diff options
Diffstat (limited to 'src/party.cpp')
-rw-r--r-- | src/party.cpp | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/party.cpp b/src/party.cpp index b717281..8b0c34e 100644 --- a/src/party.cpp +++ b/src/party.cpp | |||
@@ -2,6 +2,7 @@ | |||
2 | #include "consts.h" | 2 | #include "consts.h" |
3 | #include "mixer.h" | 3 | #include "mixer.h" |
4 | #include "transform_system.h" | 4 | #include "transform_system.h" |
5 | #include "animation_system.h" | ||
5 | 6 | ||
6 | void Party::addMember(Game& game, int spriteId) { | 7 | void Party::addMember(Game& game, int spriteId) { |
7 | int index = members_.size(); | 8 | int index = members_.size(); |
@@ -12,12 +13,12 @@ void Party::addMember(Game& game, int spriteId) { | |||
12 | if (index > 0) { | 13 | if (index > 0) { |
13 | const Sprite& sprite = game.getSprite(spriteId); | 14 | const Sprite& sprite = game.getSprite(spriteId); |
14 | 15 | ||
15 | newMember.movement = std::deque<Movement>(PARTY_FRAME_DELAY * index, {.pos = sprite.loc(), .dir = sprite.getDirection()}); | 16 | newMember.movement = std::deque<Movement>(PARTY_FRAME_DELAY * index, {.pos = sprite.loc, .dir = sprite.dir}); |
16 | } | 17 | } |
17 | 18 | ||
18 | members_.push_back(std::move(newMember)); | 19 | members_.push_back(std::move(newMember)); |
19 | 20 | ||
20 | game.setSpriteState(spriteId, "still"); | 21 | game.getSystem<AnimationSystem>().setSpriteAnimation(spriteId, "still"); |
21 | } | 22 | } |
22 | 23 | ||
23 | void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | 24 | void Party::move(Game& game, Mixer& mixer, const Input& keystate) { |
@@ -33,7 +34,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
33 | } else { | 34 | } else { |
34 | if (state_ == State::Normal) { | 35 | if (state_ == State::Normal) { |
35 | for (int i = 0; i < members_.size(); i++) { | 36 | for (int i = 0; i < members_.size(); i++) { |
36 | game.setSpriteState(members_[i].spriteId, "still"); | 37 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "still"); |
37 | } | 38 | } |
38 | } | 39 | } |
39 | 40 | ||
@@ -72,16 +73,16 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
72 | lastDir_ = dir; | 73 | lastDir_ = dir; |
73 | 74 | ||
74 | const Sprite& p1 = game.getSprite(members_[0].spriteId); | 75 | const Sprite& p1 = game.getSprite(members_[0].spriteId); |
75 | vec2i pLoc = p1.loc(); | 76 | vec2i pLoc = p1.loc; |
76 | 77 | ||
77 | if (state_ == State::Crouching) { | 78 | if (state_ == State::Crouching) { |
78 | for (int i = 0; i < members_.size(); i++) { | 79 | for (int i = 0; i < members_.size(); i++) { |
79 | game.setSpriteDirection(members_[i].spriteId, dir); | 80 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[i].spriteId, dir); |
80 | } | 81 | } |
81 | 82 | ||
82 | return; | 83 | return; |
83 | } else { | 84 | } else { |
84 | game.setSpriteDirection(members_[0].spriteId, dir); | 85 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[0].spriteId, dir); |
85 | } | 86 | } |
86 | 87 | ||
87 | int speed = MOVEMENT_SPEED; | 88 | int speed = MOVEMENT_SPEED; |
@@ -89,7 +90,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
89 | speed *= 2; | 90 | speed *= 2; |
90 | } else { | 91 | } else { |
91 | for (int i = 0; i < members_.size(); i++) { | 92 | for (int i = 0; i < members_.size(); i++) { |
92 | game.setSpriteState(members_[i].spriteId, "walk"); | 93 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "walk"); |
93 | } | 94 | } |
94 | } | 95 | } |
95 | 96 | ||
@@ -101,9 +102,9 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
101 | 102 | ||
102 | const vec2i UL_COL_BOX = { 8, 8 }; | 103 | const vec2i UL_COL_BOX = { 8, 8 }; |
103 | const vec2i DR_COL_BOX = { 4, 0 }; | 104 | const vec2i DR_COL_BOX = { 4, 0 }; |
104 | vec2i oldColPosUL = (p1.loc() - UL_COL_BOX) / map.getTileSize(); | 105 | vec2i oldColPosUL = (p1.loc - UL_COL_BOX) / map.getTileSize(); |
105 | vec2i newColPosUL = (pLoc - UL_COL_BOX) / map.getTileSize(); | 106 | vec2i newColPosUL = (pLoc - UL_COL_BOX) / map.getTileSize(); |
106 | vec2i oldColPosDR = (p1.loc() + DR_COL_BOX) / map.getTileSize(); | 107 | vec2i oldColPosDR = (p1.loc + DR_COL_BOX) / map.getTileSize(); |
107 | vec2i newColPosDR = (pLoc + DR_COL_BOX) / map.getTileSize(); | 108 | vec2i newColPosDR = (pLoc + DR_COL_BOX) / map.getTileSize(); |
108 | 109 | ||
109 | if (dirHasDir(dir, Direction::right) && | 110 | if (dirHasDir(dir, Direction::right) && |
@@ -111,7 +112,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
111 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | 112 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { |
112 | if (map.isBlocked(newColPosDR.x(), y)) { | 113 | if (map.isBlocked(newColPosDR.x(), y)) { |
113 | blocked = true; | 114 | blocked = true; |
114 | pLoc.x() = p1.loc().x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 115 | pLoc.x() = p1.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
115 | break; | 116 | break; |
116 | } | 117 | } |
117 | } | 118 | } |
@@ -122,7 +123,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
122 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { | 123 | for (int y = newColPosUL.y(); y <= newColPosDR.y(); y++) { |
123 | if (map.isBlocked(newColPosUL.x(), y)) { | 124 | if (map.isBlocked(newColPosUL.x(), y)) { |
124 | blocked = true; | 125 | blocked = true; |
125 | pLoc.x() = p1.loc().x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 126 | pLoc.x() = p1.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
126 | break; | 127 | break; |
127 | } | 128 | } |
128 | } | 129 | } |
@@ -133,7 +134,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
133 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | 134 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { |
134 | if (map.isBlocked(x, newColPosDR.y())) { | 135 | if (map.isBlocked(x, newColPosDR.y())) { |
135 | blocked = true; | 136 | blocked = true; |
136 | pLoc.y() = p1.loc().y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 137 | pLoc.y() = p1.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
137 | break; | 138 | break; |
138 | } | 139 | } |
139 | } | 140 | } |
@@ -144,7 +145,7 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
144 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { | 145 | for (int x = newColPosUL.x(); x <= newColPosDR.x(); x++) { |
145 | if (map.isBlocked(x, newColPosUL.y())) { | 146 | if (map.isBlocked(x, newColPosUL.y())) { |
146 | blocked = true; | 147 | blocked = true; |
147 | pLoc.y() = p1.loc().y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 148 | pLoc.y() = p1.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
148 | break; | 149 | break; |
149 | } | 150 | } |
150 | } | 151 | } |
@@ -156,14 +157,14 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
156 | } | 157 | } |
157 | 158 | ||
158 | // Move everything | 159 | // Move everything |
159 | if (pLoc != p1.loc()) { | 160 | if (pLoc != p1.loc) { |
160 | game.getSystem<TransformSystem>().moveSprite(members_[0].spriteId, pLoc); | 161 | game.getSystem<TransformSystem>().moveSprite(members_[0].spriteId, pLoc); |
161 | 162 | ||
162 | for (int i = 1; i < members_.size(); i++) { | 163 | for (int i = 1; i < members_.size(); i++) { |
163 | const Sprite& pNext = game.getSprite(members_[i].spriteId); | 164 | const Sprite& pNext = game.getSprite(members_[i].spriteId); |
164 | const Movement& posdir = members_[i].movement.front(); | 165 | const Movement& posdir = members_[i].movement.front(); |
165 | game.getSystem<TransformSystem>().moveSprite(members_[i].spriteId, posdir.pos); | 166 | game.getSystem<TransformSystem>().moveSprite(members_[i].spriteId, posdir.pos); |
166 | game.setSpriteDirection(members_[i].spriteId, posdir.dir); | 167 | game.getSystem<AnimationSystem>().setSpriteDirection(members_[i].spriteId, posdir.dir); |
167 | 168 | ||
168 | members_[i].movement.pop_front(); | 169 | members_[i].movement.pop_front(); |
169 | members_[i].movement.push_back({.pos = pLoc, .dir = dir}); | 170 | members_[i].movement.push_back({.pos = pLoc, .dir = dir}); |
@@ -178,7 +179,7 @@ void Party::beginCrouch(Game& game) { | |||
178 | state_ = State::Crouching; | 179 | state_ = State::Crouching; |
179 | 180 | ||
180 | for (int i = 0; i < members_.size(); i++) { | 181 | for (int i = 0; i < members_.size(); i++) { |
181 | game.setSpriteState(members_[i].spriteId, "crouch"); | 182 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "crouch"); |
182 | } | 183 | } |
183 | } | 184 | } |
184 | } | 185 | } |
@@ -188,7 +189,7 @@ void Party::endCrouch(Game& game) { | |||
188 | state_ = State::Running; | 189 | state_ = State::Running; |
189 | 190 | ||
190 | for (int i = 0; i < members_.size(); i++) { | 191 | for (int i = 0; i < members_.size(); i++) { |
191 | game.setSpriteState(members_[i].spriteId, "run"); | 192 | game.getSystem<AnimationSystem>().setSpriteAnimation(members_[i].spriteId, "run"); |
192 | 193 | ||
193 | // Halve the movement buffer for the followers. | 194 | // Halve the movement buffer for the followers. |
194 | if (i > 0) { | 195 | if (i > 0) { |
@@ -212,7 +213,7 @@ void Party::stopRunning(Game& game) { | |||
212 | // Double the movement buffer for the followers. | 213 | // Double the movement buffer for the followers. |
213 | for (int i = 1; i < members_.size(); i++) { | 214 | for (int i = 1; i < members_.size(); i++) { |
214 | std::deque<Movement> newMove; | 215 | std::deque<Movement> newMove; |
215 | vec2i lastPos = game.getSprite(members_[i].spriteId).loc(); | 216 | vec2i lastPos = game.getSprite(members_[i].spriteId).loc; |
216 | 217 | ||
217 | while (!members_[i].movement.empty()) { | 218 | while (!members_[i].movement.empty()) { |
218 | Movement m1 = members_[i].movement.front(); | 219 | Movement m1 = members_[i].movement.front(); |