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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-05 13:32:04 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-05 13:32:04 -0500 |
commit | f7875a6d2f129af47a203a5a31c2785b6e2fcf58 (patch) | |
tree | 815d7fb1c28b5667dcd31d50aa65b18a802a89bc /src/input_system.cpp | |
parent | 871943d6a90bdb92b3cc495d4d927199611f8c6b (diff) | |
download | tanetane-f7875a6d2f129af47a203a5a31c2785b6e2fcf58.tar.gz tanetane-f7875a6d2f129af47a203a5a31c2785b6e2fcf58.tar.bz2 tanetane-f7875a6d2f129af47a203a5a31c2785b6e2fcf58.zip |
Added speaker header
Diffstat (limited to 'src/input_system.cpp')
-rw-r--r-- | src/input_system.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index a0acc5e..e8b2bb9 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp | |||
@@ -33,7 +33,7 @@ void InputSystem::tick(double dt) { | |||
33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); | 33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); |
34 | }*/ | 34 | }*/ |
35 | //game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", SpeakerType::Woman); | 35 | //game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", SpeakerType::Woman); |
36 | game_.getSystem<MessageSystem>().displayMessage("Go to sleep.\nIn the absolute darkness.\nDon't do aaaanything.\nDon't see anyone.\nJust sleep.\nIt'll be oh, so much fun......!\nOhohohoho!", SpeakerType::Woman); | 36 | game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); |
37 | } else if (e.key.keysym.sym == SDLK_b) { | 37 | } else if (e.key.keysym.sym == SDLK_b) { |
38 | // TODO: Remove this, it's just for testing. | 38 | // TODO: Remove this, it's just for testing. |
39 | game_.getSystem<MessageSystem>().advanceText(); | 39 | game_.getSystem<MessageSystem>().advanceText(); |