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#ifndef SPRITE_H_70503825
#define SPRITE_H_70503825

#include <map>
#include <string_view>
#include <vector>
#include "direction.h"
#include "renderer.h"
#include "vector.h"

struct SpriteFrame {
  SDL_Rect srcRect;
  vec2i center;
  vec2i size;
};

class Sprite {
public:

  // Transform
  vec2i loc { 0, 0 };

  // Animation
  bool isAnimated = false;
  int textureId;
  Direction dir = Direction::down;
  std::string animationName;
  int animationId = 0;
  int animationFrame = 0;
  std::vector<SpriteFrame> frames;
  std::vector<std::vector<int>> animations;
  std::map<std::string, std::map<Direction, int>> nameDirToAnim;
};

#endif /* end of include guard: SPRITE_H_70503825 */