back(std::move(newMember)); | 19 | members_.push_back(std::move(newMember)); |
| 19 | 20 | ||
| 20 | game.setSpriteState(spriteId, "still"); | 21 | game.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "still"); |
| 21 | } | 22 | } |
| 22 | 23 | ||
| 23 | void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | 24 | void Party::move(Game& game, Mixer& mixer, const Input& keystate) { |
| @@ -33,7 +34,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 33 | } else { | 34 | } else { |
| 34 | if (state_ == State::Normal) { | 35 | if (state_ == State::Normal) { |
| 35 | for (int i = 0; i < members_.size(); i++) { | 36 | for (int i = 0; i < members_.size(); i++) { |
| 36 | game.setSpriteState(members_[i].spriteId, "still"); | 37 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "still"); |
| 37 | } | 38 | } |
| 38 | } | 39 | } |
| 39 | 40 | ||
| @@ -72,16 +73,16 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 72 | lastDir_ = dir; | 73 | lastDir_ = dir; |
| 73 | 74 | ||
| 74 | const Sprite& p1 = game.getSprite(members_[0].spriteId); | 75 | const Sprite& p1 = game.getSprite(members_[0].spriteId); |
| 75 | vec2i pLoc = p1.loc(); | 76 | vec2i pLoc = p1.loc; |
| 76 | 77 | ||
| 77 | if (state_ == State::Crouching) { | 78 | if (state_ == State::Crouching) { |
| 78 | for (int i = 0; i < members_.size(); i++) { | 79 | for (int i = 0; i < members_.size(); i++) { |
| 79 | game.setSpriteDirection(members_[i].spriteId, dir); | 80 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[i].spriteId, dir); |
| 80 | } | 81 | } |
| 81 | 82 | ||
| 82 | return; | 83 | return; |
| 83 | } else { | 84 | } else { |
| 84 | game.setSpriteDirection(members_[0].spriteId, dir); | 85 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[0].spriteId, dir); |
| 85 | } | 86 | } |
| 86 | 87 | ||
| 87 | int speed = MOVEMENT_SPEED; | 88 | int speed = MOVEMENT_SPEED; |
| @@ -89,7 +90,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 89 | speed *= 2; | 90 | speed *= 2; |
| 90 | } else { | 91 | } else { |
| 91 | for (int i = 0; i < members_.size(); i++) { | 92 | for (int i = 0; i < members_.size(); i++) { |
| 92 | game.setSpriteState(members_[i].spriteId, "walk"); | 93 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "walk"); |
| 93 | } | 94 | } |
| 94 | } | 95 | } |
| 95 | 96 | ||
| @@ -101,9 +102,9 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 101 | 102 | ||
| 102 | const vec2i UL_COL_BOX = { 8, 8 }; | 103 | const vec2i UL_COL_BOX = { 8, 8 }; |
| 103 | const vec2i DR_COL_BOX = { 4, 0 }; | 104 | const vec2i DR_COL_BOX = { 4, 0 }; |
| 104 | vec2i oldColPosUL = (p1.loc() - UL_COL_BOX) / map.getTileSize(); | 105 | vec2i oldColPosUL = (p1.loc - UL_COL_BOX) / map.getTileSize(); |
| 105 | vec2i newColPosUL = (pLoc - UL_COL_BOX) / map.getTileSize(); | 106 | vec2i newColPosUL = (pLoc - UL_COL_BOX) / map.getTileSize(); |
| 106 | vec2i oldColPosDR = (p1.loc() + DR_COL_BOX) / map.getTileSize(); | 107 | vec2i oldColPosDR = (p1.loc + DR_COL_BOX) / map.getTileSize(); |
| 107 | vec2i newColPosDR = (pLoc + DR_COL_BOX) / map.getTileSize(); | 108 | vec2i newColPosDR = (pLoc + DR_COL_BOX) / map.getTileSize(); |
| 108 | 109 | ||
| 109 | if (dirHasDir(dir, Direction::right) && | 110 | if (dirHasDir(dir, Direction::right) && |
| @@ -111,7 +112,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 111 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | 112 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { |
| 112 | if (map.isBlocked(newColPosDR.x(), y)) { | 113 | if (map.isBlocked(newColPosDR.x(), y)) { |
| 113 | blocked = true; | 114 | blocked = true; |
| 114 | pLoc.x() = p1.loc().x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 115 | pLoc.x() = p1.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
| 115 | break; | 116 | break; |
| 116 | } | 117 | } |
| 117 | } | 118 | } |
| @@ -122,7 +123,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 122 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | 123 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { |
| 123 | if (map.isBlocked(newColPosUL.x(), y)) { | 124 | if (map.isBlocked(newColPosUL.x(), y)) { |
| 124 | blocked = true; | 125 | blocked = true; |
| 125 | pLoc.x() = p1.loc().x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 126 | pLoc.x() = p1.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
| 126 | break; | 127 | break; |
| 127 | } | 128 | } |
| 128 | } | 129 | } |
| @@ -133,7 +134,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 133 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | 134 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { |
| 134 | if (map.isBlocked(x, newColPosDR.y())) { | 135 | if (map.isBlocked(x, newColPosDR.y())) { |
| 135 | blocked = true; | 136 | blocked = true; |
| 136 | pLoc.y() = p1.loc().y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 137 | pLoc.y() = p1.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
| 137 | break; | 138 | break; |
| 138 | } | 139 | } |
| 139 | } | 140 | } |
| @@ -144,7 +145,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 144 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | 145 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { |
| 145 | if (map.isBlocked(x, newColPosUL.y())) { | 146 | if (map.isBlocked(x, newColPosUL.y())) { |
| 146 | blocked = true; | 147 | blocked = true; |
| 147 | pLoc.y() = p1.loc().y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 148 | pLoc.y() = p1.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
| 148 | break; | 149 | break; |
| 149 | } | 150 | } |
| 150 | } | 151 | } |
| @@ -156,14 +157,14 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 156 | } | 157 | } |
| 157 | 158 | ||
| 158 | // Move everything | 159 | // Move everything |
| 159 | if (pLoc != p1.loc()) { | 160 | if (pLoc != p1.loc) { |
| 160 | game.getSystem<TransformSystem>().moveSprite(members_[0].spriteId, pLoc); | 161 | game.getSystem<TransformSystem>().moveSprite(members_[0].spriteId, pLoc); |
| 161 | 162 | ||
| 162 | for (int i = 1; i < members_.size(); i++) { | 163 | for (int i = 1; i < members_.size(); i++) { |
| 163 | const Sprite& pNext = game.getSprite(members_[i].spriteId); | 164 | const Sprite& pNext = game.getSprite(members_[i].spriteId); |
| 164 | const Movement& posdir = members_[i].movement.front(); | 165 | const Movement& posdir = members_[i].movement.front(); |
| 165 | game.getSystem<TransformSystem>().moveSprite(members_[i].spriteId, posdir.pos); | 166 | game.getSystem<TransformSystem>().moveSprite(members_[i].spriteId, posdir.pos); |
| 166 | game.setSpriteDirection(members_[i].spriteId, posdir.dir); | 167 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[i].spriteId, posdir.dir); |
| 167 | 168 | ||
| 168 | members_[i].movement.pop_front(); | 169 | members_[i].movement.pop_front(); |
| 169 | members_[i].movement.push_back({.pos = pLoc, .dir = dir}); | 170 | members_[i].movement.push_back({.pos = pLoc, .dir = dir}); |
| @@ -178,7 +179,7 @@ void Party::beginCrouch(Game& game) { | |||
| 178 | state_ = State::Crouching; | 179 | state_ = State::Crouching; |
| 179 | 180 | ||
| 180 | for (int i = 0; i < members_.size(); i++) { | 181 | for (int i = 0; i < members_.size(); i++) { |
| 181 | game.setSpriteState(members_[i].spriteId, "crouch"); | 182 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "crouch"); |
| 182 | } | 183 | } |
| 183 | } | 184 | } |
| 184 | } | 185 | } |
| @@ -188,7 +189,7 @@ void Party::endCrouch(Game& game) { | |||
| 188 | state_ = State::Running; | 189 | state_ = State::Running; |
| 189 | 190 | ||
| 190 | for (int i = 0; i < members_.size(); i++) { | 191 | for (int i = 0; i < members_.size(); i++) { |
| 191 | game.setSpriteState(members_[i].spriteId, "run"); | 192 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "run"); |
| 192 | 193 | ||
| 193 | // Halve the movement buffer for the followers. | 194 | // Halve the movement buffer for the followers. |
| 194 | if (i > 0) { | 195 | if (i > 0) { |
| @@ -212,7 +213,7 @@ void Party::stopRunning(Game& game) { | |||
| 212 | // Double the movement buffer for the followers. | 213 | // Double the movement buffer for the followers. |
| 213 | for (int i = 1; i < members_.size(); i++) { | 214 | for (int i = 1; i < members_.size(); i++) { |
| 214 | std::deque<Movement> newMove; | 215 | std::deque<Movement> newMove; |
| 215 | vec2i lastPos = game.getSprite(members_[i].spriteId).loc(); | 216 | vec2i lastPos = game.getSprite(members_[i].spriteId).loc; |
| 216 | 217 | ||
| 217 | while (!members_[i].movement.empty()) { | 218 | while (!members_[i].movement.empty()) { |
| 218 | Movement m1 = members_[i].movement.front(); | 219 | Movement m1 = members_[i].movement.front(); |
| diff --git a/src/renderer.cpp b/src/renderer.cpp index d9ce396..92083db 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -112,10 +112,10 @@ void Renderer::render(Game& game) { | |||
| 112 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); | 112 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); |
| 113 | 113 | ||
| 114 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { | 114 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { |
| 115 | const SpriteFrame& frame = sprite.getFrame(); | 115 | const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); |
| 116 | const SDL_Rect& src = frame.srcRect; | 116 | const SDL_Rect& src = frame.srcRect; |
| 117 | SDL_Rect dest { sprite.loc().x() - frame.center.x(), sprite.loc().y() - frame.center.y(), frame.size.w(), frame.size.h() }; | 117 | SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; |
| 118 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.getTextureId()).get(), &src, &dest); | 118 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); |
| 119 | } | 119 | } |
| 120 | 120 | ||
| 121 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); | 121 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); |
| diff --git a/src/sprite.h b/src/sprite.h index dc26fad..e842192 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
| @@ -17,39 +17,19 @@ struct SpriteFrame { | |||
| 17 | class Sprite { | 17 | class Sprite { |
| 18 | public: | 18 | public: |
| 19 | 19 | ||
| 20 | Sprite(std::string_view filename, Renderer& renderer); | 20 | // Transform |
| 21 | 21 | vec2i loc { 0, 0 }; | |
| 22 | int getTextureId() const { | 22 | |
| 23 | return textureId_; | 23 | // Animation |
| 24 | } | 24 | bool isAnimated = false; |
| 25 | 25 | int textureId; | |
| 26 | const vec2i& loc() const { return loc_; } | 26 | Direction dir = Direction::down; |
| 27 | 27 | std::string animationName; | |
| 28 | vec2i& loc() { return loc_; } | 28 | int animationId = 0; |
| 29 | 29 | int animationFrame = 0; | |
| 30 | const SpriteFrame& getFrame() const { return frames_.at(animations_[curAnim_][curFrame_]); } | 30 | std::vector<SpriteFrame> frames; |
| 31 | 31 | std::vector<std::vector<int>> animations; | |
| 32 | void setDirection(Direction dir); | 32 | std::map<std::string, std::map<Direction, int>> nameDirToAnim; |
| 33 | |||
| 34 | Direction getDirection() const { return curDir_; } | ||
| 35 | |||
| 36 | void setState(std::string state); | ||
| 37 | |||
| 38 | void tickAnim(); | ||
| 39 | |||
| 40 | private: | ||
| 41 | |||
| 42 | void updateAnimation(); | ||
| 43 | |||
| 44 | int textureId_; | ||
| 45 | vec2i loc_ { 0, 0 }; | ||
| 46 | Direction curDir_ = Direction::down; | ||
| 47 | std::string state_; | ||
| 48 | int curAnim_ = 0; | ||
| 49 | int curFrame_ = 0; | ||
| 50 | std::vector<SpriteFrame> frames_; | ||
| 51 | std::vector<std::vector<int>> animations_; | ||
| 52 | std::map<std::string, std::map<Direction, int>> stateDirToAnim_; | ||
| 53 | }; | 33 | }; |
| 54 | 34 | ||
| 55 | #endif /* end of include guard: SPRITE_H_70503825 */ | 35 | #endif /* end of include guard: SPRITE_H_70503825 */ |
| diff --git a/src/system.h b/src/system.h index 0fb1bcd..c601bc7 100644 --- a/src/system.h +++ b/src/system.h | |||
| @@ -3,7 +3,8 @@ | |||
| 3 | 3 | ||
| 4 | enum class SystemKey { | 4 | enum class SystemKey { |
| 5 | Transform, | 5 | Transform, |
| 6 | Camera | 6 | Camera, |
| 7 | Animation | ||
| 7 | }; | 8 | }; |
| 8 | 9 | ||
| 9 | class System { | 10 | class System { |
| diff --git a/src/transform_system.cpp b/src/transform_system.cpp index e53fb7d..0e602e0 100644 --- a/src/transform_system.cpp +++ b/src/transform_system.cpp | |||
| @@ -3,17 +3,17 @@ | |||
| 3 | 3 | ||
| 4 | void TransformSystem::initSprite(int spriteId, vec2i loc) { | 4 | void TransformSystem::initSprite(int spriteId, vec2i loc) { |
| 5 | Sprite& sprite = game_.getSprite(spriteId); | 5 | Sprite& sprite = game_.getSprite(spriteId); |
| 6 | sprite.loc() = loc; | 6 | sprite.loc = loc; |
| 7 | spritesByY_.emplace(loc.y(), spriteId); | 7 | spritesByY_.emplace(loc.y(), spriteId); |
| 8 | } | 8 | } |
| 9 | 9 | ||
| 10 | void TransformSystem::moveSprite(int spriteId, vec2i newLoc) { | 10 | void TransformSystem::moveSprite(int spriteId, vec2i newLoc) { |
| 11 | Sprite& sprite = game_.getSprite(spriteId); | 11 | Sprite& sprite = game_.getSprite(spriteId); |
| 12 | bool changedY = (sprite.loc().y() != newLoc.y()); | 12 | bool changedY = (sprite.loc.y() != newLoc.y()); |
| 13 | if (changedY) { | 13 | if (changedY) { |
| 14 | spritesByY_.erase(std::make_tuple(sprite.loc().y(), spriteId)); | 14 | spritesByY_.erase(std::make_tuple(sprite.loc.y(), spriteId)); |
| 15 | } | 15 | } |
| 16 | sprite.loc() = newLoc; | 16 | sprite.loc = newLoc; |
| 17 | if (changedY) { | 17 | if (changedY) { |
| 18 | spritesByY_.emplace(newLoc.y(), spriteId); | 18 | spritesByY_.emplace(newLoc.y(), spriteId); |
| 19 | } | 19 | } |
