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-rw-r--r--src/input_system.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index 49b27ec..38423a2 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp
@@ -85,7 +85,7 @@ void InputSystem::tick(double dt) {
85 if (sprite.controllable) { 85 if (sprite.controllable) {
86 // Interacting with objects always uses Lucas's movement speed. 86 // Interacting with objects always uses Lucas's movement speed.
87 vec2i checkLoc = sprite.loc + (unitVecInDirection(sprite.dir) * LUCAS_MOVEMENT_SPEED); 87 vec2i checkLoc = sprite.loc + (unitVecInDirection(sprite.dir) * LUCAS_MOVEMENT_SPEED);
88 CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, checkLoc, sprite.dir); 88 CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, checkLoc, sprite.dir);
89 89
90 if (collision.horiz.blocked || collision.vert.blocked) { 90 if (collision.horiz.blocked || collision.vert.blocked) {
91 inFrontOfSomething = true; 91 inFrontOfSomething = true;