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path: root/src/character_system.cpp
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* Added a debug consoleKelly Rauchenberger2021-02-211-0/+2
* Added sprite pausingKelly Rauchenberger2021-02-211-1/+1
* Added variable movement speedKelly Rauchenberger2021-02-201-4/+7
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-8/+26
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-0/+7
* Scripts are organised per-map nowKelly Rauchenberger2021-02-121-2/+2
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-101-0/+12
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-1/+5
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-101-12/+17
* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-101-0/+8
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-0/+13
* Characters added to a party now tween to their starting position instead of t...Kelly Rauchenberger2021-02-061-2/+13
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-061-49/+8
* Organised resources folderKelly Rauchenberger2021-02-051-1/+1
* Added running soundsKelly Rauchenberger2021-02-031-0/+23
* Added input systemKelly Rauchenberger2021-02-031-133/+138
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-031-0/+229