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#ifndef SPRITE_H_70503825
#define SPRITE_H_70503825
#include <map>
#include <string_view>
#include <vector>
#include "direction.h"
#include "renderer.h"
#include "vector.h"
struct SpriteFrame {
SDL_Rect srcRect;
vec2i center;
vec2i size;
};
class Sprite {
public:
// Transform
vec2i loc { 0, 0 };
// Animation
bool isAnimated = false;
int textureId;
Direction dir = Direction::down;
std::string animationName;
int animationId = 0;
int animationFrame = 0;
std::vector<SpriteFrame> frames;
std::vector<std::vector<int>> animations;
std::map<std::string, std::map<Direction, int>> nameDirToAnim;
};
#endif /* end of include guard: SPRITE_H_70503825 */
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