From e03683852cac9b31ca846fcf13ff53abf99232c7 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sat, 27 Feb 2021 17:40:26 -0500 Subject: Added A* pathfinding --- src/input_system.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/input_system.cpp') diff --git a/src/input_system.cpp b/src/input_system.cpp index 49b27ec..38423a2 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp @@ -85,7 +85,7 @@ void InputSystem::tick(double dt) { if (sprite.controllable) { // Interacting with objects always uses Lucas's movement speed. vec2i checkLoc = sprite.loc + (unitVecInDirection(sprite.dir) * LUCAS_MOVEMENT_SPEED); - CollisionResult collision = game_.getSystem().checkCollision(spriteId, checkLoc, sprite.dir); + CollisionResult collision = game_.getSystem().checkCollision(spriteId, sprite.loc, checkLoc, sprite.dir); if (collision.horiz.blocked || collision.vert.blocked) { inFrontOfSomething = true; -- cgit 1.4.1