From f7875a6d2f129af47a203a5a31c2785b6e2fcf58 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 5 Feb 2021 13:32:04 -0500 Subject: Added speaker header --- src/input_system.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/input_system.cpp') diff --git a/src/input_system.cpp b/src/input_system.cpp index a0acc5e..e8b2bb9 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp @@ -33,7 +33,7 @@ void InputSystem::tick(double dt) { game_.getSystem().displayCutsceneBars(); }*/ //game_.getSystem().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", SpeakerType::Woman); - game_.getSystem().displayMessage("Go to sleep.\nIn the absolute darkness.\nDon't do aaaanything.\nDon't see anyone.\nJust sleep.\nIt'll be oh, so much fun......!\nOhohohoho!", SpeakerType::Woman); + game_.getSystem().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); } else if (e.key.keysym.sym == SDLK_b) { // TODO: Remove this, it's just for testing. game_.getSystem().advanceText(); -- cgit 1.4.1