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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-27 17:40:26 -0500 | 
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-27 17:40:26 -0500 | 
| commit | e03683852cac9b31ca846fcf13ff53abf99232c7 (patch) | |
| tree | 4f18e4f6d033547f8bf9210ff8466406ed6dbd49 /src/input_system.cpp | |
| parent | 4be70b7d55493cdc2d5e909d5101e70a16bee6f1 (diff) | |
| download | tanetane-e03683852cac9b31ca846fcf13ff53abf99232c7.tar.gz tanetane-e03683852cac9b31ca846fcf13ff53abf99232c7.tar.bz2 tanetane-e03683852cac9b31ca846fcf13ff53abf99232c7.zip  | |
Added A* pathfinding
Diffstat (limited to 'src/input_system.cpp')
| -rw-r--r-- | src/input_system.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/input_system.cpp b/src/input_system.cpp index 49b27ec..38423a2 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp | |||
| @@ -85,7 +85,7 @@ void InputSystem::tick(double dt) { | |||
| 85 | if (sprite.controllable) { | 85 | if (sprite.controllable) { | 
| 86 | // Interacting with objects always uses Lucas's movement speed. | 86 | // Interacting with objects always uses Lucas's movement speed. | 
| 87 | vec2i checkLoc = sprite.loc + (unitVecInDirection(sprite.dir) * LUCAS_MOVEMENT_SPEED); | 87 | vec2i checkLoc = sprite.loc + (unitVecInDirection(sprite.dir) * LUCAS_MOVEMENT_SPEED); | 
| 88 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, checkLoc, sprite.dir); | 88 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, checkLoc, sprite.dir); | 
| 89 | 89 | ||
| 90 | if (collision.horiz.blocked || collision.vert.blocked) { | 90 | if (collision.horiz.blocked || collision.vert.blocked) { | 
| 91 | inFrontOfSomething = true; | 91 | inFrontOfSomething = true; | 
