diff options
Diffstat (limited to 'src/input_system.cpp')
-rw-r--r-- | src/input_system.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index 49b27ec..38423a2 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp | |||
@@ -85,7 +85,7 @@ void InputSystem::tick(double dt) { | |||
85 | if (sprite.controllable) { | 85 | if (sprite.controllable) { |
86 | // Interacting with objects always uses Lucas's movement speed. | 86 | // Interacting with objects always uses Lucas's movement speed. |
87 | vec2i checkLoc = sprite.loc + (unitVecInDirection(sprite.dir) * LUCAS_MOVEMENT_SPEED); | 87 | vec2i checkLoc = sprite.loc + (unitVecInDirection(sprite.dir) * LUCAS_MOVEMENT_SPEED); |
88 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, checkLoc, sprite.dir); | 88 | CollisionResult collision = game_.getSystem<TransformSystem>().checkCollision(spriteId, sprite.loc, checkLoc, sprite.dir); |
89 | 89 | ||
90 | if (collision.horiz.blocked || collision.vert.blocked) { | 90 | if (collision.horiz.blocked || collision.vert.blocked) { |
91 | inFrontOfSomething = true; | 91 | inFrontOfSomething = true; |