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* Removed sprite shadow while on a ladderKelly Rauchenberger2021-02-244-5/+8
* Added variable animation frame ratesKelly Rauchenberger2021-02-243-15/+33
* Added shorthand for repeated frames in animationsKelly Rauchenberger2021-02-241-2/+10
* Removed manual animation stuffKelly Rauchenberger2021-02-244-20/+1
* Started working on laddersKelly Rauchenberger2021-02-249-35/+182
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-233-4/+6
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-224-40/+70
* Fixed issue with double counting collisionsKelly Rauchenberger2021-02-221-4/+4
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-221-1/+1
* Entering an invalid debug command fails gracefullyKelly Rauchenberger2021-02-211-0/+5
* Multiple scripts can be run at onceKelly Rauchenberger2021-02-212-18/+28
* Debug commands run inside a coroutine now yay!Kelly Rauchenberger2021-02-212-6/+16
* Added copy-pasting into the debug consoleKelly Rauchenberger2021-02-211-0/+5
* Added a debug consoleKelly Rauchenberger2021-02-2113-2/+148
* Added sprite pausingKelly Rauchenberger2021-02-214-3/+11
* Added variable movement speedKelly Rauchenberger2021-02-209-12/+22
* Added enclosure zonesKelly Rauchenberger2021-02-205-0/+60
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-209-5/+82
* Spawnblocked map sprites with already-used namesKelly Rauchenberger2021-02-181-0/+4
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-183-2/+16
* Made some sprites persist between map changesKelly Rauchenberger2021-02-1712-85/+108
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-171-1/+9
* Added scriptable camera panningKelly Rauchenberger2021-02-163-14/+79
* Added camera shake to lightning eventKelly Rauchenberger2021-02-154-3/+52
* Added map fadeoutsKelly Rauchenberger2021-02-148-14/+165
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-1316-33/+135
* Added non-looping animationsKelly Rauchenberger2021-02-134-11/+31
* Player is a bit lower on screen nowKelly Rauchenberger2021-02-131-1/+1
* Added sprite shadowsKelly Rauchenberger2021-02-135-0/+15
* Got correct sprites for message arrowsKelly Rauchenberger2021-02-122-13/+18
* Added sfx for selecting message choicesKelly Rauchenberger2021-02-121-0/+8
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-122-1/+18
* Scripts are organised per-map nowKelly Rauchenberger2021-02-127-19/+20
* Added message bulletsKelly Rauchenberger2021-02-123-13/+32
* Added choice promptsKelly Rauchenberger2021-02-115-38/+110
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-103-1/+16
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-104-4/+7
* Removed out-of-bounds tile collisionKelly Rauchenberger2021-02-101-4/+10
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-105-6/+14
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-103-13/+32
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-101-1/+25
* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-103-4/+14
* Added fade out around map changeKelly Rauchenberger2021-02-104-3/+20
* When changing map, place whole party at the warpKelly Rauchenberger2021-02-101-4/+6
* Fixed issue with walking vertically into solid spritesKelly Rauchenberger2021-02-101-6/+6
* Map changing!Kelly Rauchenberger2021-02-0916-66/+119
* Added trigger zones to the mapKelly Rauchenberger2021-02-098-18/+76
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-093-1/+11
* Fixed issue with single-line messagesKelly Rauchenberger2021-02-091-0/+4
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-093-5/+49