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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-03 12:33:03 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-03 12:33:03 -0500 |
commit | 683e22c419757744ce853c35d732f607ddb9af16 (patch) | |
tree | bc31c1c08f19d270f70b27737d4f6944d30759b7 /src/input_system.cpp | |
parent | 8d7ef2b2ae3ddff204f5934fe67c535d7f1345e9 (diff) | |
download | tanetane-683e22c419757744ce853c35d732f607ddb9af16.tar.gz tanetane-683e22c419757744ce853c35d732f607ddb9af16.tar.bz2 tanetane-683e22c419757744ce853c35d732f607ddb9af16.zip |
Added input system
Diffstat (limited to 'src/input_system.cpp')
-rw-r--r-- | src/input_system.cpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp new file mode 100644 index 0000000..54a291c --- /dev/null +++ b/src/input_system.cpp | |||
@@ -0,0 +1,89 @@ | |||
1 | #include "input_system.h" | ||
2 | #include "game.h" | ||
3 | #include "character_system.h" | ||
4 | |||
5 | struct Input { | ||
6 | bool left = false; | ||
7 | bool right = false; | ||
8 | bool up = false; | ||
9 | bool down = false; | ||
10 | }; | ||
11 | |||
12 | void InputSystem::tick(double dt) { | ||
13 | SDL_Event e; | ||
14 | while (SDL_PollEvent(&e)) { | ||
15 | if (e.type == SDL_QUIT || (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE)) { | ||
16 | game_.quit(); | ||
17 | |||
18 | return; | ||
19 | } else if (e.type == SDL_KEYDOWN && (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT)) { | ||
20 | for (int spriteId : game_.getSprites()) { | ||
21 | Sprite& sprite = game_.getSprite(spriteId); | ||
22 | if (sprite.controllable) { | ||
23 | game_.getSystem<CharacterSystem>().beginCrouch(spriteId); | ||
24 | } | ||
25 | } | ||
26 | } else if (e.type == SDL_KEYUP && (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT)) { | ||
27 | for (int spriteId : game_.getSprites()) { | ||
28 | Sprite& sprite = game_.getSprite(spriteId); | ||
29 | if (sprite.controllable) { | ||
30 | game_.getSystem<CharacterSystem>().endCrouch(spriteId); | ||
31 | } | ||
32 | } | ||
33 | } | ||
34 | } | ||
35 | |||
36 | Input keystate; | ||
37 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
38 | keystate.left = state[SDL_SCANCODE_LEFT]; | ||
39 | keystate.right = state[SDL_SCANCODE_RIGHT]; | ||
40 | keystate.up = state[SDL_SCANCODE_UP]; | ||
41 | keystate.down = state[SDL_SCANCODE_DOWN]; | ||
42 | |||
43 | for (int spriteId : game_.getSprites()) { | ||
44 | Sprite& sprite = game_.getSprite(spriteId); | ||
45 | |||
46 | if (sprite.controllable) { | ||
47 | bool directed = false; | ||
48 | Direction dir = Direction::left; | ||
49 | |||
50 | if (keystate.up) | ||
51 | { | ||
52 | directed = true; | ||
53 | dir = Direction::up; | ||
54 | } else if (keystate.down) | ||
55 | { | ||
56 | directed = true; | ||
57 | dir = Direction::down; | ||
58 | } | ||
59 | |||
60 | if (keystate.left) | ||
61 | { | ||
62 | directed = true; | ||
63 | if (dir == Direction::up) { | ||
64 | dir = Direction::up_left; | ||
65 | } else if (dir == Direction::down) { | ||
66 | dir = Direction::down_left; | ||
67 | } else { | ||
68 | dir = Direction::left; | ||
69 | } | ||
70 | } else if (keystate.right) | ||
71 | { | ||
72 | directed = true; | ||
73 | if (dir == Direction::up) { | ||
74 | dir = Direction::up_right; | ||
75 | } else if (dir == Direction::down) { | ||
76 | dir = Direction::down_right; | ||
77 | } else { | ||
78 | dir = Direction::right; | ||
79 | } | ||
80 | } | ||
81 | |||
82 | if (directed) { | ||
83 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, dir); | ||
84 | } else { | ||
85 | game_.getSystem<CharacterSystem>().stopDirecting(spriteId); | ||
86 | } | ||
87 | } | ||
88 | } | ||
89 | } | ||