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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-05 20:20:21 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-05 20:20:21 -0500 |
commit | bd1a66887f00e186ab86a5195ebb3271ea732b38 (patch) | |
tree | d3fc0335d98f386877b991f538e2645ff6d74fd1 /src | |
parent | ccf0fab9f7b8057afc5884e70fff29109f707bf8 (diff) | |
download | tanetane-bd1a66887f00e186ab86a5195ebb3271ea732b38.tar.gz tanetane-bd1a66887f00e186ab86a5195ebb3271ea732b38.tar.bz2 tanetane-bd1a66887f00e186ab86a5195ebb3271ea732b38.zip |
Created script system
Diffstat (limited to 'src')
-rw-r--r-- | src/input_system.cpp | 4 | ||||
-rw-r--r-- | src/main.cpp | 2 | ||||
-rw-r--r-- | src/message_system.h | 2 | ||||
-rw-r--r-- | src/script_system.cpp | 65 | ||||
-rw-r--r-- | src/script_system.h | 32 | ||||
-rw-r--r-- | src/system.h | 3 |
6 files changed, 106 insertions, 2 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index b70b377..6ddb59e 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp | |||
@@ -2,6 +2,7 @@ | |||
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "character_system.h" | 3 | #include "character_system.h" |
4 | #include "message_system.h" | 4 | #include "message_system.h" |
5 | #include "script_system.h" | ||
5 | 6 | ||
6 | struct Input { | 7 | struct Input { |
7 | bool left = false; | 8 | bool left = false; |
@@ -32,9 +33,10 @@ void InputSystem::tick(double dt) { | |||
32 | } else { | 33 | } else { |
33 | game_.getSystem<MessageSystem>().displayCutsceneBars(); | 34 | game_.getSystem<MessageSystem>().displayCutsceneBars(); |
34 | }*/ | 35 | }*/ |
35 | game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", "Sparrow", SpeakerType::Woman); | 36 | //game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", "Sparrow", SpeakerType::Woman); |
36 | //game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); | 37 | //game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); |
37 | //game_.getSystem<MessageSystem>().displayMessage("Hi Tooth! I hope you're having a good day.", "Lucas", SpeakerType::Boy); | 38 | //game_.getSystem<MessageSystem>().displayMessage("Hi Tooth! I hope you're having a good day.", "Lucas", SpeakerType::Boy); |
39 | game_.getSystem<ScriptSystem>().runScript("script0001"); | ||
38 | } else if (e.key.keysym.sym == SDLK_b) { | 40 | } else if (e.key.keysym.sym == SDLK_b) { |
39 | // TODO: Remove this, it's just for testing. | 41 | // TODO: Remove this, it's just for testing. |
40 | game_.getSystem<MessageSystem>().advanceText(); | 42 | game_.getSystem<MessageSystem>().advanceText(); |
diff --git a/src/main.cpp b/src/main.cpp index 935fc78..8f23881 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -10,6 +10,7 @@ | |||
10 | #include "character_system.h" | 10 | #include "character_system.h" |
11 | #include "input_system.h" | 11 | #include "input_system.h" |
12 | #include "message_system.h" | 12 | #include "message_system.h" |
13 | #include "script_system.h" | ||
13 | 14 | ||
14 | void loop(Renderer& renderer) { | 15 | void loop(Renderer& renderer) { |
15 | Game game(renderer); | 16 | Game game(renderer); |
@@ -19,6 +20,7 @@ void loop(Renderer& renderer) { | |||
19 | game.emplaceSystem<AnimationSystem>(); | 20 | game.emplaceSystem<AnimationSystem>(); |
20 | game.emplaceSystem<CameraSystem>(); | 21 | game.emplaceSystem<CameraSystem>(); |
21 | game.emplaceSystem<MessageSystem>(); | 22 | game.emplaceSystem<MessageSystem>(); |
23 | game.emplaceSystem<ScriptSystem>(); | ||
22 | 24 | ||
23 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); | 25 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); |
24 | game.setMap(std::move(map)); | 26 | game.setMap(std::move(map)); |
diff --git a/src/message_system.h b/src/message_system.h index 93ca087..85ecd65 100644 --- a/src/message_system.h +++ b/src/message_system.h | |||
@@ -51,6 +51,8 @@ public: | |||
51 | 51 | ||
52 | const std::list<MessageLine>& getLines() const { return linesToShow_; } | 52 | const std::list<MessageLine>& getLines() const { return linesToShow_; } |
53 | 53 | ||
54 | bool isMessageActive() const { return !linesToShow_.empty(); } | ||
55 | |||
54 | const std::string& getSpeaker() const { return speakerName_; } | 56 | const std::string& getSpeaker() const { return speakerName_; } |
55 | 57 | ||
56 | bool isNextArrowShowing() const { return showNextArrow_; } | 58 | bool isNextArrowShowing() const { return showNextArrow_; } |
diff --git a/src/script_system.cpp b/src/script_system.cpp new file mode 100644 index 0000000..7f4729b --- /dev/null +++ b/src/script_system.cpp | |||
@@ -0,0 +1,65 @@ | |||
1 | #include "script_system.h" | ||
2 | #include <iostream> | ||
3 | #include "game.h" | ||
4 | #include "message_system.h" | ||
5 | |||
6 | ScriptSystem::ScriptSystem(Game& game) : game_(game) { | ||
7 | engine_.open_libraries( | ||
8 | sol::lib::base, | ||
9 | sol::lib::coroutine, | ||
10 | sol::lib::math); | ||
11 | |||
12 | engine_.new_usertype<MessageSystem>( | ||
13 | "message", | ||
14 | "displayMessage", &MessageSystem::displayMessage, | ||
15 | "hideCutsceneBars", &MessageSystem::hideCutsceneBars, | ||
16 | "isMessageActive", sol::property(&MessageSystem::isMessageActive)); | ||
17 | |||
18 | engine_.set_function( | ||
19 | "message", | ||
20 | [&] () -> MessageSystem& { | ||
21 | return game_.getSystem<MessageSystem>(); | ||
22 | }); | ||
23 | |||
24 | engine_.script_file("../res/scripts/common.lua"); | ||
25 | } | ||
26 | |||
27 | void ScriptSystem::tick(double dt) { | ||
28 | if (callable_ && *callable_) { | ||
29 | auto result = (*callable_)(dt); | ||
30 | if (!result.valid()) { | ||
31 | sol::error e = result; | ||
32 | throw std::runtime_error(e.what()); | ||
33 | } | ||
34 | |||
35 | if (!*callable_) { | ||
36 | callable_.reset(); | ||
37 | runner_.reset(); | ||
38 | } | ||
39 | } | ||
40 | } | ||
41 | |||
42 | void ScriptSystem::runScript(std::string name) { | ||
43 | if (!loadedScripts_.count(name)) { | ||
44 | engine_.script_file("../res/scripts/" + name + ".lua"); | ||
45 | loadedScripts_.insert(name); | ||
46 | } | ||
47 | |||
48 | runner_.reset(new sol::thread(sol::thread::create(engine_.lua_state()))); | ||
49 | callable_.reset(new sol::coroutine(runner_->state().get<sol::function>(name))); | ||
50 | |||
51 | if (!*callable_) { | ||
52 | throw std::runtime_error("Error running script: " + name); | ||
53 | } | ||
54 | |||
55 | auto result = (*callable_)(); | ||
56 | if (!result.valid()) { | ||
57 | sol::error e = result; | ||
58 | throw std::runtime_error(e.what()); | ||
59 | } | ||
60 | |||
61 | if (!*callable_) { | ||
62 | callable_.reset(); | ||
63 | runner_.reset(); | ||
64 | } | ||
65 | } | ||
diff --git a/src/script_system.h b/src/script_system.h new file mode 100644 index 0000000..2832576 --- /dev/null +++ b/src/script_system.h | |||
@@ -0,0 +1,32 @@ | |||
1 | #ifndef SCRIPT_SYSTEM_H_FD8A95B3 | ||
2 | #define SCRIPT_SYSTEM_H_FD8A95B3 | ||
3 | |||
4 | #include <sol/sol.hpp> | ||
5 | #include <memory> | ||
6 | #include <set> | ||
7 | #include <string> | ||
8 | #include "system.h" | ||
9 | |||
10 | class Game; | ||
11 | |||
12 | class ScriptSystem : public System { | ||
13 | public: | ||
14 | |||
15 | static constexpr SystemKey Key = SystemKey::Script; | ||
16 | |||
17 | explicit ScriptSystem(Game& game); | ||
18 | |||
19 | void tick(double dt) override; | ||
20 | |||
21 | void runScript(std::string name); | ||
22 | |||
23 | private: | ||
24 | |||
25 | Game& game_; | ||
26 | sol::state engine_; | ||
27 | std::unique_ptr<sol::thread> runner_; | ||
28 | std::unique_ptr<sol::coroutine> callable_; | ||
29 | std::set<std::string> loadedScripts_; | ||
30 | }; | ||
31 | |||
32 | #endif /* end of include guard: SCRIPT_SYSTEM_H_FD8A95B3 */ | ||
diff --git a/src/system.h b/src/system.h index 298c5f8..218dc60 100644 --- a/src/system.h +++ b/src/system.h | |||
@@ -7,7 +7,8 @@ enum class SystemKey { | |||
7 | Character, | 7 | Character, |
8 | Animation, | 8 | Animation, |
9 | Camera, | 9 | Camera, |
10 | Message | 10 | Message, |
11 | Script | ||
11 | }; | 12 | }; |
12 | 13 | ||
13 | class System { | 14 | class System { |