Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added lightning sprite to mailbox event | Kelly Rauchenberger | 2021-02-13 | 1 | -13/+21 |
| | | | | | | | | Sprites can be destroyed now, which really just means that their index is removed from the list of active sprites. The actual memory is not freed until all sprites are deleted on map change. Sprite layers are introduced. All sprites by default are on layer 0 (Normal) which renders them in between the lower and upper map layers. There is also a layer 1 (Above) that renders above the upper map layer, and the sprite for the lightning strike uses this layer in order to not be hidden by the trees. Fixed a bug where waiting for the end of a non-looping animation would trip the flag immediately upon the final frame activating, instead of waiting the length of the last frame. | ||||
* | Added non-looping animations | Kelly Rauchenberger | 2021-02-13 | 1 | -1/+1 |
| | | | | Lucas can get electrocuted now. | ||||
* | Added sprite shadows | Kelly Rauchenberger | 2021-02-13 | 1 | -0/+6 |
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* | Got correct sprites for message arrows | Kelly Rauchenberger | 2021-02-12 | 1 | -13/+17 |
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* | Added message bullets | Kelly Rauchenberger | 2021-02-12 | 1 | -11/+22 |
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* | Added choice prompts | Kelly Rauchenberger | 2021-02-11 | 1 | -7/+21 |
| | | | | "A presses" are also no longer special values in the lines list, but are rather a field on the MessageLine object. | ||||
* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+6 |
| | | | | Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1. | ||||
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 1 | -5/+14 |
| | | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane). | ||||
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -4/+6 |
| | | | | Walking into a trigger zone runs a script. | ||||
* | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 1 | -11/+15 |
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* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+15 |
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* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 1 | -3/+27 |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 1 | -0/+71 |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | ||||
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 1 | -1/+29 |
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* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 1 | -3/+3 |
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* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+7 |
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* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 1 | -1/+1 |
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* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 1 | -13/+14 |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 1 | -29/+38 |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -2/+63 |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | ||||
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+3 |
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* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 1 | -3/+3 |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 1 | -2/+3 |
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* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
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* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
| | | | | Imported vector from therapy5 | ||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -164/+22 |
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* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+216 |