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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-05 20:20:21 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-05 20:20:21 -0500
commitbd1a66887f00e186ab86a5195ebb3271ea732b38 (patch)
treed3fc0335d98f386877b991f538e2645ff6d74fd1 /src/input_system.cpp
parentccf0fab9f7b8057afc5884e70fff29109f707bf8 (diff)
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Created script system
Diffstat (limited to 'src/input_system.cpp')
-rw-r--r--src/input_system.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index b70b377..6ddb59e 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp
@@ -2,6 +2,7 @@
2#include "game.h" 2#include "game.h"
3#include "character_system.h" 3#include "character_system.h"
4#include "message_system.h" 4#include "message_system.h"
5#include "script_system.h"
5 6
6struct Input { 7struct Input {
7 bool left = false; 8 bool left = false;
@@ -32,9 +33,10 @@ void InputSystem::tick(double dt) {
32 } else { 33 } else {
33 game_.getSystem<MessageSystem>().displayCutsceneBars(); 34 game_.getSystem<MessageSystem>().displayCutsceneBars();
34 }*/ 35 }*/
35 game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", "Sparrow", SpeakerType::Woman); 36 //game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", "Sparrow", SpeakerType::Woman);
36 //game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); 37 //game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman);
37 //game_.getSystem<MessageSystem>().displayMessage("Hi Tooth! I hope you're having a good day.", "Lucas", SpeakerType::Boy); 38 //game_.getSystem<MessageSystem>().displayMessage("Hi Tooth! I hope you're having a good day.", "Lucas", SpeakerType::Boy);
39 game_.getSystem<ScriptSystem>().runScript("script0001");
38 } else if (e.key.keysym.sym == SDLK_b) { 40 } else if (e.key.keysym.sym == SDLK_b) {
39 // TODO: Remove this, it's just for testing. 41 // TODO: Remove this, it's just for testing.
40 game_.getSystem<MessageSystem>().advanceText(); 42 game_.getSystem<MessageSystem>().advanceText();