Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Disabled mute shortcut while on menu | Star Rauchenberger | 2021-03-13 | 1 | -5/+7 |
| | | | | | | Mostly because pressing M while the settings menu is open would not cause the music slider to go down automatically. #7 | ||||
* | Added sliders to the settings menu | Star Rauchenberger | 2021-03-13 | 1 | -0/+8 |
| | | | | #7 | ||||
* | Pause menu commands can do something | Star Rauchenberger | 2021-03-13 | 1 | -0/+4 |
| | | | | #7 | ||||
* | Player can move cursor on pause menu | Star Rauchenberger | 2021-03-13 | 1 | -0/+8 |
| | | | | #7 | ||||
* | Added pause menu opening and closing animation | Star Rauchenberger | 2021-03-13 | 1 | -12/+17 |
| | | | | #7 | ||||
* | Simplified collision detection output | Kelly Rauchenberger | 2021-03-11 | 1 | -13/+5 |
| | | | | It is no longer split into horizontal and vertical results. Also, the collision detection routine now does the work of calculating an adjusted position, instead of the caller (CharacterSystem) having to do it. This will be useful for #3. | ||||
* | Added A* pathfinding | Kelly Rauchenberger | 2021-02-27 | 1 | -1/+1 |
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* | Pressing M mutes/unmutes music | Kelly Rauchenberger | 2021-02-27 | 1 | -0/+6 |
| | | | | (except when the debug console is open) | ||||
* | Added copy-pasting into the debug console | Kelly Rauchenberger | 2021-02-21 | 1 | -0/+5 |
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* | Added a debug console | Kelly Rauchenberger | 2021-02-21 | 1 | -2/+42 |
| | | | | | | | | Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu. | ||||
* | Added variable movement speed | Kelly Rauchenberger | 2021-02-20 | 1 | -1/+2 |
| | | | | Ionia now moves at half Lucas's speed, which I think is good for NPCs. | ||||
* | Scripts are organised per-map now | Kelly Rauchenberger | 2021-02-12 | 1 | -3/+3 |
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* | Added choice prompts | Kelly Rauchenberger | 2021-02-11 | 1 | -0/+8 |
| | | | | "A presses" are also no longer special values in the lines list, but are rather a field on the MessageLine object. | ||||
* | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 1 | -0/+13 |
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* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 1 | -13/+33 |
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* | Created script system | Kelly Rauchenberger | 2021-02-05 | 1 | -1/+3 |
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* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 1 | -2/+3 |
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* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 1 | -1/+1 |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 1 | -2/+7 |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | ||||
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+15 |
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* | Added input system | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+89 |