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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-05 17:38:30 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-05 17:38:30 -0500 |
commit | ea78916cc43fe67690f2f92d88ac4a8b0e9857d8 (patch) | |
tree | 25054fa080f8a7d452b588d8031b254ee6ce998c /src/input_system.cpp | |
parent | f7875a6d2f129af47a203a5a31c2785b6e2fcf58 (diff) | |
download | tanetane-ea78916cc43fe67690f2f92d88ac4a8b0e9857d8.tar.gz tanetane-ea78916cc43fe67690f2f92d88ac4a8b0e9857d8.tar.bz2 tanetane-ea78916cc43fe67690f2f92d88ac4a8b0e9857d8.zip |
Added little bobbing "next message" arrow
Diffstat (limited to 'src/input_system.cpp')
-rw-r--r-- | src/input_system.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index e8b2bb9..b70b377 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp | |||
@@ -32,8 +32,9 @@ void InputSystem::tick(double dt) { | |||
32 | } else { | 32 | } else { |
33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); | 33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); |
34 | }*/ | 34 | }*/ |
35 | //game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", SpeakerType::Woman); | 35 | game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", "Sparrow", SpeakerType::Woman); |
36 | game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); | 36 | //game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); |
37 | //game_.getSystem<MessageSystem>().displayMessage("Hi Tooth! I hope you're having a good day.", "Lucas", SpeakerType::Boy); | ||
37 | } else if (e.key.keysym.sym == SDLK_b) { | 38 | } else if (e.key.keysym.sym == SDLK_b) { |
38 | // TODO: Remove this, it's just for testing. | 39 | // TODO: Remove this, it's just for testing. |
39 | game_.getSystem<MessageSystem>().advanceText(); | 40 | game_.getSystem<MessageSystem>().advanceText(); |