From ea78916cc43fe67690f2f92d88ac4a8b0e9857d8 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 5 Feb 2021 17:38:30 -0500 Subject: Added little bobbing "next message" arrow --- src/input_system.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/input_system.cpp') diff --git a/src/input_system.cpp b/src/input_system.cpp index e8b2bb9..b70b377 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp @@ -32,8 +32,9 @@ void InputSystem::tick(double dt) { } else { game_.getSystem().displayCutsceneBars(); }*/ - //game_.getSystem().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", SpeakerType::Woman); - game_.getSystem().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); + game_.getSystem().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", "Sparrow", SpeakerType::Woman); + //game_.getSystem().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); + //game_.getSystem().displayMessage("Hi Tooth! I hope you're having a good day.", "Lucas", SpeakerType::Boy); } else if (e.key.keysym.sym == SDLK_b) { // TODO: Remove this, it's just for testing. game_.getSystem().advanceText(); -- cgit 1.4.1