diff options
Diffstat (limited to 'apworld/client')
40 files changed, 4036 insertions, 0 deletions
diff --git a/apworld/client/animationListener.gd b/apworld/client/animationListener.gd new file mode 100644 index 0000000..c3b26db --- /dev/null +++ b/apworld/client/animationListener.gd | |||
@@ -0,0 +1,38 @@ | |||
1 | extends "res://scripts/nodes/listeners/animationListener.gd" | ||
2 | |||
3 | var item_id | ||
4 | var item_amount | ||
5 | |||
6 | |||
7 | func _ready(): | ||
8 | var node_path = String( | ||
9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
10 | ) | ||
11 | |||
12 | var gamedata = global.get_node("Gamedata") | ||
13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
14 | if door_id != null: | ||
15 | var ap = global.get_node("Archipelago") | ||
16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
17 | |||
18 | if item_lock != null: | ||
19 | item_id = item_lock[0] | ||
20 | item_amount = item_lock[1] | ||
21 | |||
22 | self.senders = [] | ||
23 | self.senderGroup = [] | ||
24 | self.nested = false | ||
25 | self.complete_at = 0 | ||
26 | self.max_length = 0 | ||
27 | self.excludeSenders = [] | ||
28 | |||
29 | call_deferred("_readier") | ||
30 | |||
31 | super._ready() | ||
32 | |||
33 | |||
34 | func _readier(): | ||
35 | var ap = global.get_node("Archipelago") | ||
36 | |||
37 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
38 | handleTriggered() | ||
diff --git a/apworld/client/apworld_runtime.gd b/apworld/client/apworld_runtime.gd new file mode 100644 index 0000000..faf8e0c --- /dev/null +++ b/apworld/client/apworld_runtime.gd | |||
@@ -0,0 +1,44 @@ | |||
1 | extends Node | ||
2 | |||
3 | var apworld_reader | ||
4 | |||
5 | |||
6 | func _init(path): | ||
7 | apworld_reader = ZIPReader.new() | ||
8 | apworld_reader.open(path) | ||
9 | |||
10 | |||
11 | func _get_true_path(path): | ||
12 | if path.begins_with("../"): | ||
13 | return "lingo2/%s" % path.substr(3) | ||
14 | else: | ||
15 | return "lingo2/client/%s" % path | ||
16 | |||
17 | |||
18 | func load_script(path): | ||
19 | var true_path = _get_true_path(path) | ||
20 | |||
21 | var script = GDScript.new() | ||
22 | script.source_code = apworld_reader.read_file(true_path).get_string_from_utf8() | ||
23 | script.reload() | ||
24 | |||
25 | return script | ||
26 | |||
27 | |||
28 | func read_path(path): | ||
29 | var true_path = _get_true_path(path) | ||
30 | return apworld_reader.read_file(true_path) | ||
31 | |||
32 | |||
33 | func load_script_as_scene(path, scene_name): | ||
34 | var script = load_script(path) | ||
35 | var instance = script.new() | ||
36 | instance.name = scene_name | ||
37 | |||
38 | get_tree().unload_current_scene() | ||
39 | _load_scene.call_deferred(instance) | ||
40 | |||
41 | |||
42 | func _load_scene(instance): | ||
43 | get_tree().get_root().add_child(instance) | ||
44 | get_tree().current_scene = instance | ||
diff --git a/apworld/client/assets/goal.png b/apworld/client/assets/goal.png new file mode 100644 index 0000000..bd1650d --- /dev/null +++ b/apworld/client/assets/goal.png | |||
Binary files differ | |||
diff --git a/apworld/client/assets/location.png b/apworld/client/assets/location.png new file mode 100644 index 0000000..5304deb --- /dev/null +++ b/apworld/client/assets/location.png | |||
Binary files differ | |||
diff --git a/apworld/client/assets/worldport.png b/apworld/client/assets/worldport.png new file mode 100644 index 0000000..19dfdc3 --- /dev/null +++ b/apworld/client/assets/worldport.png | |||
Binary files differ | |||
diff --git a/apworld/client/client.gd b/apworld/client/client.gd new file mode 100644 index 0000000..9a4b402 --- /dev/null +++ b/apworld/client/client.gd | |||
@@ -0,0 +1,275 @@ | |||
1 | extends Node | ||
2 | |||
3 | const ap_version = {"major": 0, "minor": 6, "build": 3, "class": "Version"} | ||
4 | |||
5 | var SCRIPT_websocketserver | ||
6 | |||
7 | var _server | ||
8 | var _should_process = false | ||
9 | |||
10 | var _remote_version = {"major": 0, "minor": 0, "build": 0} | ||
11 | var _gen_version = {"major": 0, "minor": 0, "build": 0} | ||
12 | |||
13 | var ap_server = "" | ||
14 | var ap_user = "" | ||
15 | var ap_pass = "" | ||
16 | |||
17 | var _seed = "" | ||
18 | var _team = 0 | ||
19 | var _slot = 0 | ||
20 | var _checked_locations = [] | ||
21 | var _checked_worldports = [] | ||
22 | var _received_indexes = [] | ||
23 | var _received_items = {} | ||
24 | var _slot_data = {} | ||
25 | var _accessible_locations = [] | ||
26 | var _accessible_worldports = [] | ||
27 | var _goal_accessible = false | ||
28 | |||
29 | signal could_not_connect | ||
30 | signal connect_status | ||
31 | signal client_connected(slot_data) | ||
32 | signal item_received(item, amount) | ||
33 | signal location_scout_received(location_id, item_name, player_name, flags, for_self) | ||
34 | signal text_message_received(message) | ||
35 | signal item_sent_notification(message) | ||
36 | signal hint_received(message) | ||
37 | signal accessible_locations_updated | ||
38 | signal checked_locations_updated | ||
39 | signal checked_worldports_updated | ||
40 | signal keyboard_update_received | ||
41 | |||
42 | |||
43 | func _init(): | ||
44 | set_process_mode(Node.PROCESS_MODE_ALWAYS) | ||
45 | |||
46 | global._print("Instantiated APClient") | ||
47 | |||
48 | |||
49 | func _ready(): | ||
50 | _server = SCRIPT_websocketserver.new() | ||
51 | _server.client_connected.connect(_on_web_socket_server_client_connected) | ||
52 | _server.client_disconnected.connect(_on_web_socket_server_client_disconnected) | ||
53 | _server.message_received.connect(_on_web_socket_server_message_received) | ||
54 | add_child(_server) | ||
55 | _server.listen(43182) | ||
56 | |||
57 | |||
58 | func _reset_state(): | ||
59 | _should_process = false | ||
60 | _received_items = {} | ||
61 | _received_indexes = [] | ||
62 | _checked_worldports = [] | ||
63 | _accessible_locations = [] | ||
64 | _accessible_worldports = [] | ||
65 | _goal_accessible = false | ||
66 | |||
67 | |||
68 | func disconnect_from_ap(): | ||
69 | sendMessage([{"cmd": "Disconnect"}]) | ||
70 | |||
71 | |||
72 | func _on_web_socket_server_client_connected(peer_id: int) -> void: | ||
73 | var peer: WebSocketPeer = _server.peers[peer_id] | ||
74 | print("Remote client connected: %d. Protocol: %s" % [peer_id, peer.get_selected_protocol()]) | ||
75 | _server.send(-peer_id, "[%d] connected" % peer_id) | ||
76 | |||
77 | |||
78 | func _on_web_socket_server_client_disconnected(peer_id: int) -> void: | ||
79 | var peer: WebSocketPeer = _server.peers[peer_id] | ||
80 | print( | ||
81 | ( | ||
82 | "Remote client disconnected: %d. Code: %d, Reason: %s" | ||
83 | % [peer_id, peer.get_close_code(), peer.get_close_reason()] | ||
84 | ) | ||
85 | ) | ||
86 | _server.send(-peer_id, "[%d] disconnected" % peer_id) | ||
87 | |||
88 | |||
89 | func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> void: | ||
90 | global._print("Got data from server: " + packet) | ||
91 | var json = JSON.new() | ||
92 | var jserror = json.parse(packet) | ||
93 | if jserror != OK: | ||
94 | global._print("Error parsing packet from AP: " + jserror.error_string) | ||
95 | return | ||
96 | |||
97 | for message in json.data: | ||
98 | var cmd = message["cmd"] | ||
99 | global._print("Received command: " + cmd) | ||
100 | |||
101 | if cmd == "Connected": | ||
102 | _seed = message["seed_name"] | ||
103 | _remote_version = message["version"] | ||
104 | _gen_version = message["generator_version"] | ||
105 | _team = message["team"] | ||
106 | _slot = message["slot"] | ||
107 | _slot_data = message["slot_data"] | ||
108 | |||
109 | _checked_locations = [] | ||
110 | for location in message["checked_locations"]: | ||
111 | _checked_locations.append(int(location)) | ||
112 | |||
113 | client_connected.emit(_slot_data) | ||
114 | |||
115 | elif cmd == "ConnectionRefused": | ||
116 | could_not_connect.emit(message["text"]) | ||
117 | global._print("Connection to AP refused") | ||
118 | |||
119 | elif cmd == "UpdateLocations": | ||
120 | for location in message["locations"]: | ||
121 | var lint = int(location) | ||
122 | if not _checked_locations.has(lint): | ||
123 | _checked_locations.append(lint) | ||
124 | |||
125 | checked_locations_updated.emit() | ||
126 | |||
127 | elif cmd == "UpdateWorldports": | ||
128 | for port_id in message["worldports"]: | ||
129 | var lint = int(port_id) | ||
130 | if not _checked_worldports.has(lint): | ||
131 | _checked_worldports.append(lint) | ||
132 | |||
133 | checked_worldports_updated.emit() | ||
134 | |||
135 | elif cmd == "ItemReceived": | ||
136 | for item in message["items"]: | ||
137 | var index = int(item["index"]) | ||
138 | if _received_indexes.has(index): | ||
139 | # Do not re-process items. | ||
140 | continue | ||
141 | |||
142 | _received_indexes.append(index) | ||
143 | |||
144 | var item_id = int(item["id"]) | ||
145 | _received_items[item_id] = _received_items.get(item_id, 0) + 1 | ||
146 | |||
147 | item_received.emit(item, _received_items[item_id]) | ||
148 | |||
149 | elif cmd == "TextMessage": | ||
150 | text_message_received.emit(message["data"]) | ||
151 | |||
152 | elif cmd == "ItemSentNotif": | ||
153 | item_sent_notification.emit(message) | ||
154 | |||
155 | elif cmd == "HintReceived": | ||
156 | hint_received.emit(message) | ||
157 | |||
158 | elif cmd == "LocationInfo": | ||
159 | for loc in message["locations"]: | ||
160 | location_scout_received.emit( | ||
161 | int(loc["id"]), loc["item"], loc["player"], int(loc["flags"]), int(loc["self"]) | ||
162 | ) | ||
163 | |||
164 | elif cmd == "AccessibleLocations": | ||
165 | _accessible_locations.clear() | ||
166 | _accessible_worldports.clear() | ||
167 | |||
168 | for loc in message["locations"]: | ||
169 | _accessible_locations.append(int(loc)) | ||
170 | |||
171 | if "worldports" in message: | ||
172 | for port_id in message["worldports"]: | ||
173 | _accessible_worldports.append(int(port_id)) | ||
174 | |||
175 | _goal_accessible = bool(message.get("goal", false)) | ||
176 | |||
177 | accessible_locations_updated.emit() | ||
178 | |||
179 | elif cmd == "UpdateKeyboard": | ||
180 | var updates = {} | ||
181 | for k in message["updates"]: | ||
182 | updates[k] = int(message["updates"][k]) | ||
183 | |||
184 | keyboard_update_received.emit(updates) | ||
185 | |||
186 | elif cmd == "PathReply": | ||
187 | var textclient = global.get_node("Textclient") | ||
188 | textclient.display_logical_path( | ||
189 | message["type"], int(message.get("id", null)), message["path"] | ||
190 | ) | ||
191 | |||
192 | |||
193 | func connectToServer(server, un, pw): | ||
194 | sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}]) | ||
195 | |||
196 | ap_server = server | ||
197 | ap_user = un | ||
198 | ap_pass = pw | ||
199 | |||
200 | _should_process = true | ||
201 | |||
202 | connect_status.emit("Connecting...") | ||
203 | |||
204 | |||
205 | func sendMessage(msg): | ||
206 | var payload = JSON.stringify(msg) | ||
207 | _server.send(0, payload) | ||
208 | |||
209 | |||
210 | func connectToRoom(): | ||
211 | connect_status.emit("Authenticating...") | ||
212 | |||
213 | sendMessage( | ||
214 | [ | ||
215 | { | ||
216 | "cmd": "Connect", | ||
217 | "password": ap_pass, | ||
218 | "game": "Lingo 2", | ||
219 | "name": ap_user, | ||
220 | } | ||
221 | ] | ||
222 | ) | ||
223 | |||
224 | |||
225 | func requestSync(): | ||
226 | sendMessage([{"cmd": "Sync"}]) | ||
227 | |||
228 | |||
229 | func sendLocation(loc_id): | ||
230 | sendMessage([{"cmd": "LocationChecks", "locations": [loc_id]}]) | ||
231 | |||
232 | |||
233 | func sendLocations(loc_ids): | ||
234 | sendMessage([{"cmd": "LocationChecks", "locations": loc_ids}]) | ||
235 | |||
236 | |||
237 | func say(textdata): | ||
238 | sendMessage([{"cmd": "Say", "text": textdata}]) | ||
239 | |||
240 | |||
241 | func completedGoal(): | ||
242 | sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL | ||
243 | |||
244 | |||
245 | func scoutLocations(loc_ids): | ||
246 | sendMessage([{"cmd": "LocationScouts", "locations": loc_ids}]) | ||
247 | |||
248 | |||
249 | func updateKeyboard(updates): | ||
250 | sendMessage([{"cmd": "UpdateKeyboard", "keyboard": updates}]) | ||
251 | |||
252 | |||
253 | func checkWorldport(port_id): | ||
254 | if not _checked_worldports.has(port_id): | ||
255 | sendMessage([{"cmd": "CheckWorldport", "port_id": port_id}]) | ||
256 | |||
257 | |||
258 | func getLogicalPath(object_type, object_id): | ||
259 | var msg = {"cmd": "GetPath", "type": object_type} | ||
260 | if object_id != null: | ||
261 | msg["id"] = object_id | ||
262 | |||
263 | sendMessage([msg]) | ||
264 | |||
265 | |||
266 | func sendQuit(): | ||
267 | sendMessage([{"cmd": "Quit"}]) | ||
268 | |||
269 | |||
270 | func hasItem(item_id): | ||
271 | return _received_items.has(item_id) | ||
272 | |||
273 | |||
274 | func getItemAmount(item_id): | ||
275 | return _received_items.get(item_id, 0) | ||
diff --git a/apworld/client/collectable.gd b/apworld/client/collectable.gd new file mode 100644 index 0000000..4a17a2a --- /dev/null +++ b/apworld/client/collectable.gd | |||
@@ -0,0 +1,16 @@ | |||
1 | extends "res://scripts/nodes/collectable.gd" | ||
2 | |||
3 | |||
4 | func pickedUp(): | ||
5 | if unlock_type == "key": | ||
6 | var ap = global.get_node("Archipelago") | ||
7 | if ap.get_letter_behavior(unlock_key, level == 2) == ap.kLETTER_BEHAVIOR_VANILLA: | ||
8 | ap.keyboard.collect_local_letter(unlock_key, level) | ||
9 | else: | ||
10 | ap.keyboard.update_unlocks() | ||
11 | |||
12 | super.pickedUp() | ||
13 | |||
14 | |||
15 | func setScoutedText(text): | ||
16 | get_node("MeshInstance3D").mesh.text = text.replace(" ", "\n") | ||
diff --git a/apworld/client/compass.gd b/apworld/client/compass.gd new file mode 100644 index 0000000..c90475a --- /dev/null +++ b/apworld/client/compass.gd | |||
@@ -0,0 +1,66 @@ | |||
1 | extends Node2D | ||
2 | |||
3 | const RADIUS = 48 | ||
4 | |||
5 | var _font | ||
6 | |||
7 | |||
8 | func _ready(): | ||
9 | _font = load("res://assets/fonts/Lingo2.ttf") | ||
10 | |||
11 | |||
12 | func _draw(): | ||
13 | draw_circle(Vector2.ZERO, RADIUS, Color(1.0, 1.0, 1.0, 0.8), true) | ||
14 | draw_circle(Vector2.ZERO, RADIUS, Color.BLACK, false) | ||
15 | draw_string( | ||
16 | _font, | ||
17 | Vector2(-4, -RADIUS * 3.0 / 4.0), | ||
18 | "N", | ||
19 | HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT, | ||
20 | -1, | ||
21 | 16, | ||
22 | Color.BLACK | ||
23 | ) | ||
24 | draw_set_transform(Vector2.ZERO, PI / 2) | ||
25 | draw_string( | ||
26 | _font, | ||
27 | Vector2(-4, -RADIUS * 3.0 / 4.0), | ||
28 | "E", | ||
29 | HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT, | ||
30 | -1, | ||
31 | 16, | ||
32 | Color.BLACK | ||
33 | ) | ||
34 | draw_set_transform(Vector2.ZERO, PI) | ||
35 | draw_string( | ||
36 | _font, | ||
37 | Vector2(-4, -RADIUS * 3.0 / 4.0), | ||
38 | "S", | ||
39 | HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT, | ||
40 | -1, | ||
41 | 16, | ||
42 | Color.BLACK | ||
43 | ) | ||
44 | draw_set_transform(Vector2.ZERO, PI * 3.0 / 2.0) | ||
45 | draw_string( | ||
46 | _font, | ||
47 | Vector2(-4, -RADIUS * 3.0 / 4.0), | ||
48 | "W", | ||
49 | HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT, | ||
50 | -1, | ||
51 | 16, | ||
52 | Color.BLACK | ||
53 | ) | ||
54 | draw_set_transform(Vector2.ZERO) | ||
55 | draw_colored_polygon( | ||
56 | PackedVector2Array( | ||
57 | [Vector2(0, -RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)] | ||
58 | ), | ||
59 | Color.RED | ||
60 | ) | ||
61 | draw_colored_polygon( | ||
62 | PackedVector2Array( | ||
63 | [Vector2(0, RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)] | ||
64 | ), | ||
65 | Color.GRAY | ||
66 | ) | ||
diff --git a/apworld/client/compass_overlay.gd b/apworld/client/compass_overlay.gd new file mode 100644 index 0000000..56e81ff --- /dev/null +++ b/apworld/client/compass_overlay.gd | |||
@@ -0,0 +1,17 @@ | |||
1 | extends CanvasLayer | ||
2 | |||
3 | var SCRIPT_compass | ||
4 | |||
5 | var compass | ||
6 | |||
7 | |||
8 | func _ready(): | ||
9 | compass = SCRIPT_compass.new() | ||
10 | compass.position = Vector2(1840, 80) | ||
11 | add_child(compass) | ||
12 | |||
13 | visible = false | ||
14 | |||
15 | |||
16 | func update_rotation(ry): | ||
17 | compass.rotation = ry | ||
diff --git a/apworld/client/door.gd b/apworld/client/door.gd new file mode 100644 index 0000000..49f5728 --- /dev/null +++ b/apworld/client/door.gd | |||
@@ -0,0 +1,46 @@ | |||
1 | extends "res://scripts/nodes/door.gd" | ||
2 | |||
3 | var item_id | ||
4 | var item_amount | ||
5 | |||
6 | |||
7 | func _ready(): | ||
8 | var node_path = String( | ||
9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
10 | ) | ||
11 | |||
12 | var gamedata = global.get_node("Gamedata") | ||
13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
14 | if door_id != null: | ||
15 | var ap = global.get_node("Archipelago") | ||
16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
17 | |||
18 | if item_lock != null: | ||
19 | item_id = item_lock[0] | ||
20 | item_amount = item_lock[1] | ||
21 | |||
22 | self.senders = [] | ||
23 | self.senderGroup = [] | ||
24 | self.nested = false | ||
25 | self.complete_at = 0 | ||
26 | self.max_length = 0 | ||
27 | self.excludeSenders = [] | ||
28 | |||
29 | call_deferred("_readier") | ||
30 | |||
31 | if global.map == "the_sun_temple": | ||
32 | if name == "spe_EndPlatform" or name == "spe_entry_2": | ||
33 | senders = [NodePath("/root/scene/Panels/EndCheck_dog")] | ||
34 | |||
35 | if global.map == "the_parthenon": | ||
36 | if name == "spe_entry_1": | ||
37 | senders = [NodePath("/root/scene/Panels/EndCheck_dog")] | ||
38 | |||
39 | super._ready() | ||
40 | |||
41 | |||
42 | func _readier(): | ||
43 | var ap = global.get_node("Archipelago") | ||
44 | |||
45 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
46 | handleTriggered() | ||
diff --git a/apworld/client/effects.gd b/apworld/client/effects.gd new file mode 100644 index 0000000..9dc1dd8 --- /dev/null +++ b/apworld/client/effects.gd | |||
@@ -0,0 +1,32 @@ | |||
1 | extends CanvasLayer | ||
2 | |||
3 | var _label | ||
4 | |||
5 | var _disconnected = false | ||
6 | |||
7 | |||
8 | func _ready(): | ||
9 | _label = Label.new() | ||
10 | _label.name = "Label" | ||
11 | _label.offset_left = 20 | ||
12 | _label.offset_top = 20 | ||
13 | _label.horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT | ||
14 | _label.vertical_alignment = VERTICAL_ALIGNMENT_TOP | ||
15 | _label.theme = preload("res://assets/themes/baseUI.tres") | ||
16 | _label.add_theme_font_size_override("font_size", 36) | ||
17 | add_child(_label) | ||
18 | |||
19 | |||
20 | func set_connection_lost(arg): | ||
21 | _disconnected = arg | ||
22 | |||
23 | _update_label() | ||
24 | |||
25 | |||
26 | func _update_label(): | ||
27 | var text = [] | ||
28 | |||
29 | if _disconnected: | ||
30 | text.append("Disconnected from multiworld.") | ||
31 | |||
32 | _label.text = "\n".join(text) | ||
diff --git a/apworld/client/gamedata.gd b/apworld/client/gamedata.gd new file mode 100644 index 0000000..9305003 --- /dev/null +++ b/apworld/client/gamedata.gd | |||
@@ -0,0 +1,294 @@ | |||
1 | extends Node | ||
2 | |||
3 | var SCRIPT_proto | ||
4 | |||
5 | var objects | ||
6 | var door_id_by_map_node_path = {} | ||
7 | var painting_id_by_map_node_path = {} | ||
8 | var panel_id_by_map_node_path = {} | ||
9 | var port_id_by_map_node_path = {} | ||
10 | var door_id_by_ap_id = {} | ||
11 | var map_id_by_name = {} | ||
12 | var progressive_id_by_ap_id = {} | ||
13 | var letter_id_by_ap_id = {} | ||
14 | var symbol_item_ids = [] | ||
15 | var anti_trap_ids = {} | ||
16 | var location_name_by_id = {} | ||
17 | var ending_display_name_by_name = {} | ||
18 | |||
19 | var kSYMBOL_ITEMS | ||
20 | |||
21 | |||
22 | func _init(proto_script): | ||
23 | SCRIPT_proto = proto_script | ||
24 | |||
25 | kSYMBOL_ITEMS = { | ||
26 | SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol", | ||
27 | SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol", | ||
28 | SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol", | ||
29 | SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol", | ||
30 | SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol", | ||
31 | SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol", | ||
32 | SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol", | ||
33 | SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol", | ||
34 | SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol", | ||
35 | SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol", | ||
36 | SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol", | ||
37 | SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol", | ||
38 | SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol", | ||
39 | SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol", | ||
40 | SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol", | ||
41 | SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol", | ||
42 | SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol", | ||
43 | SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol", | ||
44 | SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol", | ||
45 | } | ||
46 | |||
47 | |||
48 | func load(data_bytes): | ||
49 | objects = SCRIPT_proto.AllObjects.new() | ||
50 | |||
51 | var result_code = objects.from_bytes(data_bytes) | ||
52 | if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS: | ||
53 | print("Could not load generated data: %d" % result_code) | ||
54 | return | ||
55 | |||
56 | for map in objects.get_maps(): | ||
57 | map_id_by_name[map.get_name()] = map.get_id() | ||
58 | |||
59 | for door in objects.get_doors(): | ||
60 | var map = objects.get_maps()[door.get_map_id()] | ||
61 | |||
62 | if not map.get_name() in door_id_by_map_node_path: | ||
63 | door_id_by_map_node_path[map.get_name()] = {} | ||
64 | |||
65 | var map_data = door_id_by_map_node_path[map.get_name()] | ||
66 | for receiver in door.get_receivers(): | ||
67 | map_data[receiver] = door.get_id() | ||
68 | |||
69 | for painting_id in door.get_move_paintings(): | ||
70 | var painting = objects.get_paintings()[painting_id] | ||
71 | map_data[painting.get_path()] = door.get_id() | ||
72 | |||
73 | if door.has_ap_id(): | ||
74 | door_id_by_ap_id[door.get_ap_id()] = door.get_id() | ||
75 | |||
76 | if ( | ||
77 | door.get_type() == SCRIPT_proto.DoorType.STANDARD | ||
78 | or door.get_type() == SCRIPT_proto.DoorType.LOCATION_ONLY | ||
79 | or door.get_type() == SCRIPT_proto.DoorType.GRAVESTONE | ||
80 | ): | ||
81 | location_name_by_id[door.get_ap_id()] = _get_door_location_name(door) | ||
82 | |||
83 | for painting in objects.get_paintings(): | ||
84 | var room = objects.get_rooms()[painting.get_room_id()] | ||
85 | var map = objects.get_maps()[room.get_map_id()] | ||
86 | |||
87 | if not map.get_name() in painting_id_by_map_node_path: | ||
88 | painting_id_by_map_node_path[map.get_name()] = {} | ||
89 | |||
90 | var _map_data = painting_id_by_map_node_path[map.get_name()] | ||
91 | |||
92 | for port in objects.get_ports(): | ||
93 | var room = objects.get_rooms()[port.get_room_id()] | ||
94 | var map = objects.get_maps()[room.get_map_id()] | ||
95 | |||
96 | if not map.get_name() in port_id_by_map_node_path: | ||
97 | port_id_by_map_node_path[map.get_name()] = {} | ||
98 | |||
99 | var map_data = port_id_by_map_node_path[map.get_name()] | ||
100 | map_data[port.get_path()] = port.get_id() | ||
101 | |||
102 | for progressive in objects.get_progressives(): | ||
103 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | ||
104 | |||
105 | for letter in objects.get_letters(): | ||
106 | letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() | ||
107 | location_name_by_id[letter.get_ap_id()] = _get_letter_location_name(letter) | ||
108 | |||
109 | for mastery in objects.get_masteries(): | ||
110 | location_name_by_id[mastery.get_ap_id()] = _get_mastery_location_name(mastery) | ||
111 | |||
112 | for ending in objects.get_endings(): | ||
113 | var location_name = _get_ending_location_name(ending) | ||
114 | location_name_by_id[ending.get_ap_id()] = location_name | ||
115 | ending_display_name_by_name[ending.get_name()] = location_name | ||
116 | |||
117 | for keyholder in objects.get_keyholders(): | ||
118 | if keyholder.has_key(): | ||
119 | location_name_by_id[keyholder.get_ap_id()] = _get_keyholder_location_name(keyholder) | ||
120 | |||
121 | for panel in objects.get_panels(): | ||
122 | var room = objects.get_rooms()[panel.get_room_id()] | ||
123 | var map = objects.get_maps()[room.get_map_id()] | ||
124 | |||
125 | if not map.get_name() in panel_id_by_map_node_path: | ||
126 | panel_id_by_map_node_path[map.get_name()] = {} | ||
127 | |||
128 | var map_data = panel_id_by_map_node_path[map.get_name()] | ||
129 | map_data[panel.get_path()] = panel.get_id() | ||
130 | |||
131 | for symbol_name in kSYMBOL_ITEMS.values(): | ||
132 | symbol_item_ids.append(objects.get_special_ids()[symbol_name]) | ||
133 | |||
134 | for special_name in objects.get_special_ids().keys(): | ||
135 | if special_name.begins_with("Anti "): | ||
136 | anti_trap_ids[objects.get_special_ids()[special_name]] = ( | ||
137 | special_name.substr(5).to_lower() | ||
138 | ) | ||
139 | |||
140 | |||
141 | func get_door_for_map_node_path(map_name, node_path): | ||
142 | if not door_id_by_map_node_path.has(map_name): | ||
143 | return null | ||
144 | |||
145 | var map_data = door_id_by_map_node_path[map_name] | ||
146 | return map_data.get(node_path, null) | ||
147 | |||
148 | |||
149 | func get_panel_for_map_node_path(map_name, node_path): | ||
150 | if not panel_id_by_map_node_path.has(map_name): | ||
151 | return null | ||
152 | |||
153 | var map_data = panel_id_by_map_node_path[map_name] | ||
154 | return map_data.get(node_path, null) | ||
155 | |||
156 | |||
157 | func get_port_for_map_node_path(map_name, node_path): | ||
158 | if not port_id_by_map_node_path.has(map_name): | ||
159 | return null | ||
160 | |||
161 | var map_data = port_id_by_map_node_path[map_name] | ||
162 | return map_data.get(node_path, null) | ||
163 | |||
164 | |||
165 | func get_door_ap_id(door_id): | ||
166 | var door = objects.get_doors()[door_id] | ||
167 | if door.has_ap_id(): | ||
168 | return door.get_ap_id() | ||
169 | else: | ||
170 | return null | ||
171 | |||
172 | |||
173 | func get_door_map_name(door_id): | ||
174 | var door = objects.get_doors()[door_id] | ||
175 | var map = objects.get_maps()[door.get_map_id()] | ||
176 | return map.get_name() | ||
177 | |||
178 | |||
179 | func get_door_receivers(door_id): | ||
180 | var door = objects.get_doors()[door_id] | ||
181 | return door.get_receivers() | ||
182 | |||
183 | |||
184 | func get_worldport_display_name(port_id): | ||
185 | var port = objects.get_ports()[port_id] | ||
186 | return "%s - %s" % [_get_room_object_map_name(port), port.get_display_name()] | ||
187 | |||
188 | |||
189 | func _get_map_object_map_name(obj): | ||
190 | return objects.get_maps()[obj.get_map_id()].get_display_name() | ||
191 | |||
192 | |||
193 | func _get_room_object_map_name(obj): | ||
194 | return _get_map_object_map_name(objects.get_rooms()[obj.get_room_id()]) | ||
195 | |||
196 | |||
197 | func _get_room_object_location_prefix(obj): | ||
198 | var room = objects.get_rooms()[obj.get_room_id()] | ||
199 | var game_map = objects.get_maps()[room.get_map_id()] | ||
200 | |||
201 | if room.has_panel_display_name(): | ||
202 | return "%s (%s)" % [game_map.get_display_name(), room.get_panel_display_name()] | ||
203 | else: | ||
204 | return game_map.get_display_name() | ||
205 | |||
206 | |||
207 | func _get_door_location_name(door): | ||
208 | var map_part = _get_room_object_location_prefix(door) | ||
209 | |||
210 | if door.has_location_name(): | ||
211 | return "%s - %s" % [map_part, door.get_location_name()] | ||
212 | |||
213 | var generated_location_name = _get_generated_door_location_name(door) | ||
214 | if generated_location_name != null: | ||
215 | return generated_location_name | ||
216 | |||
217 | return "%s - %s" % [map_part, door.get_name()] | ||
218 | |||
219 | |||
220 | func _get_generated_door_location_name(door): | ||
221 | if door.get_type() != SCRIPT_proto.DoorType.STANDARD: | ||
222 | return null | ||
223 | |||
224 | if door.get_keyholders().size() > 0 or door.get_endings().size() > 0 or door.has_complete_at(): | ||
225 | return null | ||
226 | |||
227 | if door.get_panels().size() > 4: | ||
228 | return null | ||
229 | |||
230 | var map_areas = [] | ||
231 | for panel_id in door.get_panels(): | ||
232 | var panel = objects.get_panels()[panel_id.get_panel()] | ||
233 | var panel_room = objects.get_rooms()[panel.get_room_id()] | ||
234 | # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas. | ||
235 | var panel_display_name = "" | ||
236 | if panel_room.has_panel_display_name(): | ||
237 | panel_display_name = panel_room.get_panel_display_name() | ||
238 | if not map_areas.has(panel_display_name): | ||
239 | map_areas.append(panel_display_name) | ||
240 | |||
241 | if map_areas.size() > 1: | ||
242 | return null | ||
243 | |||
244 | var game_map = objects.get_maps()[door.get_map_id()] | ||
245 | var map_area = map_areas[0] | ||
246 | var map_part | ||
247 | if map_area == "": | ||
248 | map_part = game_map.get_display_name() | ||
249 | else: | ||
250 | map_part = "%s (%s)" % [game_map.get_display_name(), map_area] | ||
251 | |||
252 | var panel_names = [] | ||
253 | for panel_id in door.get_panels(): | ||
254 | var panel_data = objects.get_panels()[panel_id.get_panel()] | ||
255 | var panel_name | ||
256 | if panel_data.has_display_name(): | ||
257 | panel_name = panel_data.get_display_name() | ||
258 | else: | ||
259 | panel_name = panel_data.get_name() | ||
260 | |||
261 | var location_part | ||
262 | if panel_id.has_answer(): | ||
263 | location_part = "%s/%s" % [panel_name, panel_id.get_answer().to_upper()] | ||
264 | else: | ||
265 | location_part = panel_name | ||
266 | |||
267 | panel_names.append(location_part) | ||
268 | |||
269 | panel_names.sort() | ||
270 | |||
271 | return map_part + " - " + ", ".join(panel_names) | ||
272 | |||
273 | |||
274 | func _get_letter_location_name(letter): | ||
275 | var letter_level = 2 if (letter.has_level2() and letter.get_level2()) else 1 | ||
276 | var letter_name = "%s%d" % [letter.get_key().to_upper(), letter_level] | ||
277 | return "%s - %s" % [_get_room_object_map_name(letter), letter_name] | ||
278 | |||
279 | |||
280 | func _get_mastery_location_name(mastery): | ||
281 | return "%s - Mastery" % _get_room_object_map_name(mastery) | ||
282 | |||
283 | |||
284 | func _get_ending_location_name(ending): | ||
285 | return ( | ||
286 | "%s - %s Ending" % [_get_room_object_map_name(ending), ending.get_name().to_pascal_case()] | ||
287 | ) | ||
288 | |||
289 | |||
290 | func _get_keyholder_location_name(keyholder): | ||
291 | return ( | ||
292 | "%s - %s Keyholder" | ||
293 | % [_get_room_object_location_prefix(keyholder), keyholder.get_key().to_upper()] | ||
294 | ) | ||
diff --git a/apworld/client/keyHolder.gd b/apworld/client/keyHolder.gd new file mode 100644 index 0000000..3c037ff --- /dev/null +++ b/apworld/client/keyHolder.gd | |||
@@ -0,0 +1,38 @@ | |||
1 | extends "res://scripts/nodes/keyHolder.gd" | ||
2 | |||
3 | |||
4 | func setFromAp(key, level): | ||
5 | if level > 0: | ||
6 | has_key = true | ||
7 | is_complete = "%s%d" % [key, level] | ||
8 | held_key = key | ||
9 | held_level = level | ||
10 | get_node("Hinge/Letter").mesh.text = held_key | ||
11 | get_node("Hinge/Letter2").mesh.text = held_key | ||
12 | setMaterial() | ||
13 | emit_signal("trigger") | ||
14 | else: | ||
15 | has_key = false | ||
16 | held_key = "" | ||
17 | held_level = 0 | ||
18 | setMaterial() | ||
19 | get_node("Hinge/Letter").mesh.text = "-" | ||
20 | get_node("Hinge/Letter2").mesh.text = "-" | ||
21 | is_complete = "" | ||
22 | emit_signal("untrigger") | ||
23 | |||
24 | |||
25 | func addKey(key): | ||
26 | var node_path = String( | ||
27 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
28 | ) | ||
29 | var ap = global.get_node("Archipelago") | ||
30 | ap.keyboard.put_in_keyholder(key, global.map, node_path) | ||
31 | |||
32 | |||
33 | func removeKey(): | ||
34 | var node_path = String( | ||
35 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
36 | ) | ||
37 | var ap = global.get_node("Archipelago") | ||
38 | ap.keyboard.remove_from_keyholder(held_key, global.map, node_path) | ||
diff --git a/apworld/client/keyHolderChecker.gd b/apworld/client/keyHolderChecker.gd new file mode 100644 index 0000000..a75a9e4 --- /dev/null +++ b/apworld/client/keyHolderChecker.gd | |||
@@ -0,0 +1,24 @@ | |||
1 | extends "res://scripts/nodes/listeners/keyHolderChecker.gd" | ||
2 | |||
3 | |||
4 | func check(): | ||
5 | var ap = global.get_node("Archipelago") | ||
6 | var matches = [] | ||
7 | for map in ap.keyboard.keyholder_state.keys(): | ||
8 | var nodes = ap.keyboard.keyholder_state[map] | ||
9 | for node in nodes.keys(): | ||
10 | matches.append([nodes[node], 1, map, "/root/scene/%s" % node]) | ||
11 | |||
12 | var count = 0 | ||
13 | for key_match in matches: | ||
14 | var active = ( | ||
15 | key_match[2] + String(key_match[3]).replace("/root/scene/Components/KeyHolders/", ".") | ||
16 | ) | ||
17 | if map[active] == key_match[0]: | ||
18 | emit_signal("trigger_letter", key_match[0], true) | ||
19 | count += 1 | ||
20 | else: | ||
21 | emit_signal("trigger_letter", key_match[0], false) | ||
22 | |||
23 | if count > 25: | ||
24 | emit_signal("trigger") | ||
diff --git a/apworld/client/keyHolderResetterListener.gd b/apworld/client/keyHolderResetterListener.gd new file mode 100644 index 0000000..d5300f3 --- /dev/null +++ b/apworld/client/keyHolderResetterListener.gd | |||
@@ -0,0 +1,8 @@ | |||
1 | extends "res://scripts/nodes/listeners/keyHolderResetterListener.gd" | ||
2 | |||
3 | |||
4 | func reset(): | ||
5 | var ap = global.get_node("Archipelago") | ||
6 | var was_removed = ap.keyboard.reset_keyholders() | ||
7 | if was_removed: | ||
8 | sfxPlayer.sfx_play("pickup") | ||
diff --git a/apworld/client/keyboard.gd b/apworld/client/keyboard.gd new file mode 100644 index 0000000..a59c4d0 --- /dev/null +++ b/apworld/client/keyboard.gd | |||
@@ -0,0 +1,231 @@ | |||
1 | extends Node | ||
2 | |||
3 | const kALL_LETTERS = "abcdefghjiklmnopqrstuvwxyz" | ||
4 | |||
5 | var letters_saved = {} | ||
6 | var letters_in_keyholders = [] | ||
7 | var letters_blocked = [] | ||
8 | var letters_dynamic = {} | ||
9 | var keyholder_state = {} | ||
10 | |||
11 | var filename = "" | ||
12 | |||
13 | |||
14 | func _init(): | ||
15 | reset() | ||
16 | |||
17 | |||
18 | func reset(): | ||
19 | letters_saved.clear() | ||
20 | letters_in_keyholders.clear() | ||
21 | letters_blocked.clear() | ||
22 | letters_dynamic.clear() | ||
23 | keyholder_state.clear() | ||
24 | |||
25 | |||
26 | func load_seed(): | ||
27 | var ap = global.get_node("Archipelago") | ||
28 | |||
29 | reset() | ||
30 | |||
31 | filename = "user://archipelago_keys/%s_%d" % [ap.client._seed, ap.client._slot] | ||
32 | |||
33 | if FileAccess.file_exists(filename): | ||
34 | var ap_file = FileAccess.open(filename, FileAccess.READ) | ||
35 | var localdata = [] | ||
36 | if ap_file != null: | ||
37 | localdata = ap_file.get_var(true) | ||
38 | ap_file.close() | ||
39 | |||
40 | if typeof(localdata) != TYPE_ARRAY: | ||
41 | print("AP keyboard file is corrupted") | ||
42 | localdata = [] | ||
43 | |||
44 | if localdata.size() > 0: | ||
45 | letters_saved = localdata[0] | ||
46 | if localdata.size() > 1: | ||
47 | letters_in_keyholders = localdata[1] | ||
48 | if localdata.size() > 2: | ||
49 | keyholder_state = localdata[2] | ||
50 | |||
51 | if not letters_saved.is_empty(): | ||
52 | ap.client.updateKeyboard(letters_saved) | ||
53 | |||
54 | for k in kALL_LETTERS: | ||
55 | var level = 0 | ||
56 | |||
57 | if ap.get_letter_behavior(k, false) == ap.kLETTER_BEHAVIOR_UNLOCKED: | ||
58 | level += 1 | ||
59 | if ap.get_letter_behavior(k, true) == ap.kLETTER_BEHAVIOR_UNLOCKED: | ||
60 | level += 1 | ||
61 | |||
62 | letters_dynamic[k] = level | ||
63 | |||
64 | update_unlocks() | ||
65 | |||
66 | |||
67 | func save(): | ||
68 | var dir = DirAccess.open("user://") | ||
69 | var folder = "archipelago_keys" | ||
70 | if not dir.dir_exists(folder): | ||
71 | dir.make_dir(folder) | ||
72 | |||
73 | var file = FileAccess.open(filename, FileAccess.WRITE) | ||
74 | |||
75 | var data = [ | ||
76 | letters_saved, | ||
77 | letters_in_keyholders, | ||
78 | keyholder_state, | ||
79 | ] | ||
80 | file.store_var(data, true) | ||
81 | file.close() | ||
82 | |||
83 | |||
84 | func update_unlocks(): | ||
85 | unlocks.resetKeys() | ||
86 | |||
87 | var has_doubles = false | ||
88 | |||
89 | for k in kALL_LETTERS: | ||
90 | var level = 0 | ||
91 | |||
92 | if not letters_in_keyholders.has(k): | ||
93 | level = letters_saved.get(k, 0) + letters_dynamic.get(k, 0) | ||
94 | |||
95 | if level >= 2: | ||
96 | level = 2 | ||
97 | has_doubles = true | ||
98 | |||
99 | if letters_blocked.has(k): | ||
100 | level = 0 | ||
101 | |||
102 | unlocks.unlockKey(k, level) | ||
103 | |||
104 | if has_doubles and unlocks.data["double_letters"] != "unlocked": | ||
105 | var ap = global.get_node("Archipelago") | ||
106 | if ap.cyan_door_behavior == ap.kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER: | ||
107 | unlocks.setData("double_letters", "unlocked") | ||
108 | |||
109 | |||
110 | func collect_local_letter(key, level): | ||
111 | var ap = global.get_node("Archipelago") | ||
112 | var true_level = 0 | ||
113 | |||
114 | if ap.get_letter_behavior(key, false) == ap.kLETTER_BEHAVIOR_VANILLA: | ||
115 | true_level += 1 | ||
116 | if level == 2 and ap.get_letter_behavior(key, true) == ap.kLETTER_BEHAVIOR_VANILLA: | ||
117 | true_level += 1 | ||
118 | |||
119 | if true_level < letters_saved.get(key, 0): | ||
120 | return | ||
121 | |||
122 | letters_saved[key] = true_level | ||
123 | |||
124 | ap.client.updateKeyboard({key: true_level}) | ||
125 | |||
126 | if letters_blocked.has(key): | ||
127 | letters_blocked.erase(key) | ||
128 | |||
129 | update_unlocks() | ||
130 | save() | ||
131 | |||
132 | |||
133 | func collect_remote_letter(key, level): | ||
134 | if level < 0 or level > 2 or level < letters_dynamic.get(key, 0): | ||
135 | return | ||
136 | |||
137 | letters_dynamic[key] = level | ||
138 | |||
139 | if letters_blocked.has(key): | ||
140 | letters_blocked.erase(key) | ||
141 | |||
142 | update_unlocks() | ||
143 | save() | ||
144 | |||
145 | |||
146 | func put_in_keyholder(key, map, kh_path): | ||
147 | if not keyholder_state.has(map): | ||
148 | keyholder_state[map] = {} | ||
149 | |||
150 | keyholder_state[map][kh_path] = key | ||
151 | letters_in_keyholders.append(key) | ||
152 | |||
153 | get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp( | ||
154 | key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2) | ||
155 | ) | ||
156 | |||
157 | update_unlocks() | ||
158 | save() | ||
159 | |||
160 | |||
161 | func remove_from_keyholder(key, map, kh_path): | ||
162 | if not keyholder_state.has(map): | ||
163 | # This... shouldn't happen. | ||
164 | keyholder_state[map] = {} | ||
165 | |||
166 | keyholder_state[map].erase(kh_path) | ||
167 | letters_in_keyholders.erase(key) | ||
168 | |||
169 | get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp(key, 0) | ||
170 | |||
171 | update_unlocks() | ||
172 | save() | ||
173 | |||
174 | |||
175 | func block_letter(key): | ||
176 | if not letters_blocked.has(key): | ||
177 | letters_blocked.append(key) | ||
178 | |||
179 | update_unlocks() | ||
180 | |||
181 | |||
182 | func load_keyholders(map): | ||
183 | if keyholder_state.has(map): | ||
184 | var khs = keyholder_state[map] | ||
185 | |||
186 | for path in khs.keys(): | ||
187 | var key = khs[path] | ||
188 | get_tree().get_root().get_node("scene").get_node(path).setFromAp( | ||
189 | key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2) | ||
190 | ) | ||
191 | |||
192 | |||
193 | func reset_keyholders(): | ||
194 | if letters_in_keyholders.is_empty() and letters_blocked.is_empty(): | ||
195 | return false | ||
196 | |||
197 | var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty() | ||
198 | |||
199 | if keyholder_state.has(global.map): | ||
200 | for path in keyholder_state[global.map]: | ||
201 | get_tree().get_root().get_node("scene").get_node(path).setFromAp( | ||
202 | keyholder_state[global.map][path], 0 | ||
203 | ) | ||
204 | |||
205 | keyholder_state.clear() | ||
206 | letters_in_keyholders.clear() | ||
207 | letters_blocked.clear() | ||
208 | |||
209 | update_unlocks() | ||
210 | save() | ||
211 | |||
212 | return cleared_anything | ||
213 | |||
214 | |||
215 | func remote_keyboard_updated(updates): | ||
216 | var reverse = {} | ||
217 | var should_update = false | ||
218 | |||
219 | for k in updates: | ||
220 | if not letters_saved.has(k) or updates[k] > letters_saved[k]: | ||
221 | letters_saved[k] = updates[k] | ||
222 | should_update = true | ||
223 | elif updates[k] < letters_saved[k]: | ||
224 | reverse[k] = letters_saved[k] | ||
225 | |||
226 | if should_update: | ||
227 | update_unlocks() | ||
228 | |||
229 | if not reverse.is_empty(): | ||
230 | var ap = global.get_node("Archipelago") | ||
231 | ap.client.updateKeyboard(reverse) | ||
diff --git a/apworld/client/locationListener.gd b/apworld/client/locationListener.gd new file mode 100644 index 0000000..71792ed --- /dev/null +++ b/apworld/client/locationListener.gd | |||
@@ -0,0 +1,20 @@ | |||
1 | extends Receiver | ||
2 | |||
3 | var location_id | ||
4 | |||
5 | |||
6 | func _ready(): | ||
7 | super._ready() | ||
8 | |||
9 | |||
10 | func handleTriggered(): | ||
11 | triggered += 1 | ||
12 | if triggered >= total: | ||
13 | var ap = global.get_node("Archipelago") | ||
14 | ap.send_location(location_id) | ||
15 | |||
16 | |||
17 | func handleUntriggered(): | ||
18 | triggered -= 1 | ||
19 | if triggered < total: | ||
20 | pass | ||
diff --git a/apworld/client/main.gd b/apworld/client/main.gd new file mode 100644 index 0000000..e1f9610 --- /dev/null +++ b/apworld/client/main.gd | |||
@@ -0,0 +1,296 @@ | |||
1 | extends Node | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | var runtime = global.get_node("Runtime") | ||
6 | |||
7 | # Some helpful logging. | ||
8 | if Steam.isSubscribed(): | ||
9 | global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) | ||
10 | else: | ||
11 | global._print("Provisioning failed.") | ||
12 | |||
13 | # Undo the load screen removing our cursor | ||
14 | get_tree().get_root().set_disable_input(false) | ||
15 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
16 | |||
17 | # Increase the WebSocket input buffer size so that we can download large | ||
18 | # data packages. | ||
19 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | ||
20 | |||
21 | switcher.layer = 4 | ||
22 | |||
23 | # Create the global AP manager, if it doesn't already exist. | ||
24 | if not global.has_node("Archipelago"): | ||
25 | var ap_script = runtime.load_script("manager.gd") | ||
26 | var ap_instance = ap_script.new() | ||
27 | ap_instance.name = "Archipelago" | ||
28 | |||
29 | ap_instance.SCRIPT_client = runtime.load_script("client.gd") | ||
30 | ap_instance.SCRIPT_keyboard = runtime.load_script("keyboard.gd") | ||
31 | ap_instance.SCRIPT_locationListener = runtime.load_script("locationListener.gd") | ||
32 | ap_instance.SCRIPT_minimap = runtime.load_script("minimap.gd") | ||
33 | ap_instance.SCRIPT_victoryListener = runtime.load_script("victoryListener.gd") | ||
34 | ap_instance.SCRIPT_websocketserver = runtime.load_script("vendor/WebSocketServer.gd") | ||
35 | |||
36 | global.add_child(ap_instance) | ||
37 | |||
38 | # Let's also inject any scripts we need to inject now. | ||
39 | installScriptExtension(runtime.load_script("animationListener.gd")) | ||
40 | installScriptExtension(runtime.load_script("collectable.gd")) | ||
41 | installScriptExtension(runtime.load_script("door.gd")) | ||
42 | installScriptExtension(runtime.load_script("keyHolder.gd")) | ||
43 | installScriptExtension(runtime.load_script("keyHolderChecker.gd")) | ||
44 | installScriptExtension(runtime.load_script("keyHolderResetterListener.gd")) | ||
45 | installScriptExtension(runtime.load_script("painting.gd")) | ||
46 | installScriptExtension(runtime.load_script("panel.gd")) | ||
47 | installScriptExtension(runtime.load_script("pauseMenu.gd")) | ||
48 | installScriptExtension(runtime.load_script("player.gd")) | ||
49 | installScriptExtension(runtime.load_script("saver.gd")) | ||
50 | installScriptExtension(runtime.load_script("teleport.gd")) | ||
51 | installScriptExtension(runtime.load_script("teleportListener.gd")) | ||
52 | installScriptExtension(runtime.load_script("visibilityListener.gd")) | ||
53 | installScriptExtension(runtime.load_script("worldport.gd")) | ||
54 | installScriptExtension(runtime.load_script("worldportListener.gd")) | ||
55 | |||
56 | var proto_script = runtime.load_script("../generated/proto.gd") | ||
57 | var gamedata_script = runtime.load_script("gamedata.gd") | ||
58 | var gamedata_instance = gamedata_script.new(proto_script) | ||
59 | gamedata_instance.load(runtime.read_path("../generated/data.binpb")) | ||
60 | gamedata_instance.name = "Gamedata" | ||
61 | global.add_child(gamedata_instance) | ||
62 | |||
63 | var messages_script = runtime.load_script("messages.gd") | ||
64 | var messages_instance = messages_script.new() | ||
65 | messages_instance.name = "Messages" | ||
66 | messages_instance.SCRIPT_rainbowText = runtime.load_script("rainbowText.gd") | ||
67 | global.add_child(messages_instance) | ||
68 | |||
69 | var effects_script = runtime.load_script("effects.gd") | ||
70 | var effects_instance = effects_script.new() | ||
71 | effects_instance.name = "Effects" | ||
72 | global.add_child(effects_instance) | ||
73 | |||
74 | var textclient_script = runtime.load_script("textclient.gd") | ||
75 | var textclient_instance = textclient_script.new() | ||
76 | textclient_instance.name = "Textclient" | ||
77 | global.add_child(textclient_instance) | ||
78 | |||
79 | var compass_overlay_script = runtime.load_script("compass_overlay.gd") | ||
80 | var compass_overlay_instance = compass_overlay_script.new() | ||
81 | compass_overlay_instance.name = "Compass" | ||
82 | compass_overlay_instance.SCRIPT_compass = runtime.load_script("compass.gd") | ||
83 | global.add_child(compass_overlay_instance) | ||
84 | |||
85 | var ap = global.get_node("Archipelago") | ||
86 | var gamedata = global.get_node("Gamedata") | ||
87 | ap.ap_connected.connect(connectionSuccessful) | ||
88 | ap.could_not_connect.connect(connectionUnsuccessful) | ||
89 | ap.connect_status.connect(connectionStatus) | ||
90 | |||
91 | # Populate textboxes with AP settings. | ||
92 | get_node("../Panel/server_box").text = ap.ap_server | ||
93 | get_node("../Panel/player_box").text = ap.ap_user | ||
94 | get_node("../Panel/password_box").text = ap.ap_pass | ||
95 | |||
96 | var history_box = get_node("../Panel/connection_history") | ||
97 | if ap.connection_history.is_empty(): | ||
98 | history_box.disabled = true | ||
99 | else: | ||
100 | history_box.disabled = false | ||
101 | |||
102 | var i = 0 | ||
103 | for details in ap.connection_history: | ||
104 | history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) | ||
105 | i += 1 | ||
106 | |||
107 | history_box.get_popup().id_pressed.connect(historySelected) | ||
108 | |||
109 | # Show client version. | ||
110 | var version = gamedata.objects.get_version() | ||
111 | get_node("../Panel/title").text = ( | ||
112 | "ARCHIPELAGO (%d.%d.%d)" % [version.get_major(), version.get_minor(), version.get_patch()] | ||
113 | ) | ||
114 | |||
115 | # Increase font size in text boxes. | ||
116 | get_node("../Panel/server_box").add_theme_font_size_override("font_size", 36) | ||
117 | get_node("../Panel/player_box").add_theme_font_size_override("font_size", 36) | ||
118 | get_node("../Panel/password_box").add_theme_font_size_override("font_size", 36) | ||
119 | |||
120 | # Set up version mismatch dialog. | ||
121 | get_node("../Panel/VersionMismatch").confirmed.connect(startGame) | ||
122 | get_node("../Panel/VersionMismatch").get_cancel_button().pressed.connect( | ||
123 | versionMismatchDeclined | ||
124 | ) | ||
125 | |||
126 | # Set up buttons. | ||
127 | get_node("../Panel/connect_button").pressed.connect(_connect_pressed) | ||
128 | get_node("../Panel/quit_button").pressed.connect(_back_pressed) | ||
129 | |||
130 | |||
131 | func _connect_pressed(): | ||
132 | get_node("../Panel/connect_button").disabled = true | ||
133 | |||
134 | var ap = global.get_node("Archipelago") | ||
135 | ap.ap_server = get_node("../Panel/server_box").text | ||
136 | ap.ap_user = get_node("../Panel/player_box").text | ||
137 | ap.ap_pass = get_node("../Panel/password_box").text | ||
138 | ap.saveSettings() | ||
139 | |||
140 | ap.connectToServer() | ||
141 | |||
142 | |||
143 | func _back_pressed(): | ||
144 | var ap = global.get_node("Archipelago") | ||
145 | ap.disconnect_from_ap() | ||
146 | ap.client.sendQuit() | ||
147 | |||
148 | get_tree().quit() | ||
149 | |||
150 | |||
151 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
152 | func installScriptExtension(childScript: Resource): | ||
153 | # Force Godot to compile the script now. | ||
154 | # We need to do this here to ensure that the inheritance chain is | ||
155 | # properly set up, and multiple mods can chain-extend the same | ||
156 | # class multiple times. | ||
157 | # This is also needed to make Godot instantiate the extended class | ||
158 | # when creating singletons. | ||
159 | # The actual instance is thrown away. | ||
160 | childScript.new() | ||
161 | |||
162 | var parentScript = childScript.get_base_script() | ||
163 | var parentScriptPath = parentScript.resource_path | ||
164 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
165 | childScript.take_over_path(parentScriptPath) | ||
166 | |||
167 | |||
168 | func connectionStatus(message): | ||
169 | var popup = get_node("../Panel/AcceptDialog") | ||
170 | popup.title = "Connecting to Archipelago" | ||
171 | popup.dialog_text = message | ||
172 | popup.exclusive = true | ||
173 | popup.get_ok_button().visible = false | ||
174 | popup.popup_centered() | ||
175 | |||
176 | |||
177 | func connectionSuccessful(): | ||
178 | var ap = global.get_node("Archipelago") | ||
179 | var gamedata = global.get_node("Gamedata") | ||
180 | |||
181 | # Check for major version mismatch. | ||
182 | if ap.apworld_version[0] != gamedata.objects.get_version().get_major(): | ||
183 | get_node("../Panel/AcceptDialog").exclusive = false | ||
184 | |||
185 | var popup = get_node("../Panel/VersionMismatch") | ||
186 | popup.title = "Version Mismatch!" | ||
187 | popup.dialog_text = ( | ||
188 | "This slot was generated using v%d.%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
189 | % [ | ||
190 | ap.apworld_version[0], | ||
191 | ap.apworld_version[1], | ||
192 | ap.apworld_version[2], | ||
193 | gamedata.objects.get_version().get_major(), | ||
194 | gamedata.objects.get_version().get_minor(), | ||
195 | gamedata.objects.get_version().get_patch() | ||
196 | ] | ||
197 | ) | ||
198 | popup.exclusive = true | ||
199 | popup.popup_centered() | ||
200 | |||
201 | return | ||
202 | |||
203 | startGame() | ||
204 | |||
205 | |||
206 | func startGame(): | ||
207 | var ap = global.get_node("Archipelago") | ||
208 | |||
209 | # Save connection details | ||
210 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | ||
211 | if ap.connection_history.has(connection_details): | ||
212 | ap.connection_history.erase(connection_details) | ||
213 | ap.connection_history.push_front(connection_details) | ||
214 | if ap.connection_history.size() > 10: | ||
215 | ap.connection_history.resize(10) | ||
216 | ap.saveSettings() | ||
217 | |||
218 | # Switch to the_entry | ||
219 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
220 | global.user = ap.getSaveFileName() | ||
221 | global.universe = "lingo" | ||
222 | global.map = "the_entry" | ||
223 | |||
224 | unlocks.resetCollectables() | ||
225 | unlocks.resetData() | ||
226 | |||
227 | ap.setup_keys() | ||
228 | |||
229 | unlocks.loadCollectables() | ||
230 | unlocks.loadData() | ||
231 | unlocks.unlockKey("capslock", 1) | ||
232 | |||
233 | if ap.shuffle_worldports: | ||
234 | settings.worldport_fades = "default" | ||
235 | else: | ||
236 | settings.worldport_fades = "never" | ||
237 | |||
238 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | ||
239 | clearResourceCache("res://objects/nodes/collectable.tscn") | ||
240 | clearResourceCache("res://objects/nodes/door.tscn") | ||
241 | clearResourceCache("res://objects/nodes/keyHolder.tscn") | ||
242 | clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") | ||
243 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | ||
244 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | ||
245 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | ||
246 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | ||
247 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | ||
248 | clearResourceCache("res://objects/nodes/panel.tscn") | ||
249 | clearResourceCache("res://objects/nodes/player.tscn") | ||
250 | clearResourceCache("res://objects/nodes/saver.tscn") | ||
251 | clearResourceCache("res://objects/nodes/teleport.tscn") | ||
252 | clearResourceCache("res://objects/nodes/worldport.tscn") | ||
253 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") | ||
254 | |||
255 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | ||
256 | if paintings_dir: | ||
257 | paintings_dir.list_dir_begin() | ||
258 | var file_name = paintings_dir.get_next() | ||
259 | while file_name != "": | ||
260 | if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): | ||
261 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | ||
262 | file_name = paintings_dir.get_next() | ||
263 | |||
264 | switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") | ||
265 | |||
266 | |||
267 | func connectionUnsuccessful(error_message): | ||
268 | get_node("../Panel/connect_button").disabled = false | ||
269 | |||
270 | var popup = get_node("../Panel/AcceptDialog") | ||
271 | popup.title = "Could not connect to Archipelago" | ||
272 | popup.dialog_text = error_message | ||
273 | popup.exclusive = true | ||
274 | popup.get_ok_button().visible = true | ||
275 | popup.popup_centered() | ||
276 | |||
277 | |||
278 | func versionMismatchDeclined(): | ||
279 | get_node("../Panel/AcceptDialog").hide() | ||
280 | get_node("../Panel/connect_button").disabled = false | ||
281 | |||
282 | var ap = global.get_node("Archipelago") | ||
283 | ap.disconnect_from_ap() | ||
284 | |||
285 | |||
286 | func historySelected(index): | ||
287 | var ap = global.get_node("Archipelago") | ||
288 | var details = ap.connection_history[index] | ||
289 | |||
290 | get_node("../Panel/server_box").text = details[0] | ||
291 | get_node("../Panel/player_box").text = details[1] | ||
292 | get_node("../Panel/password_box").text = details[2] | ||
293 | |||
294 | |||
295 | func clearResourceCache(path): | ||
296 | ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) | ||
diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd new file mode 100644 index 0000000..dac09b2 --- /dev/null +++ b/apworld/client/manager.gd | |||
@@ -0,0 +1,651 @@ | |||
1 | extends Node | ||
2 | |||
3 | var SCRIPT_client | ||
4 | var SCRIPT_keyboard | ||
5 | var SCRIPT_locationListener | ||
6 | var SCRIPT_minimap | ||
7 | var SCRIPT_victoryListener | ||
8 | var SCRIPT_websocketserver | ||
9 | |||
10 | var ap_server = "" | ||
11 | var ap_user = "" | ||
12 | var ap_pass = "" | ||
13 | var connection_history = [] | ||
14 | var show_compass = false | ||
15 | var show_locations = false | ||
16 | var show_minimap = false | ||
17 | |||
18 | var client | ||
19 | var keyboard | ||
20 | |||
21 | var _localdata_file = "" | ||
22 | var _last_new_item = -1 | ||
23 | var _batch_locations = false | ||
24 | var _held_locations = [] | ||
25 | var _held_location_scouts = [] | ||
26 | var _location_scouts = {} | ||
27 | var _item_locks = {} | ||
28 | var _inverse_item_locks = {} | ||
29 | var _held_letters = {} | ||
30 | var _letters_setup = false | ||
31 | var _already_connected = false | ||
32 | |||
33 | const kSHUFFLE_LETTERS_VANILLA = 0 | ||
34 | const kSHUFFLE_LETTERS_UNLOCKED = 1 | ||
35 | const kSHUFFLE_LETTERS_PROGRESSIVE = 2 | ||
36 | const kSHUFFLE_LETTERS_VANILLA_CYAN = 3 | ||
37 | const kSHUFFLE_LETTERS_ITEM_CYAN = 4 | ||
38 | |||
39 | const kLETTER_BEHAVIOR_VANILLA = 0 | ||
40 | const kLETTER_BEHAVIOR_ITEM = 1 | ||
41 | const kLETTER_BEHAVIOR_UNLOCKED = 2 | ||
42 | |||
43 | const kCYAN_DOOR_BEHAVIOR_H2 = 0 | ||
44 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | ||
45 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | ||
46 | |||
47 | const kEndingNameByVictoryValue = { | ||
48 | 0: "GRAY", | ||
49 | 1: "PURPLE", | ||
50 | 2: "MINT", | ||
51 | 3: "BLACK", | ||
52 | 4: "BLUE", | ||
53 | 5: "CYAN", | ||
54 | 6: "RED", | ||
55 | 7: "PLUM", | ||
56 | 8: "ORANGE", | ||
57 | 9: "GOLD", | ||
58 | 10: "YELLOW", | ||
59 | 11: "GREEN", | ||
60 | 12: "WHITE", | ||
61 | } | ||
62 | |||
63 | var apworld_version = [0, 0, 0] | ||
64 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | ||
65 | var daedalus_roof_access = false | ||
66 | var keyholder_sanity = false | ||
67 | var port_pairings = {} | ||
68 | var shuffle_control_center_colors = false | ||
69 | var shuffle_doors = false | ||
70 | var shuffle_gallery_paintings = false | ||
71 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | ||
72 | var shuffle_symbols = false | ||
73 | var shuffle_worldports = false | ||
74 | var strict_cyan_ending = false | ||
75 | var strict_purple_ending = false | ||
76 | var victory_condition = -1 | ||
77 | |||
78 | var color_by_material_path = {} | ||
79 | |||
80 | signal could_not_connect | ||
81 | signal connect_status | ||
82 | signal ap_connected | ||
83 | |||
84 | |||
85 | func _init(): | ||
86 | # Read AP settings from file, if there are any | ||
87 | if FileAccess.file_exists("user://ap_settings"): | ||
88 | var file = FileAccess.open("user://ap_settings", FileAccess.READ) | ||
89 | var data = file.get_var(true) | ||
90 | file.close() | ||
91 | |||
92 | if typeof(data) != TYPE_ARRAY: | ||
93 | global._print("AP settings file is corrupted") | ||
94 | data = [] | ||
95 | |||
96 | if data.size() > 0: | ||
97 | ap_server = data[0] | ||
98 | |||
99 | if data.size() > 1: | ||
100 | ap_user = data[1] | ||
101 | |||
102 | if data.size() > 2: | ||
103 | ap_pass = data[2] | ||
104 | |||
105 | if data.size() > 3: | ||
106 | connection_history = data[3] | ||
107 | |||
108 | if data.size() > 4: | ||
109 | show_compass = data[4] | ||
110 | |||
111 | if data.size() > 5: | ||
112 | show_locations = data[5] | ||
113 | |||
114 | if data.size() > 6: | ||
115 | show_minimap = data[6] | ||
116 | |||
117 | # We need to create a mapping from material paths to the original colors of | ||
118 | # those materials. We force reload the materials, overwriting any custom | ||
119 | # textures, and create the mapping. We then reload the textures in case the | ||
120 | # player had a custom one enabled. | ||
121 | var directory = DirAccess.open("res://assets/materials") | ||
122 | for material_name in directory.get_files(): | ||
123 | var material = ResourceLoader.load( | ||
124 | "res://assets/materials/" + material_name, "", ResourceLoader.CACHE_MODE_REPLACE | ||
125 | ) | ||
126 | |||
127 | color_by_material_path[material.resource_path] = Color(material.albedo_color) | ||
128 | |||
129 | settings.load_user_textures() | ||
130 | |||
131 | |||
132 | func _ready(): | ||
133 | client = SCRIPT_client.new() | ||
134 | client.SCRIPT_websocketserver = SCRIPT_websocketserver | ||
135 | |||
136 | client.item_received.connect(_process_item) | ||
137 | client.location_scout_received.connect(_process_location_scout) | ||
138 | client.text_message_received.connect(_process_text_message) | ||
139 | client.item_sent_notification.connect(_process_item_sent_notification) | ||
140 | client.hint_received.connect(_process_hint_received) | ||
141 | client.accessible_locations_updated.connect(_on_accessible_locations_updated) | ||
142 | client.checked_locations_updated.connect(_on_checked_locations_updated) | ||
143 | client.checked_worldports_updated.connect(_on_checked_worldports_updated) | ||
144 | |||
145 | client.could_not_connect.connect(_client_could_not_connect) | ||
146 | client.connect_status.connect(_client_connect_status) | ||
147 | client.client_connected.connect(_client_connected) | ||
148 | |||
149 | add_child(client) | ||
150 | |||
151 | keyboard = SCRIPT_keyboard.new() | ||
152 | add_child(keyboard) | ||
153 | client.keyboard_update_received.connect(keyboard.remote_keyboard_updated) | ||
154 | |||
155 | |||
156 | func saveSettings(): | ||
157 | # Save the AP settings to disk. | ||
158 | var path = "user://ap_settings" | ||
159 | var file = FileAccess.open(path, FileAccess.WRITE) | ||
160 | |||
161 | var data = [ | ||
162 | ap_server, | ||
163 | ap_user, | ||
164 | ap_pass, | ||
165 | connection_history, | ||
166 | show_compass, | ||
167 | show_locations, | ||
168 | show_minimap, | ||
169 | ] | ||
170 | file.store_var(data, true) | ||
171 | file.close() | ||
172 | |||
173 | |||
174 | func saveLocaldata(): | ||
175 | # Save the MW/slot specific settings to disk. | ||
176 | var dir = DirAccess.open("user://") | ||
177 | var folder = "archipelago_data" | ||
178 | if not dir.dir_exists(folder): | ||
179 | dir.make_dir(folder) | ||
180 | |||
181 | var file = FileAccess.open(_localdata_file, FileAccess.WRITE) | ||
182 | |||
183 | var data = [ | ||
184 | _last_new_item, | ||
185 | ] | ||
186 | file.store_var(data, true) | ||
187 | file.close() | ||
188 | |||
189 | |||
190 | func connectToServer(): | ||
191 | _last_new_item = -1 | ||
192 | _batch_locations = false | ||
193 | _held_locations = [] | ||
194 | _held_location_scouts = [] | ||
195 | _location_scouts = {} | ||
196 | _letters_setup = false | ||
197 | _held_letters = {} | ||
198 | _already_connected = false | ||
199 | |||
200 | client.connectToServer(ap_server, ap_user, ap_pass) | ||
201 | |||
202 | |||
203 | func getSaveFileName(): | ||
204 | return "zzAP_%s_%d" % [client._seed, client._slot] | ||
205 | |||
206 | |||
207 | func disconnect_from_ap(): | ||
208 | _already_connected = false | ||
209 | |||
210 | var effects = global.get_node("Effects") | ||
211 | effects.set_connection_lost(false) | ||
212 | |||
213 | client.disconnect_from_ap() | ||
214 | |||
215 | |||
216 | func get_item_id_for_door(door_id): | ||
217 | return _item_locks.get(door_id, null) | ||
218 | |||
219 | |||
220 | func _process_item(item, amount): | ||
221 | var gamedata = global.get_node("Gamedata") | ||
222 | |||
223 | var item_id = int(item["id"]) | ||
224 | var prog_id = null | ||
225 | if _inverse_item_locks.has(item_id): | ||
226 | for lock in _inverse_item_locks.get(item_id): | ||
227 | if lock[1] != amount: | ||
228 | continue | ||
229 | |||
230 | if gamedata.progressive_id_by_ap_id.has(item_id): | ||
231 | prog_id = lock[0] | ||
232 | |||
233 | if gamedata.get_door_map_name(lock[0]) != global.map: | ||
234 | continue | ||
235 | |||
236 | # TODO: fix doors opening from door groups | ||
237 | var receivers = gamedata.get_door_receivers(lock[0]) | ||
238 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
239 | if scene != null: | ||
240 | for receiver in receivers: | ||
241 | var rnode = scene.get_node_or_null(receiver) | ||
242 | if rnode != null: | ||
243 | rnode.handleTriggered() | ||
244 | |||
245 | var letter_id = gamedata.letter_id_by_ap_id.get(item_id, null) | ||
246 | if letter_id != null: | ||
247 | var letter = gamedata.objects.get_letters()[letter_id] | ||
248 | if not letter.has_level2() or not letter.get_level2(): | ||
249 | _process_key_item(letter.get_key(), amount) | ||
250 | |||
251 | if gamedata.symbol_item_ids.has(item_id): | ||
252 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
253 | if player != null: | ||
254 | player.evaluate_solvability.emit() | ||
255 | |||
256 | if item_id == gamedata.objects.get_special_ids()["A Job Well Done"]: | ||
257 | update_job_well_done_sign() | ||
258 | |||
259 | # Show a message about the item if it's new. | ||
260 | if int(item["index"]) > _last_new_item: | ||
261 | _last_new_item = int(item["index"]) | ||
262 | saveLocaldata() | ||
263 | |||
264 | var full_item_name = item["text"] | ||
265 | if prog_id != null: | ||
266 | var door = gamedata.objects.get_doors()[prog_id] | ||
267 | full_item_name = "%s (%s)" % [full_item_name, door.get_name()] | ||
268 | |||
269 | var message | ||
270 | if "sender" in item: | ||
271 | message = ( | ||
272 | "Received %s from %s" | ||
273 | % [wrapInItemColorTags(full_item_name, item["flags"]), item["sender"]] | ||
274 | ) | ||
275 | else: | ||
276 | message = "Found %s" % wrapInItemColorTags(full_item_name, item["flags"]) | ||
277 | |||
278 | if gamedata.anti_trap_ids.has(item): | ||
279 | keyboard.block_letter(gamedata.anti_trap_ids[item]) | ||
280 | |||
281 | global._print(message) | ||
282 | |||
283 | global.get_node("Messages").showMessage(message) | ||
284 | |||
285 | |||
286 | func _process_item_sent_notification(message): | ||
287 | var sentMsg = ( | ||
288 | "Sent %s to %s" | ||
289 | % [ | ||
290 | wrapInItemColorTags(message["item_name"], message["item_flags"]), | ||
291 | message["receiver_name"] | ||
292 | ] | ||
293 | ) | ||
294 | #if _hinted_locations.has(message["item"]["location"]): | ||
295 | # sentMsg += " ([color=#fafad2]Hinted![/color])" | ||
296 | global.get_node("Messages").showMessage(sentMsg) | ||
297 | |||
298 | |||
299 | func _process_hint_received(message): | ||
300 | var is_for = "" | ||
301 | if message["self"] == 0: | ||
302 | is_for = " for %s" % message["receiver_name"] | ||
303 | |||
304 | global.get_node("Messages").showMessage( | ||
305 | ( | ||
306 | "Hint: %s%s is on %s" | ||
307 | % [ | ||
308 | wrapInItemColorTags(message["item_name"], message["item_flags"]), | ||
309 | is_for, | ||
310 | message["location_name"] | ||
311 | ] | ||
312 | ) | ||
313 | ) | ||
314 | |||
315 | |||
316 | func _process_text_message(message): | ||
317 | var parts = [] | ||
318 | for message_part in message: | ||
319 | if message_part["type"] == "text": | ||
320 | parts.append(message_part["text"]) | ||
321 | elif message_part["type"] == "player": | ||
322 | if message_part["self"] == 1: | ||
323 | parts.append("[color=#ee00ee]%s[/color]" % message_part["text"]) | ||
324 | else: | ||
325 | parts.append("[color=#fafad2]%s[/color]" % message_part["text"]) | ||
326 | elif message_part["type"] == "item": | ||
327 | parts.append(wrapInItemColorTags(message_part["text"], int(message_part["flags"]))) | ||
328 | elif message_part["type"] == "location": | ||
329 | parts.append("[color=#00ff7f]%s[/color]" % message_part["text"]) | ||
330 | |||
331 | var textclient_node = global.get_node("Textclient") | ||
332 | if textclient_node != null: | ||
333 | textclient_node.parse_printjson("".join(parts)) | ||
334 | |||
335 | |||
336 | func _process_location_scout(location_id, item_name, player_name, flags, for_self): | ||
337 | _location_scouts[location_id] = { | ||
338 | "item": item_name, "player": player_name, "flags": flags, "for_self": for_self | ||
339 | } | ||
340 | |||
341 | if for_self and flags & 4 != 0: | ||
342 | # This is a trap for us, so let's not display it. | ||
343 | return | ||
344 | |||
345 | var gamedata = global.get_node("Gamedata") | ||
346 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
347 | |||
348 | var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null) | ||
349 | if letter_id != null: | ||
350 | var letter = gamedata.objects.get_letters()[letter_id] | ||
351 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
352 | if room.get_map_id() == map_id: | ||
353 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
354 | letter.get_path() | ||
355 | ) | ||
356 | if collectable != null: | ||
357 | collectable.setScoutedText(item_name) | ||
358 | |||
359 | |||
360 | func _on_accessible_locations_updated(): | ||
361 | var textclient_node = global.get_node("Textclient") | ||
362 | if textclient_node != null: | ||
363 | textclient_node.update_locations() | ||
364 | |||
365 | |||
366 | func _on_checked_locations_updated(): | ||
367 | var textclient_node = global.get_node("Textclient") | ||
368 | if textclient_node != null: | ||
369 | textclient_node.update_locations(false) | ||
370 | |||
371 | |||
372 | func _on_checked_worldports_updated(): | ||
373 | var textclient_node = global.get_node("Textclient") | ||
374 | if textclient_node != null: | ||
375 | textclient_node.update_locations() | ||
376 | textclient_node.update_worldports() | ||
377 | |||
378 | |||
379 | func _client_could_not_connect(message): | ||
380 | could_not_connect.emit(message) | ||
381 | |||
382 | if global.loaded: | ||
383 | var effects = global.get_node("Effects") | ||
384 | effects.set_connection_lost(true) | ||
385 | |||
386 | var messages = global.get_node("Messages") | ||
387 | messages.showMessage("Connection to multiworld lost.") | ||
388 | |||
389 | |||
390 | func _client_connect_status(message): | ||
391 | connect_status.emit(message) | ||
392 | |||
393 | |||
394 | func _client_connected(slot_data): | ||
395 | var effects = global.get_node("Effects") | ||
396 | effects.set_connection_lost(false) | ||
397 | |||
398 | if _already_connected: | ||
399 | var messages = global.get_node("Messages") | ||
400 | messages.showMessage("Reconnected to multiworld!") | ||
401 | return | ||
402 | |||
403 | _already_connected = true | ||
404 | |||
405 | var gamedata = global.get_node("Gamedata") | ||
406 | |||
407 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | ||
408 | _last_new_item = -1 | ||
409 | |||
410 | if FileAccess.file_exists(_localdata_file): | ||
411 | var ap_file = FileAccess.open(_localdata_file, FileAccess.READ) | ||
412 | var localdata = [] | ||
413 | if ap_file != null: | ||
414 | localdata = ap_file.get_var(true) | ||
415 | ap_file.close() | ||
416 | |||
417 | if typeof(localdata) != TYPE_ARRAY: | ||
418 | print("AP localdata file is corrupted") | ||
419 | localdata = [] | ||
420 | |||
421 | if localdata.size() > 0: | ||
422 | _last_new_item = localdata[0] | ||
423 | |||
424 | # Read slot data. | ||
425 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) | ||
426 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | ||
427 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | ||
428 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | ||
429 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
430 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
431 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | ||
432 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
433 | shuffle_worldports = bool(slot_data.get("shuffle_worldports", false)) | ||
434 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) | ||
435 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) | ||
436 | victory_condition = int(slot_data.get("victory_condition", 0)) | ||
437 | |||
438 | if slot_data.has("version"): | ||
439 | var version_msg = slot_data["version"] | ||
440 | apworld_version = [int(version_msg[0]), int(version_msg[1]), 0] | ||
441 | if version_msg.size() > 2: | ||
442 | apworld_version[2] = int(version_msg[2]) | ||
443 | |||
444 | port_pairings.clear() | ||
445 | if slot_data.has("port_pairings"): | ||
446 | var raw_pp = slot_data.get("port_pairings") | ||
447 | |||
448 | for p1 in raw_pp.keys(): | ||
449 | port_pairings[int(p1)] = int(raw_pp[p1]) | ||
450 | |||
451 | # Set up item locks. | ||
452 | _item_locks = {} | ||
453 | |||
454 | if shuffle_doors: | ||
455 | for door in gamedata.objects.get_doors(): | ||
456 | if ( | ||
457 | door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD | ||
458 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
459 | ): | ||
460 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
461 | |||
462 | for progressive in gamedata.objects.get_progressives(): | ||
463 | for i in range(0, progressive.get_doors().size()): | ||
464 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
465 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
466 | |||
467 | for door_group in gamedata.objects.get_door_groups(): | ||
468 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR: | ||
469 | if shuffle_worldports: | ||
470 | continue | ||
471 | elif door_group.get_type() != gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP: | ||
472 | continue | ||
473 | |||
474 | for door in door_group.get_doors(): | ||
475 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
476 | |||
477 | if shuffle_control_center_colors: | ||
478 | for door in gamedata.objects.get_doors(): | ||
479 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR: | ||
480 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
481 | |||
482 | for door_group in gamedata.objects.get_door_groups(): | ||
483 | if ( | ||
484 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR | ||
485 | and not shuffle_worldports | ||
486 | ): | ||
487 | for door in door_group.get_doors(): | ||
488 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
489 | |||
490 | if shuffle_gallery_paintings: | ||
491 | for door in gamedata.objects.get_doors(): | ||
492 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
493 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
494 | |||
495 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | ||
496 | for door_group in gamedata.objects.get_door_groups(): | ||
497 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | ||
498 | for door in door_group.get_doors(): | ||
499 | if not _item_locks.has(door): | ||
500 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
501 | |||
502 | # Create a reverse item locks map for processing items. | ||
503 | _inverse_item_locks = {} | ||
504 | |||
505 | for door_id in _item_locks.keys(): | ||
506 | var lock = _item_locks.get(door_id) | ||
507 | |||
508 | if not _inverse_item_locks.has(lock[0]): | ||
509 | _inverse_item_locks[lock[0]] = [] | ||
510 | |||
511 | _inverse_item_locks[lock[0]].append([door_id, lock[1]]) | ||
512 | |||
513 | if shuffle_worldports: | ||
514 | var textclient = global.get_node("Textclient") | ||
515 | textclient.setup_worldports() | ||
516 | |||
517 | ap_connected.emit() | ||
518 | |||
519 | |||
520 | func start_batching_locations(): | ||
521 | _batch_locations = true | ||
522 | |||
523 | |||
524 | func send_location(loc_id): | ||
525 | if client._checked_locations.has(loc_id): | ||
526 | return | ||
527 | |||
528 | if _batch_locations: | ||
529 | _held_locations.append(loc_id) | ||
530 | else: | ||
531 | client.sendLocation(loc_id) | ||
532 | |||
533 | |||
534 | func scout_location(loc_id): | ||
535 | if _location_scouts.has(loc_id): | ||
536 | return _location_scouts.get(loc_id) | ||
537 | |||
538 | if _batch_locations: | ||
539 | _held_location_scouts.append(loc_id) | ||
540 | else: | ||
541 | client.scoutLocation(loc_id) | ||
542 | |||
543 | return null | ||
544 | |||
545 | |||
546 | func stop_batching_locations(): | ||
547 | _batch_locations = false | ||
548 | |||
549 | if not _held_locations.is_empty(): | ||
550 | client.sendLocations(_held_locations) | ||
551 | _held_locations.clear() | ||
552 | |||
553 | if not _held_location_scouts.is_empty(): | ||
554 | client.scoutLocations(_held_location_scouts) | ||
555 | _held_location_scouts.clear() | ||
556 | |||
557 | |||
558 | func colorForItemType(flags): | ||
559 | var int_flags = int(flags) | ||
560 | if int_flags & 1: # progression | ||
561 | if int_flags & 2: # proguseful | ||
562 | return "#f0d200" | ||
563 | else: | ||
564 | return "#bc51e0" | ||
565 | elif int_flags & 2: # useful | ||
566 | return "#2b67ff" | ||
567 | elif int_flags & 4: # trap | ||
568 | return "#d63a22" | ||
569 | else: # filler | ||
570 | return "#14de9e" | ||
571 | |||
572 | |||
573 | func wrapInItemColorTags(text, flags): | ||
574 | var int_flags = int(flags) | ||
575 | if int_flags & 1 and int_flags & 2: # proguseful | ||
576 | return "[rainbow]%s[/rainbow]" % text | ||
577 | else: | ||
578 | return "[color=%s]%s[/color]" % [colorForItemType(flags), text] | ||
579 | |||
580 | |||
581 | func get_letter_behavior(key, level2): | ||
582 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | ||
583 | return kLETTER_BEHAVIOR_UNLOCKED | ||
584 | |||
585 | if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters): | ||
586 | if level2: | ||
587 | if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN: | ||
588 | return kLETTER_BEHAVIOR_VANILLA | ||
589 | else: | ||
590 | return kLETTER_BEHAVIOR_ITEM | ||
591 | else: | ||
592 | return kLETTER_BEHAVIOR_UNLOCKED | ||
593 | |||
594 | if not level2 and ["h", "i", "n", "t"].has(key): | ||
595 | # This differs from the equivalent function in the apworld. Logically it is | ||
596 | # the same as UNLOCKED since they are in the starting room, but VANILLA | ||
597 | # means the player still has to actually pick up the letters. | ||
598 | return kLETTER_BEHAVIOR_VANILLA | ||
599 | |||
600 | if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE: | ||
601 | return kLETTER_BEHAVIOR_ITEM | ||
602 | |||
603 | return kLETTER_BEHAVIOR_VANILLA | ||
604 | |||
605 | |||
606 | func setup_keys(): | ||
607 | keyboard.load_seed() | ||
608 | |||
609 | _letters_setup = true | ||
610 | |||
611 | for k in _held_letters.keys(): | ||
612 | _process_key_item(k, _held_letters[k]) | ||
613 | |||
614 | _held_letters.clear() | ||
615 | |||
616 | |||
617 | func _process_key_item(key, level): | ||
618 | if not _letters_setup: | ||
619 | _held_letters[key] = max(_held_letters.get(key, 0), level) | ||
620 | return | ||
621 | |||
622 | if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN: | ||
623 | level += 1 | ||
624 | |||
625 | keyboard.collect_remote_letter(key, level) | ||
626 | |||
627 | |||
628 | func update_job_well_done_sign(): | ||
629 | if global.map != "daedalus": | ||
630 | return | ||
631 | |||
632 | var gamedata = global.get_node("Gamedata") | ||
633 | var job_item = gamedata.objects.get_special_ids()["A Job Well Done"] | ||
634 | var jobs_done = client.getItemAmount(job_item) | ||
635 | |||
636 | var sign2 = get_tree().get_root().get_node_or_null("scene/Meshes/Miscellaneous/sign2") | ||
637 | var sign3 = get_tree().get_root().get_node_or_null("scene/Meshes/Miscellaneous/sign3") | ||
638 | |||
639 | if sign2 != null and sign3 != null: | ||
640 | if jobs_done == 0: | ||
641 | sign2.text = "what are you doing" | ||
642 | sign3.text = "?" | ||
643 | elif jobs_done == 1: | ||
644 | sign2.text = "a job well done" | ||
645 | sign3.text = "is its own reward" | ||
646 | else: | ||
647 | sign2.text = "%d jobs well done" % jobs_done | ||
648 | sign3.text = "are their own reward" | ||
649 | |||
650 | sign2.get_node("MeshInstance3D").mesh.text = sign2.text | ||
651 | sign3.get_node("MeshInstance3D").mesh.text = sign3.text | ||
diff --git a/apworld/client/messages.gd b/apworld/client/messages.gd new file mode 100644 index 0000000..ab4f071 --- /dev/null +++ b/apworld/client/messages.gd | |||
@@ -0,0 +1,74 @@ | |||
1 | extends CanvasLayer | ||
2 | |||
3 | var SCRIPT_rainbowText | ||
4 | |||
5 | var _message_queue = [] | ||
6 | var _font | ||
7 | var _container | ||
8 | var _ordered_labels = [] | ||
9 | |||
10 | |||
11 | func _ready(): | ||
12 | _container = VBoxContainer.new() | ||
13 | _container.set_name("Container") | ||
14 | _container.anchor_bottom = 1 | ||
15 | _container.offset_left = 20.0 | ||
16 | _container.offset_right = 1920.0 | ||
17 | _container.offset_top = 0.0 | ||
18 | _container.offset_bottom = -20.0 | ||
19 | _container.alignment = BoxContainer.ALIGNMENT_END | ||
20 | _container.mouse_filter = Control.MOUSE_FILTER_IGNORE | ||
21 | self.add_child(_container) | ||
22 | |||
23 | _font = load("res://assets/fonts/Lingo2.ttf") | ||
24 | |||
25 | |||
26 | func _add_message(text): | ||
27 | var new_label = RichTextLabel.new() | ||
28 | new_label.install_effect(SCRIPT_rainbowText.new()) | ||
29 | new_label.push_font(_font) | ||
30 | new_label.push_font_size(36) | ||
31 | new_label.push_outline_color(Color(0, 0, 0, 1)) | ||
32 | new_label.push_outline_size(2) | ||
33 | new_label.append_text(text) | ||
34 | new_label.fit_content = true | ||
35 | |||
36 | _container.add_child(new_label) | ||
37 | _ordered_labels.push_back(new_label) | ||
38 | |||
39 | |||
40 | func showMessage(text): | ||
41 | if _ordered_labels.size() >= 9: | ||
42 | _message_queue.append(text) | ||
43 | return | ||
44 | |||
45 | _add_message(text) | ||
46 | |||
47 | if _ordered_labels.size() > 1: | ||
48 | return | ||
49 | |||
50 | var timeout = 10.0 | ||
51 | while !_ordered_labels.is_empty(): | ||
52 | await get_tree().create_timer(timeout).timeout | ||
53 | |||
54 | if !_ordered_labels.is_empty(): | ||
55 | var to_remove = _ordered_labels.pop_front() | ||
56 | var to_tween = get_tree().create_tween().bind_node(to_remove) | ||
57 | to_tween.tween_property(to_remove, "modulate:a", 0.0, 0.5) | ||
58 | to_tween.tween_callback(to_remove.queue_free) | ||
59 | |||
60 | if !_message_queue.is_empty(): | ||
61 | var next_msg = _message_queue.pop_front() | ||
62 | _add_message(next_msg) | ||
63 | |||
64 | if timeout > 4: | ||
65 | timeout -= 3 | ||
66 | |||
67 | |||
68 | func clear(): | ||
69 | _message_queue.clear() | ||
70 | |||
71 | for message_label in _ordered_labels: | ||
72 | message_label.queue_free() | ||
73 | |||
74 | _ordered_labels.clear() | ||
diff --git a/apworld/client/minimap.gd b/apworld/client/minimap.gd new file mode 100644 index 0000000..bf70114 --- /dev/null +++ b/apworld/client/minimap.gd | |||
@@ -0,0 +1,178 @@ | |||
1 | extends CanvasLayer | ||
2 | |||
3 | var player | ||
4 | var drawer | ||
5 | var sprite | ||
6 | var label | ||
7 | |||
8 | var cell_left | ||
9 | var cell_top | ||
10 | var cell_right | ||
11 | var cell_bottom | ||
12 | var cell_width | ||
13 | var cell_height | ||
14 | var center_x_min | ||
15 | var center_x_max | ||
16 | var center_y_min | ||
17 | var center_y_max | ||
18 | |||
19 | |||
20 | func _ready(): | ||
21 | player = get_tree().get_root().get_node("scene/player") | ||
22 | |||
23 | var svc = PanelContainer.new() | ||
24 | svc.anchor_left = 1.0 | ||
25 | svc.anchor_top = 1.0 | ||
26 | svc.anchor_right = 1.0 | ||
27 | svc.anchor_bottom = 1.0 | ||
28 | svc.offset_left = -320.0 | ||
29 | svc.offset_top = -320.0 | ||
30 | svc.offset_right = -64.0 | ||
31 | svc.offset_bottom = -64.0 | ||
32 | svc.clip_contents = true | ||
33 | add_child(svc) | ||
34 | |||
35 | var background_color = Color.WHITE | ||
36 | |||
37 | var world_env = get_tree().get_root().get_node("scene/WorldEnvironment") | ||
38 | if world_env != null and world_env.environment != null: | ||
39 | if world_env.environment.background_mode == Environment.BG_COLOR: | ||
40 | background_color = world_env.environment.background_color | ||
41 | elif ( | ||
42 | world_env.environment.background_mode == Environment.BG_SKY | ||
43 | and world_env.environment.sky != null | ||
44 | and world_env.environment.sky.sky_material != null | ||
45 | ): | ||
46 | var sky = world_env.environment.sky.sky_material | ||
47 | if sky is PhysicalSkyMaterial: | ||
48 | background_color = sky.ground_color | ||
49 | elif sky is ProceduralSkyMaterial: | ||
50 | background_color = sky.sky_top_color | ||
51 | |||
52 | var stylebox = StyleBoxFlat.new() | ||
53 | stylebox.bg_color = Color(background_color, 0.6) | ||
54 | svc.add_theme_stylebox_override("panel", stylebox) | ||
55 | |||
56 | drawer = Node2D.new() | ||
57 | svc.add_child(drawer) | ||
58 | |||
59 | var gridmap = get_tree().get_root().get_node("scene/GridMap") | ||
60 | if gridmap == null: | ||
61 | visible = false | ||
62 | return | ||
63 | |||
64 | cell_left = 0 | ||
65 | cell_top = 0 | ||
66 | cell_right = 0 | ||
67 | cell_bottom = 0 | ||
68 | |||
69 | for pos in gridmap.get_used_cells(): | ||
70 | if pos.x < cell_left: | ||
71 | cell_left = pos.x | ||
72 | if pos.x > cell_right: | ||
73 | cell_right = pos.x | ||
74 | if pos.z < cell_top: | ||
75 | cell_top = pos.z | ||
76 | if pos.z > cell_bottom: | ||
77 | cell_bottom = pos.z | ||
78 | |||
79 | cell_width = cell_right - cell_left + 1 | ||
80 | cell_height = cell_bottom - cell_top + 1 | ||
81 | |||
82 | var rendered = _renderMap(gridmap) | ||
83 | |||
84 | var image_texture = ImageTexture.create_from_image(rendered) | ||
85 | sprite = Sprite2D.new() | ||
86 | sprite.texture = image_texture | ||
87 | sprite.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
88 | sprite.scale = Vector2(2, 2) | ||
89 | sprite.centered = false | ||
90 | drawer.add_child(sprite) | ||
91 | |||
92 | label = Label.new() | ||
93 | label.theme = preload("res://assets/themes/baseUI.tres") | ||
94 | label.add_theme_font_size_override("font_size", 32) | ||
95 | label.text = "@" | ||
96 | drawer.add_child(label) | ||
97 | |||
98 | #var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
99 | #var global_tl = gridmap.to_global(local_tl) | ||
100 | #var local_br = gridmap.map_to_local(Vector3i(cell_right, 0, cell_bottom)) | ||
101 | #var global_br = gridmap.to_global(local_br) | ||
102 | |||
103 | center_x_min = 0 | ||
104 | center_x_max = cell_width - 128 | ||
105 | center_y_min = 0 | ||
106 | center_y_max = cell_height - 128 | ||
107 | |||
108 | if center_x_max < center_x_min: | ||
109 | center_x_min = (center_x_min + center_x_max) / 2 | ||
110 | center_x_max = center_x_min | ||
111 | |||
112 | if center_y_max < center_y_min: | ||
113 | center_y_min = (center_y_min + center_y_max) / 2 | ||
114 | center_y_max = center_y_min | ||
115 | |||
116 | |||
117 | func _process(_delta): | ||
118 | if visible == false: | ||
119 | return | ||
120 | |||
121 | drawer.position.x = clamp(player.position.x - cell_left - 64, center_x_min, center_x_max) * -2 | ||
122 | drawer.position.y = clamp(player.position.z - cell_top - 64, center_y_min, center_y_max) * -2 | ||
123 | |||
124 | label.position.x = (player.position.x - cell_left) * 2 - 16 | ||
125 | label.position.y = (player.position.z - cell_top) * 2 - 16 | ||
126 | |||
127 | |||
128 | func _renderMap(gridmap): | ||
129 | var ap = global.get_node("Archipelago") | ||
130 | var heights = {} | ||
131 | |||
132 | var rendered = Image.create_empty(cell_width, cell_height, false, Image.FORMAT_RGBA8) | ||
133 | rendered.fill(Color.TRANSPARENT) | ||
134 | |||
135 | var meshes_node = get_tree().get_root().get_node("scene/Meshes") | ||
136 | if meshes_node != null: | ||
137 | _renderMeshNode(ap, gridmap, meshes_node, rendered) | ||
138 | |||
139 | for pos in gridmap.get_used_cells(): | ||
140 | var in_plane = Vector2i(pos.x, pos.z) | ||
141 | |||
142 | if in_plane in heights and heights[in_plane] > pos.y: | ||
143 | continue | ||
144 | |||
145 | heights[in_plane] = pos.y | ||
146 | |||
147 | var cell_item = gridmap.get_cell_item(pos) | ||
148 | var mesh = gridmap.mesh_library.get_item_mesh(cell_item) | ||
149 | var material = mesh.surface_get_material(0) | ||
150 | var color = ap.color_by_material_path.get(material.resource_path, Color.TRANSPARENT) | ||
151 | |||
152 | rendered.set_pixel(pos.x - cell_left, pos.z - cell_top, color) | ||
153 | |||
154 | return rendered | ||
155 | |||
156 | |||
157 | func _renderMeshNode(ap, gridmap, mesh, rendered): | ||
158 | if mesh is MeshInstance3D: | ||
159 | var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
160 | var global_tl = gridmap.to_global(local_tl) | ||
161 | var mesh_material = mesh.get_surface_override_material(0) | ||
162 | if mesh_material != null: | ||
163 | var mesh_color = ap.color_by_material_path.get( | ||
164 | mesh_material.resource_path, Color.TRANSPARENT | ||
165 | ) | ||
166 | |||
167 | for y in range( | ||
168 | max(mesh.position.z - mesh.scale.z / 2 - global_tl.z, 0), | ||
169 | min(mesh.position.z + mesh.scale.z / 2 - global_tl.z, cell_height) | ||
170 | ): | ||
171 | for x in range( | ||
172 | max(mesh.position.x - mesh.scale.x / 2 - global_tl.x, 0), | ||
173 | min(mesh.position.x + mesh.scale.x / 2 - global_tl.x, cell_width) | ||
174 | ): | ||
175 | rendered.set_pixel(x, y, mesh_color) | ||
176 | |||
177 | for child in mesh.get_children(): | ||
178 | _renderMeshNode(ap, gridmap, child, rendered) | ||
diff --git a/apworld/client/painting.gd b/apworld/client/painting.gd new file mode 100644 index 0000000..276d4eb --- /dev/null +++ b/apworld/client/painting.gd | |||
@@ -0,0 +1,38 @@ | |||
1 | extends "res://scripts/nodes/painting.gd" | ||
2 | |||
3 | var item_id | ||
4 | var item_amount | ||
5 | |||
6 | |||
7 | func _ready(): | ||
8 | var node_path = String( | ||
9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
10 | ) | ||
11 | |||
12 | var gamedata = global.get_node("Gamedata") | ||
13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
14 | if door_id != null: | ||
15 | var ap = global.get_node("Archipelago") | ||
16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
17 | |||
18 | if item_lock != null: | ||
19 | item_id = item_lock[0] | ||
20 | item_amount = item_lock[1] | ||
21 | |||
22 | self.senders = [] | ||
23 | self.senderGroup = [] | ||
24 | self.nested = false | ||
25 | self.complete_at = 0 | ||
26 | self.max_length = 0 | ||
27 | self.excludeSenders = [] | ||
28 | |||
29 | call_deferred("_readier") | ||
30 | |||
31 | super._ready() | ||
32 | |||
33 | |||
34 | func _readier(): | ||
35 | var ap = global.get_node("Archipelago") | ||
36 | |||
37 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
38 | handleTriggered() | ||
diff --git a/apworld/client/panel.gd b/apworld/client/panel.gd new file mode 100644 index 0000000..2cef28e --- /dev/null +++ b/apworld/client/panel.gd | |||
@@ -0,0 +1,101 @@ | |||
1 | extends "res://scripts/nodes/panel.gd" | ||
2 | |||
3 | var panel_logic = null | ||
4 | var symbol_solvable = true | ||
5 | |||
6 | var black = load("res://assets/materials/black.material") | ||
7 | |||
8 | |||
9 | func _ready(): | ||
10 | super._ready() | ||
11 | |||
12 | var node_path = String( | ||
13 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
14 | ) | ||
15 | |||
16 | var gamedata = global.get_node("Gamedata") | ||
17 | var panel_id = gamedata.get_panel_for_map_node_path(global.map, node_path) | ||
18 | if panel_id != null: | ||
19 | var ap = global.get_node("Archipelago") | ||
20 | if ap.shuffle_symbols: | ||
21 | if global.map == "the_entry" and node_path == "Panels/Entry/front_1": | ||
22 | clue = "i" | ||
23 | symbol = "" | ||
24 | |||
25 | setField("clue", clue) | ||
26 | setField("symbol", symbol) | ||
27 | |||
28 | panel_logic = gamedata.objects.get_panels()[panel_id] | ||
29 | checkSymbolSolvable() | ||
30 | |||
31 | if not symbol_solvable: | ||
32 | get_tree().get_root().get_node("scene/player").evaluate_solvability.connect( | ||
33 | evaluateSolvability | ||
34 | ) | ||
35 | |||
36 | |||
37 | func checkSymbolSolvable(): | ||
38 | var old_solvable = symbol_solvable | ||
39 | symbol_solvable = true | ||
40 | |||
41 | if panel_logic == null: | ||
42 | # There's no logic for this panel. | ||
43 | return | ||
44 | |||
45 | var ap = global.get_node("Archipelago") | ||
46 | if not ap.shuffle_symbols: | ||
47 | # Symbols aren't item-locked. | ||
48 | return | ||
49 | |||
50 | var gamedata = global.get_node("Gamedata") | ||
51 | for symbol in panel_logic.get_symbols(): | ||
52 | var item_name = gamedata.kSYMBOL_ITEMS.get(symbol) | ||
53 | var item_id = gamedata.objects.get_special_ids()[item_name] | ||
54 | if ap.client.getItemAmount(item_id) < 1: | ||
55 | symbol_solvable = false | ||
56 | break | ||
57 | |||
58 | if symbol_solvable != old_solvable: | ||
59 | if symbol_solvable: | ||
60 | setField("clue", clue) | ||
61 | setField("symbol", symbol) | ||
62 | setField("answer", answer) | ||
63 | else: | ||
64 | quad_mesh.surface_set_material(0, black) | ||
65 | get_node("Hinge/clue").text = "missing" | ||
66 | get_node("Hinge/answer").text = "symbols" | ||
67 | |||
68 | |||
69 | func checkSolvable(key): | ||
70 | checkSymbolSolvable() | ||
71 | if not symbol_solvable: | ||
72 | return false | ||
73 | |||
74 | return super.checkSolvable(key) | ||
75 | |||
76 | |||
77 | func evaluateSolvability(): | ||
78 | checkSolvable("") | ||
79 | |||
80 | |||
81 | func passedInput(key, skip_focus_check = false): | ||
82 | if not symbol_solvable: | ||
83 | return | ||
84 | |||
85 | super.passedInput(key, skip_focus_check) | ||
86 | |||
87 | |||
88 | func focus(): | ||
89 | if not symbol_solvable: | ||
90 | has_focus = false | ||
91 | return | ||
92 | |||
93 | super.focus() | ||
94 | |||
95 | |||
96 | func unfocus(): | ||
97 | if not symbol_solvable: | ||
98 | has_focus = false | ||
99 | return | ||
100 | |||
101 | super.unfocus() | ||
diff --git a/apworld/client/pauseMenu.gd b/apworld/client/pauseMenu.gd new file mode 100644 index 0000000..72b45e8 --- /dev/null +++ b/apworld/client/pauseMenu.gd | |||
@@ -0,0 +1,91 @@ | |||
1 | extends "res://scripts/ui/pauseMenu.gd" | ||
2 | |||
3 | var compass_button | ||
4 | var locations_button | ||
5 | var minimap_button | ||
6 | |||
7 | |||
8 | func _ready(): | ||
9 | var ap_panel = Panel.new() | ||
10 | ap_panel.name = "Archipelago" | ||
11 | get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel) | ||
12 | |||
13 | var ap = global.get_node("Archipelago") | ||
14 | |||
15 | compass_button = CheckBox.new() | ||
16 | compass_button.text = "show compass" | ||
17 | compass_button.button_pressed = ap.show_compass | ||
18 | compass_button.position = Vector2(65, 100) | ||
19 | compass_button.theme = preload("res://assets/themes/baseUI.tres") | ||
20 | compass_button.add_theme_font_size_override("font_size", 60) | ||
21 | compass_button.pressed.connect(_toggle_compass) | ||
22 | ap_panel.add_child(compass_button) | ||
23 | |||
24 | locations_button = CheckBox.new() | ||
25 | locations_button.text = "show locations overlay" | ||
26 | locations_button.button_pressed = ap.show_locations | ||
27 | locations_button.position = Vector2(65, 200) | ||
28 | locations_button.theme = preload("res://assets/themes/baseUI.tres") | ||
29 | locations_button.add_theme_font_size_override("font_size", 60) | ||
30 | locations_button.pressed.connect(_toggle_locations) | ||
31 | ap_panel.add_child(locations_button) | ||
32 | |||
33 | minimap_button = CheckBox.new() | ||
34 | minimap_button.text = "show minimap" | ||
35 | minimap_button.button_pressed = ap.show_minimap | ||
36 | minimap_button.position = Vector2(65, 300) | ||
37 | minimap_button.theme = preload("res://assets/themes/baseUI.tres") | ||
38 | minimap_button.add_theme_font_size_override("font_size", 60) | ||
39 | minimap_button.pressed.connect(_toggle_minimap) | ||
40 | ap_panel.add_child(minimap_button) | ||
41 | |||
42 | super._ready() | ||
43 | |||
44 | |||
45 | func _pause_game(): | ||
46 | global.get_node("Textclient").dismiss() | ||
47 | super._pause_game() | ||
48 | |||
49 | |||
50 | func _main_menu(): | ||
51 | global.loaded = false | ||
52 | global.get_node("Archipelago").disconnect_from_ap() | ||
53 | global.get_node("Messages").clear() | ||
54 | global.get_node("Compass").visible = false | ||
55 | global.get_node("Textclient").reset() | ||
56 | |||
57 | autosplitter.reset() | ||
58 | _unpause_game() | ||
59 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
60 | musicPlayer.stop() | ||
61 | |||
62 | var runtime = global.get_node("Runtime") | ||
63 | runtime.load_script_as_scene.call_deferred("settings_screen.gd", "settings_screen") | ||
64 | |||
65 | |||
66 | func _toggle_compass(): | ||
67 | var ap = global.get_node("Archipelago") | ||
68 | ap.show_compass = compass_button.button_pressed | ||
69 | ap.saveSettings() | ||
70 | |||
71 | var compass = global.get_node("Compass") | ||
72 | compass.visible = compass_button.button_pressed | ||
73 | |||
74 | |||
75 | func _toggle_locations(): | ||
76 | var ap = global.get_node("Archipelago") | ||
77 | ap.show_locations = locations_button.button_pressed | ||
78 | ap.saveSettings() | ||
79 | |||
80 | var textclient = global.get_node("Textclient") | ||
81 | textclient.update_locations_visibility() | ||
82 | |||
83 | |||
84 | func _toggle_minimap(): | ||
85 | var ap = global.get_node("Archipelago") | ||
86 | ap.show_minimap = minimap_button.button_pressed | ||
87 | ap.saveSettings() | ||
88 | |||
89 | var minimap = get_tree().get_root().get_node("scene/Minimap") | ||
90 | if minimap != null: | ||
91 | minimap.visible = ap.show_minimap | ||
diff --git a/apworld/client/player.gd b/apworld/client/player.gd new file mode 100644 index 0000000..b73f61e --- /dev/null +++ b/apworld/client/player.gd | |||
@@ -0,0 +1,349 @@ | |||
1 | extends "res://scripts/nodes/player.gd" | ||
2 | |||
3 | signal evaluate_solvability | ||
4 | |||
5 | var compass | ||
6 | |||
7 | |||
8 | func _ready(): | ||
9 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
10 | |||
11 | var pause_menu = get_node("pause_menu") | ||
12 | pause_menu.layer = 3 | ||
13 | |||
14 | var ap = global.get_node("Archipelago") | ||
15 | var gamedata = global.get_node("Gamedata") | ||
16 | |||
17 | compass = global.get_node("Compass") | ||
18 | compass.visible = ap.show_compass | ||
19 | |||
20 | ap.start_batching_locations() | ||
21 | |||
22 | # Set up door locations. | ||
23 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
24 | for door in gamedata.objects.get_doors(): | ||
25 | if door.get_map_id() != map_id: | ||
26 | continue | ||
27 | |||
28 | if not door.has_ap_id(): | ||
29 | continue | ||
30 | |||
31 | if ( | ||
32 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
33 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
34 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
35 | ): | ||
36 | continue | ||
37 | |||
38 | var locationListener = ap.SCRIPT_locationListener.new() | ||
39 | locationListener.location_id = door.get_ap_id() | ||
40 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
41 | |||
42 | for panel_ref in door.get_panels(): | ||
43 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
44 | var panel_path = panel_data.get_path() | ||
45 | |||
46 | if panel_ref.has_answer(): | ||
47 | for proxy in panel_data.get_proxies(): | ||
48 | if proxy.get_answer() == panel_ref.get_answer(): | ||
49 | panel_path = proxy.get_path() | ||
50 | break | ||
51 | |||
52 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
53 | |||
54 | for keyholder_ref in door.get_keyholders(): | ||
55 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
56 | |||
57 | var khl = khl_script.new() | ||
58 | khl.name = ( | ||
59 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
60 | ) | ||
61 | khl.answer = keyholder_ref.get_key() | ||
62 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
63 | get_parent().add_child.call_deferred(khl) | ||
64 | |||
65 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
66 | |||
67 | for sender in door.get_senders(): | ||
68 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
69 | |||
70 | if door.has_complete_at(): | ||
71 | locationListener.complete_at = door.get_complete_at() | ||
72 | |||
73 | get_parent().add_child.call_deferred(locationListener) | ||
74 | |||
75 | # Set up letter locations. | ||
76 | for letter in gamedata.objects.get_letters(): | ||
77 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
78 | if room.get_map_id() != map_id: | ||
79 | continue | ||
80 | |||
81 | var locationListener = ap.SCRIPT_locationListener.new() | ||
82 | locationListener.location_id = letter.get_ap_id() | ||
83 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
84 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
85 | |||
86 | get_parent().add_child.call_deferred(locationListener) | ||
87 | |||
88 | if ( | ||
89 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
90 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
91 | ): | ||
92 | var scout = ap.scout_location(letter.get_ap_id()) | ||
93 | if scout != null and not (scout["for_self"] and scout["flags"] & 4 != 0): | ||
94 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
95 | letter.get_path() | ||
96 | ) | ||
97 | if collectable != null: | ||
98 | collectable.setScoutedText.call_deferred(scout["item"]) | ||
99 | |||
100 | # Set up mastery locations. | ||
101 | for mastery in gamedata.objects.get_masteries(): | ||
102 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
103 | if room.get_map_id() != map_id: | ||
104 | continue | ||
105 | |||
106 | var locationListener = ap.SCRIPT_locationListener.new() | ||
107 | locationListener.location_id = mastery.get_ap_id() | ||
108 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
109 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
110 | |||
111 | get_parent().add_child.call_deferred(locationListener) | ||
112 | |||
113 | # Set up ending locations. | ||
114 | for ending in gamedata.objects.get_endings(): | ||
115 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
116 | if room.get_map_id() != map_id: | ||
117 | continue | ||
118 | |||
119 | var locationListener = ap.SCRIPT_locationListener.new() | ||
120 | locationListener.location_id = ending.get_ap_id() | ||
121 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
122 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
123 | |||
124 | get_parent().add_child.call_deferred(locationListener) | ||
125 | |||
126 | if ap.kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
127 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
128 | victoryListener.name = "victoryListener" | ||
129 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
130 | |||
131 | get_parent().add_child.call_deferred(victoryListener) | ||
132 | |||
133 | # Set up keyholder locations, in keyholder sanity. | ||
134 | if ap.keyholder_sanity: | ||
135 | for keyholder in gamedata.objects.get_keyholders(): | ||
136 | if not keyholder.has_key(): | ||
137 | continue | ||
138 | |||
139 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
140 | if room.get_map_id() != map_id: | ||
141 | continue | ||
142 | |||
143 | var locationListener = ap.SCRIPT_locationListener.new() | ||
144 | locationListener.location_id = keyholder.get_ap_id() | ||
145 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
146 | |||
147 | var khl = khl_script.new() | ||
148 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
149 | khl.answer = keyholder.get_key() | ||
150 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
151 | get_parent().add_child.call_deferred(khl) | ||
152 | |||
153 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
154 | |||
155 | get_parent().add_child.call_deferred(locationListener) | ||
156 | |||
157 | # Block off roof access in Daedalus. | ||
158 | if global.map == "daedalus" and not ap.daedalus_roof_access: | ||
159 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | ||
160 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | ||
161 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
162 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
163 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
164 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
165 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
166 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
167 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
168 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
169 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
170 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
171 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
172 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
173 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
174 | |||
175 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
176 | var warp_exit = warp_exit_prefab.instantiate() | ||
177 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
178 | warp_exit.position = Vector3(58, 10, 0) | ||
179 | warp_exit.rotation_degrees.y = 90 | ||
180 | get_parent().add_child.call_deferred(warp_exit) | ||
181 | |||
182 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
183 | var warp_enter = warp_enter_prefab.instantiate() | ||
184 | warp_enter.target = warp_exit | ||
185 | warp_enter.position = Vector3(76.5, 30, 1) | ||
186 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
187 | warp_enter.rotation_degrees.y = 90 | ||
188 | get_parent().add_child.call_deferred(warp_enter) | ||
189 | |||
190 | if global.map == "the_entry": | ||
191 | # Remove door behind X1. | ||
192 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
193 | door_node.handleTriggered() | ||
194 | |||
195 | # Display win condition. | ||
196 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
197 | var sign1 = sign_prefab.instantiate() | ||
198 | sign1.position = Vector3(-7, 5, -15.01) | ||
199 | sign1.text = "victory" | ||
200 | get_parent().add_child.call_deferred(sign1) | ||
201 | |||
202 | var sign2 = sign_prefab.instantiate() | ||
203 | sign2.position = Vector3(-7, 4, -15.01) | ||
204 | sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
205 | |||
206 | var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
207 | if sign2_color == "white": | ||
208 | sign2_color = "silver" | ||
209 | |||
210 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
211 | get_parent().add_child.call_deferred(sign2) | ||
212 | |||
213 | # Add the strict purple ending validation. | ||
214 | if global.map == "the_sun_temple" and ap.strict_purple_ending: | ||
215 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
216 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
217 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
218 | |||
219 | var previous_panel = null | ||
220 | var next_y = -100 | ||
221 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
222 | for word in words: | ||
223 | var panel = panel_prefab.instantiate() | ||
224 | panel.position = Vector3(0, next_y, 0) | ||
225 | next_y -= 10 | ||
226 | panel.clue = word | ||
227 | panel.symbol = "" | ||
228 | panel.answer = word | ||
229 | panel.name = "EndCheck_%s" % word | ||
230 | |||
231 | var tpl = tpl_prefab.instantiate() | ||
232 | tpl.teleport_point = Vector3(0, 1, 0) | ||
233 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
234 | tpl.target_path = panel | ||
235 | tpl.name = "Teleport" | ||
236 | |||
237 | if previous_panel == null: | ||
238 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
239 | else: | ||
240 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
241 | |||
242 | var reversing = reverse_prefab.instantiate() | ||
243 | reversing.senders.append(NodePath("..")) | ||
244 | reversing.name = "Reversing" | ||
245 | tpl.senders.append(NodePath("../Reversing")) | ||
246 | |||
247 | panel.add_child.call_deferred(tpl) | ||
248 | panel.add_child.call_deferred(reversing) | ||
249 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
250 | |||
251 | previous_panel = panel | ||
252 | |||
253 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
254 | # here for some reason so we actually set them in the door ready function. | ||
255 | var endplat = get_node("/root/scene/Components/Doors/EndPlatform") | ||
256 | var endplat2 = endplat.duplicate() | ||
257 | endplat2.name = "spe_EndPlatform" | ||
258 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
259 | endplat.queue_free() | ||
260 | |||
261 | var entry2 = get_node("/root/scene/Components/Doors/entry_2") | ||
262 | var entry22 = entry2.duplicate() | ||
263 | entry22.name = "spe_entry_2" | ||
264 | entry2.get_parent().add_child.call_deferred(entry22) | ||
265 | entry2.queue_free() | ||
266 | |||
267 | # Add the strict cyan ending validation. | ||
268 | if global.map == "the_parthenon" and ap.strict_cyan_ending: | ||
269 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
270 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
271 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
272 | |||
273 | var previous_panel = null | ||
274 | var next_y = -100 | ||
275 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
276 | for word in words: | ||
277 | var panel = panel_prefab.instantiate() | ||
278 | panel.position = Vector3(0, next_y, 0) | ||
279 | next_y -= 10 | ||
280 | panel.clue = word | ||
281 | panel.symbol = "." | ||
282 | panel.answer = "%s%s" % [word, word] | ||
283 | panel.name = "EndCheck_%s" % word | ||
284 | |||
285 | var tpl = tpl_prefab.instantiate() | ||
286 | tpl.teleport_point = Vector3(0, 1, -11) | ||
287 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
288 | tpl.target_path = panel | ||
289 | tpl.name = "Teleport" | ||
290 | |||
291 | if previous_panel == null: | ||
292 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
293 | else: | ||
294 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
295 | |||
296 | var reversing = reverse_prefab.instantiate() | ||
297 | reversing.senders.append(NodePath("..")) | ||
298 | reversing.name = "Reversing" | ||
299 | tpl.senders.append(NodePath("../Reversing")) | ||
300 | |||
301 | panel.add_child.call_deferred(tpl) | ||
302 | panel.add_child.call_deferred(reversing) | ||
303 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
304 | |||
305 | previous_panel = panel | ||
306 | |||
307 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
308 | # senders here for some reason so we actually set them in the door ready | ||
309 | # function. | ||
310 | var entry1 = get_node("/root/scene/Components/Doors/entry_1") | ||
311 | var entry12 = entry1.duplicate() | ||
312 | entry12.name = "spe_entry_1" | ||
313 | entry1.get_parent().add_child.call_deferred(entry12) | ||
314 | entry1.queue_free() | ||
315 | |||
316 | ap.update_job_well_done_sign() | ||
317 | |||
318 | var minimap = ap.SCRIPT_minimap.new() | ||
319 | minimap.name = "Minimap" | ||
320 | minimap.visible = ap.show_minimap | ||
321 | get_parent().add_child.call_deferred(minimap) | ||
322 | |||
323 | super._ready() | ||
324 | |||
325 | await get_tree().process_frame | ||
326 | await get_tree().process_frame | ||
327 | |||
328 | ap.stop_batching_locations() | ||
329 | |||
330 | |||
331 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
332 | var prefab = preload("res://objects/nodes/block.tscn") | ||
333 | var newwall = prefab.instantiate() | ||
334 | newwall.position.x = x | ||
335 | newwall.position.y = y | ||
336 | newwall.position.z = z | ||
337 | newwall.scale.x = sz | ||
338 | newwall.scale.y = sy | ||
339 | newwall.scale.z = sx | ||
340 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
341 | newwall.visibility_range_end = 3 | ||
342 | newwall.visibility_range_end_margin = 1 | ||
343 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
344 | newwall.skeleton = ".." | ||
345 | get_parent().add_child.call_deferred(newwall) | ||
346 | |||
347 | |||
348 | func _process(_dt): | ||
349 | compass.update_rotation(global_rotation.y) | ||
diff --git a/apworld/client/rainbowText.gd b/apworld/client/rainbowText.gd new file mode 100644 index 0000000..9a4c1d0 --- /dev/null +++ b/apworld/client/rainbowText.gd | |||
@@ -0,0 +1,10 @@ | |||
1 | extends RichTextEffect | ||
2 | |||
3 | var bbcode = "rainbow" | ||
4 | |||
5 | |||
6 | func _process_custom_fx(char_fx: CharFXTransform): | ||
7 | char_fx.color = Color.from_hsv( | ||
8 | char_fx.elapsed_time - floor(char_fx.elapsed_time), 1.0, 1.0, 1.0 | ||
9 | ) | ||
10 | return true | ||
diff --git a/apworld/client/run_from_apworld.tscn b/apworld/client/run_from_apworld.tscn new file mode 100644 index 0000000..11373e0 --- /dev/null +++ b/apworld/client/run_from_apworld.tscn | |||
@@ -0,0 +1,30 @@ | |||
1 | [gd_scene load_steps=11 format=2] | ||
2 | |||
3 | [sub_resource id=2 type="GDScript"] | ||
4 | script/source = "extends Node2D | ||
5 | |||
6 | |||
7 | func _ready(): | ||
8 | var args = OS.get_cmdline_user_args() | ||
9 | var apworld_path = args[0] | ||
10 | |||
11 | var zip_reader = ZIPReader.new() | ||
12 | zip_reader.open(apworld_path) | ||
13 | |||
14 | var runtime_script = GDScript.new() | ||
15 | runtime_script.source_code = zip_reader.read_file(\"lingo2/client/apworld_runtime.gd\").get_string_from_utf8() | ||
16 | runtime_script.reload() | ||
17 | |||
18 | zip_reader.close() | ||
19 | |||
20 | var runtime = runtime_script.new(apworld_path) | ||
21 | runtime.name = \"Runtime\" | ||
22 | |||
23 | global.add_child(runtime) | ||
24 | |||
25 | runtime.load_script_as_scene.call_deferred(\"settings_screen.gd\", \"settings_screen\") | ||
26 | |||
27 | " | ||
28 | |||
29 | [node name="loader" type="Node2D"] | ||
30 | script = SubResource( 2 ) | ||
diff --git a/apworld/client/run_from_source.tscn b/apworld/client/run_from_source.tscn new file mode 100644 index 0000000..59a914d --- /dev/null +++ b/apworld/client/run_from_source.tscn | |||
@@ -0,0 +1,22 @@ | |||
1 | [gd_scene load_steps=11 format=2] | ||
2 | |||
3 | [sub_resource id=2 type="GDScript"] | ||
4 | script/source = "extends Node2D | ||
5 | |||
6 | |||
7 | func _ready(): | ||
8 | var args = OS.get_cmdline_user_args() | ||
9 | var source_path = args[0] | ||
10 | |||
11 | var runtime_script = ResourceLoader.load(\"%s/source_runtime.gd\" % source_path) | ||
12 | var runtime = runtime_script.new(source_path) | ||
13 | runtime.name = \"Runtime\" | ||
14 | |||
15 | global.add_child(runtime) | ||
16 | |||
17 | runtime.load_script_as_scene.call_deferred(\"settings_screen.gd\", \"settings_screen\") | ||
18 | |||
19 | " | ||
20 | |||
21 | [node name="loader" type="Node2D"] | ||
22 | script = SubResource( 2 ) | ||
diff --git a/apworld/client/saver.gd b/apworld/client/saver.gd new file mode 100644 index 0000000..44bc179 --- /dev/null +++ b/apworld/client/saver.gd | |||
@@ -0,0 +1,23 @@ | |||
1 | extends "res://scripts/nodes/saver.gd" | ||
2 | |||
3 | |||
4 | func levelLoaded(): | ||
5 | if type == "keyholders": | ||
6 | var ap = global.get_node("Archipelago") | ||
7 | ap.keyboard.load_keyholders.call_deferred(global.map) | ||
8 | else: | ||
9 | reload.call_deferred() | ||
10 | |||
11 | |||
12 | func reload(): | ||
13 | # Just rewriting this whole thing so I can remove Chris's safeguard. | ||
14 | var file = FileAccess.open(path + type + ".save", FileAccess.READ) | ||
15 | if file: | ||
16 | var data = file.get_var(true) | ||
17 | file.close() | ||
18 | for datum in data: | ||
19 | var saveable = get_node_or_null(datum[0]) | ||
20 | if saveable != null: | ||
21 | saveable.is_complete = datum[1] | ||
22 | if saveable.is_complete: | ||
23 | saveable.loadData(saveable.is_complete) | ||
diff --git a/apworld/client/settings_screen.gd b/apworld/client/settings_screen.gd new file mode 100644 index 0000000..89e8b68 --- /dev/null +++ b/apworld/client/settings_screen.gd | |||
@@ -0,0 +1,149 @@ | |||
1 | extends Node | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | var theme = preload("res://assets/themes/baseUI.tres") | ||
6 | |||
7 | var simple_style_box = StyleBoxFlat.new() | ||
8 | simple_style_box.bg_color = Color(0, 0, 0, 0) | ||
9 | |||
10 | var panel = Panel.new() | ||
11 | panel.name = "Panel" | ||
12 | panel.offset_right = 1920.0 | ||
13 | panel.offset_bottom = 1080.0 | ||
14 | add_child(panel) | ||
15 | |||
16 | var title = Label.new() | ||
17 | title.name = "title" | ||
18 | title.offset_left = 0.0 | ||
19 | title.offset_top = 75.0 | ||
20 | title.offset_right = 1920.0 | ||
21 | title.offset_bottom = 225.0 | ||
22 | title.text = "ARCHIPELAGO" | ||
23 | title.vertical_alignment = VERTICAL_ALIGNMENT_CENTER | ||
24 | title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER | ||
25 | title.theme = theme | ||
26 | panel.add_child(title) | ||
27 | |||
28 | var connect_button = Button.new() | ||
29 | connect_button.name = "connect_button" | ||
30 | connect_button.offset_left = 255.0 | ||
31 | connect_button.offset_top = 875.0 | ||
32 | connect_button.offset_right = 891.0 | ||
33 | connect_button.offset_bottom = 1025.0 | ||
34 | connect_button.add_theme_color_override("font_color_hover", Color(1, 0.501961, 0, 1)) | ||
35 | connect_button.text = "CONNECT" | ||
36 | connect_button.theme = theme | ||
37 | panel.add_child(connect_button) | ||
38 | |||
39 | var quit_button = Button.new() | ||
40 | quit_button.name = "quit_button" | ||
41 | quit_button.offset_left = 1102.0 | ||
42 | quit_button.offset_top = 875.0 | ||
43 | quit_button.offset_right = 1738.0 | ||
44 | quit_button.offset_bottom = 1025.0 | ||
45 | quit_button.add_theme_color_override("font_color_hover", Color(1, 0, 0, 1)) | ||
46 | quit_button.text = "QUIT" | ||
47 | quit_button.theme = theme | ||
48 | panel.add_child(quit_button) | ||
49 | |||
50 | var credit2 = Label.new() | ||
51 | credit2.name = "credit2" | ||
52 | credit2.offset_left = -105.0 | ||
53 | credit2.offset_top = 346.0 | ||
54 | credit2.offset_right = 485.0 | ||
55 | credit2.offset_bottom = 410.0 | ||
56 | credit2.add_theme_stylebox_override("normal", simple_style_box) | ||
57 | credit2.text = "SERVER" | ||
58 | credit2.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT | ||
59 | credit2.theme = theme | ||
60 | panel.add_child(credit2) | ||
61 | |||
62 | var credit3 = Label.new() | ||
63 | credit3.name = "credit3" | ||
64 | credit3.offset_left = -105.0 | ||
65 | credit3.offset_top = 519.0 | ||
66 | credit3.offset_right = 485.0 | ||
67 | credit3.offset_bottom = 583.0 | ||
68 | credit3.add_theme_stylebox_override("normal", simple_style_box) | ||
69 | credit3.text = "PLAYER" | ||
70 | credit3.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT | ||
71 | credit3.theme = theme | ||
72 | panel.add_child(credit3) | ||
73 | |||
74 | var credit4 = Label.new() | ||
75 | credit4.name = "credit4" | ||
76 | credit4.offset_left = -105.0 | ||
77 | credit4.offset_top = 704.0 | ||
78 | credit4.offset_right = 485.0 | ||
79 | credit4.offset_bottom = 768.0 | ||
80 | credit4.add_theme_stylebox_override("normal", simple_style_box) | ||
81 | credit4.text = "PASSWORD" | ||
82 | credit4.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT | ||
83 | credit4.theme = theme | ||
84 | panel.add_child(credit4) | ||
85 | |||
86 | var credit5 = Label.new() | ||
87 | credit5.name = "credit5" | ||
88 | credit5.offset_left = 1239.0 | ||
89 | credit5.offset_top = 422.0 | ||
90 | credit5.offset_right = 1829.0 | ||
91 | credit5.offset_bottom = 486.0 | ||
92 | credit5.add_theme_stylebox_override("normal", simple_style_box) | ||
93 | credit5.text = "OPTIONS" | ||
94 | credit5.theme = theme | ||
95 | panel.add_child(credit5) | ||
96 | |||
97 | var server_box = LineEdit.new() | ||
98 | server_box.name = "server_box" | ||
99 | server_box.offset_left = 502.0 | ||
100 | server_box.offset_top = 295.0 | ||
101 | server_box.offset_right = 1144.0 | ||
102 | server_box.offset_bottom = 445.0 | ||
103 | server_box.alignment = HORIZONTAL_ALIGNMENT_CENTER | ||
104 | server_box.caret_blink = true | ||
105 | panel.add_child(server_box) | ||
106 | |||
107 | var player_box = LineEdit.new() | ||
108 | player_box.name = "player_box" | ||
109 | player_box.offset_left = 502.0 | ||
110 | player_box.offset_top = 477.0 | ||
111 | player_box.offset_right = 1144.0 | ||
112 | player_box.offset_bottom = 627.0 | ||
113 | player_box.alignment = HORIZONTAL_ALIGNMENT_CENTER | ||
114 | player_box.caret_blink = true | ||
115 | panel.add_child(player_box) | ||
116 | |||
117 | var password_box = LineEdit.new() | ||
118 | password_box.name = "password_box" | ||
119 | password_box.offset_left = 502.0 | ||
120 | password_box.offset_top = 659.0 | ||
121 | password_box.offset_right = 1144.0 | ||
122 | password_box.offset_bottom = 809.0 | ||
123 | password_box.alignment = HORIZONTAL_ALIGNMENT_CENTER | ||
124 | password_box.caret_blink = true | ||
125 | panel.add_child(password_box) | ||
126 | |||
127 | var accept_dialog = AcceptDialog.new() | ||
128 | accept_dialog.name = "AcceptDialog" | ||
129 | panel.add_child(accept_dialog) | ||
130 | |||
131 | var version_mismatch = ConfirmationDialog.new() | ||
132 | version_mismatch.name = "VersionMismatch" | ||
133 | panel.add_child(version_mismatch) | ||
134 | |||
135 | var connection_history = MenuButton.new() | ||
136 | connection_history.name = "connection_history" | ||
137 | connection_history.offset_left = 1239.0 | ||
138 | connection_history.offset_top = 276.0 | ||
139 | connection_history.offset_right = 1829.0 | ||
140 | connection_history.offset_bottom = 372.0 | ||
141 | connection_history.text = "connection history" | ||
142 | connection_history.flat = false | ||
143 | panel.add_child(connection_history) | ||
144 | |||
145 | var runtime = global.get_node("Runtime") | ||
146 | var main_script = runtime.load_script("main.gd") | ||
147 | var main_node = main_script.new() | ||
148 | main_node.name = "Main" | ||
149 | add_child(main_node) | ||
diff --git a/apworld/client/source_runtime.gd b/apworld/client/source_runtime.gd new file mode 100644 index 0000000..35428ea --- /dev/null +++ b/apworld/client/source_runtime.gd | |||
@@ -0,0 +1,29 @@ | |||
1 | extends Node | ||
2 | |||
3 | var source_path | ||
4 | |||
5 | |||
6 | func _init(path): | ||
7 | source_path = path | ||
8 | |||
9 | |||
10 | func load_script(path): | ||
11 | return ResourceLoader.load("%s/%s" % [source_path, path]) | ||
12 | |||
13 | |||
14 | func read_path(path): | ||
15 | return FileAccess.get_file_as_bytes("%s/%s" % [source_path, path]) | ||
16 | |||
17 | |||
18 | func load_script_as_scene(path, scene_name): | ||
19 | var script = load_script(path) | ||
20 | var instance = script.new() | ||
21 | instance.name = scene_name | ||
22 | |||
23 | get_tree().unload_current_scene() | ||
24 | _load_scene.call_deferred(instance) | ||
25 | |||
26 | |||
27 | func _load_scene(instance): | ||
28 | get_tree().get_root().add_child(instance) | ||
29 | get_tree().current_scene = instance | ||
diff --git a/apworld/client/teleport.gd b/apworld/client/teleport.gd new file mode 100644 index 0000000..428d50b --- /dev/null +++ b/apworld/client/teleport.gd | |||
@@ -0,0 +1,38 @@ | |||
1 | extends "res://scripts/nodes/teleport.gd" | ||
2 | |||
3 | var item_id | ||
4 | var item_amount | ||
5 | |||
6 | |||
7 | func _ready(): | ||
8 | var node_path = String( | ||
9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
10 | ) | ||
11 | |||
12 | var gamedata = global.get_node("Gamedata") | ||
13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
14 | if door_id != null: | ||
15 | var ap = global.get_node("Archipelago") | ||
16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
17 | |||
18 | if item_lock != null: | ||
19 | item_id = item_lock[0] | ||
20 | item_amount = item_lock[1] | ||
21 | |||
22 | self.senders = [] | ||
23 | self.senderGroup = [] | ||
24 | self.nested = false | ||
25 | self.complete_at = 0 | ||
26 | self.max_length = 0 | ||
27 | self.excludeSenders = [] | ||
28 | |||
29 | call_deferred("_readier") | ||
30 | |||
31 | super._ready() | ||
32 | |||
33 | |||
34 | func _readier(): | ||
35 | var ap = global.get_node("Archipelago") | ||
36 | |||
37 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
38 | handleTriggered() | ||
diff --git a/apworld/client/teleportListener.gd b/apworld/client/teleportListener.gd new file mode 100644 index 0000000..6f363af --- /dev/null +++ b/apworld/client/teleportListener.gd | |||
@@ -0,0 +1,49 @@ | |||
1 | extends "res://scripts/nodes/listeners/teleportListener.gd" | ||
2 | |||
3 | var item_id | ||
4 | var item_amount | ||
5 | |||
6 | |||
7 | func _ready(): | ||
8 | var node_path = String( | ||
9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
10 | ) | ||
11 | |||
12 | if ( | ||
13 | global.map == "daedalus" | ||
14 | and ( | ||
15 | node_path == "Components/Triggers/teleportListenerConnections" | ||
16 | or node_path == "Components/Triggers/teleportListenerConnections2" | ||
17 | ) | ||
18 | ): | ||
19 | # Effectively disable these. | ||
20 | teleport_point = target_path.position | ||
21 | return | ||
22 | |||
23 | var gamedata = global.get_node("Gamedata") | ||
24 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
25 | if door_id != null: | ||
26 | var ap = global.get_node("Archipelago") | ||
27 | var item_lock = ap.get_item_id_for_door(door_id) | ||
28 | |||
29 | if item_lock != null: | ||
30 | item_id = item_lock[0] | ||
31 | item_amount = item_lock[1] | ||
32 | |||
33 | self.senders = [] | ||
34 | self.senderGroup = [] | ||
35 | self.nested = false | ||
36 | self.complete_at = 0 | ||
37 | self.max_length = 0 | ||
38 | self.excludeSenders = [] | ||
39 | |||
40 | call_deferred("_readier") | ||
41 | |||
42 | super._ready() | ||
43 | |||
44 | |||
45 | func _readier(): | ||
46 | var ap = global.get_node("Archipelago") | ||
47 | |||
48 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
49 | handleTriggered() | ||
diff --git a/apworld/client/textclient.gd b/apworld/client/textclient.gd new file mode 100644 index 0000000..f785a03 --- /dev/null +++ b/apworld/client/textclient.gd | |||
@@ -0,0 +1,438 @@ | |||
1 | extends CanvasLayer | ||
2 | |||
3 | var tabs | ||
4 | var panel | ||
5 | var label | ||
6 | var entry | ||
7 | var is_open = false | ||
8 | |||
9 | var locations_overlay | ||
10 | var location_texture | ||
11 | var worldport_texture | ||
12 | var goal_texture | ||
13 | |||
14 | var tracker_tree | ||
15 | var tracker_loc_tree_item_by_id = {} | ||
16 | var tracker_port_tree_item_by_id = {} | ||
17 | var tracker_goal_tree_item = null | ||
18 | var tracker_object_by_index = {} | ||
19 | |||
20 | var worldports_tab | ||
21 | var worldports_tree | ||
22 | var port_tree_item_by_map = {} | ||
23 | var port_tree_item_by_map_port = {} | ||
24 | |||
25 | const kLocation = 0 | ||
26 | const kWorldport = 1 | ||
27 | const kGoal = 2 | ||
28 | |||
29 | |||
30 | func _ready(): | ||
31 | process_mode = ProcessMode.PROCESS_MODE_ALWAYS | ||
32 | layer = 2 | ||
33 | |||
34 | locations_overlay = RichTextLabel.new() | ||
35 | locations_overlay.name = "LocationsOverlay" | ||
36 | locations_overlay.offset_top = 220 | ||
37 | locations_overlay.offset_bottom = 720 | ||
38 | locations_overlay.offset_left = 20 | ||
39 | locations_overlay.anchor_right = 1.0 | ||
40 | locations_overlay.offset_right = -10 | ||
41 | locations_overlay.scroll_active = false | ||
42 | locations_overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE | ||
43 | locations_overlay.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
44 | add_child(locations_overlay) | ||
45 | update_locations_visibility() | ||
46 | |||
47 | tabs = TabContainer.new() | ||
48 | tabs.name = "Tabs" | ||
49 | tabs.offset_left = 100 | ||
50 | tabs.offset_right = 1820 | ||
51 | tabs.offset_top = 100 | ||
52 | tabs.offset_bottom = 980 | ||
53 | tabs.visible = false | ||
54 | tabs.theme = preload("res://assets/themes/baseUI.tres") | ||
55 | tabs.add_theme_font_size_override("font_size", 36) | ||
56 | add_child(tabs) | ||
57 | |||
58 | panel = MarginContainer.new() | ||
59 | panel.name = "Text Client" | ||
60 | panel.add_theme_constant_override("margin_top", 60) | ||
61 | panel.add_theme_constant_override("margin_left", 60) | ||
62 | panel.add_theme_constant_override("margin_right", 60) | ||
63 | panel.add_theme_constant_override("margin_bottom", 60) | ||
64 | tabs.add_child(panel) | ||
65 | |||
66 | label = RichTextLabel.new() | ||
67 | label.set_name("Label") | ||
68 | label.scroll_following = true | ||
69 | label.selection_enabled = true | ||
70 | label.size_flags_horizontal = Control.SIZE_EXPAND_FILL | ||
71 | label.size_flags_vertical = Control.SIZE_EXPAND_FILL | ||
72 | label.push_font(preload("res://assets/fonts/Lingo2.ttf")) | ||
73 | label.push_font_size(30) | ||
74 | |||
75 | var entry_style = StyleBoxFlat.new() | ||
76 | entry_style.bg_color = Color(0.9, 0.9, 0.9, 1) | ||
77 | |||
78 | entry = LineEdit.new() | ||
79 | entry.set_name("Entry") | ||
80 | entry.add_theme_font_override("font", preload("res://assets/fonts/Lingo2.ttf")) | ||
81 | entry.add_theme_font_size_override("font_size", 36) | ||
82 | entry.add_theme_color_override("font_color", Color(0, 0, 0, 1)) | ||
83 | entry.add_theme_color_override("cursor_color", Color(0, 0, 0, 1)) | ||
84 | entry.add_theme_stylebox_override("focus", entry_style) | ||
85 | entry.text_submitted.connect(text_entered) | ||
86 | |||
87 | var tc_arranger = VBoxContainer.new() | ||
88 | tc_arranger.add_child(label) | ||
89 | tc_arranger.add_child(entry) | ||
90 | tc_arranger.add_theme_constant_override("separation", 40) | ||
91 | panel.add_child(tc_arranger) | ||
92 | |||
93 | var tracker_margins = MarginContainer.new() | ||
94 | tracker_margins.name = "Locations" | ||
95 | tracker_margins.add_theme_constant_override("margin_top", 60) | ||
96 | tracker_margins.add_theme_constant_override("margin_left", 60) | ||
97 | tracker_margins.add_theme_constant_override("margin_right", 60) | ||
98 | tracker_margins.add_theme_constant_override("margin_bottom", 60) | ||
99 | tabs.add_child(tracker_margins) | ||
100 | |||
101 | tracker_tree = Tree.new() | ||
102 | tracker_tree.columns = 3 | ||
103 | tracker_tree.hide_root = true | ||
104 | tracker_tree.add_theme_font_size_override("font_size", 24) | ||
105 | tracker_tree.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1)) | ||
106 | tracker_tree.add_theme_constant_override("v_separation", 1) | ||
107 | tracker_tree.item_edited.connect(_on_tracker_button_clicked) | ||
108 | tracker_tree.set_column_expand(0, false) | ||
109 | tracker_tree.set_column_expand(1, true) | ||
110 | tracker_tree.set_column_expand(2, false) | ||
111 | tracker_tree.set_column_custom_minimum_width(2, 200) | ||
112 | tracker_margins.add_child(tracker_tree) | ||
113 | |||
114 | worldports_tab = MarginContainer.new() | ||
115 | worldports_tab.name = "Worldports" | ||
116 | worldports_tab.add_theme_constant_override("margin_top", 60) | ||
117 | worldports_tab.add_theme_constant_override("margin_left", 60) | ||
118 | worldports_tab.add_theme_constant_override("margin_right", 60) | ||
119 | worldports_tab.add_theme_constant_override("margin_bottom", 60) | ||
120 | tabs.add_child(worldports_tab) | ||
121 | tabs.set_tab_hidden(2, true) | ||
122 | |||
123 | worldports_tree = Tree.new() | ||
124 | worldports_tree.columns = 2 | ||
125 | worldports_tree.hide_root = true | ||
126 | worldports_tree.theme = preload("res://assets/themes/baseUI.tres") | ||
127 | worldports_tree.add_theme_font_size_override("font_size", 24) | ||
128 | worldports_tab.add_child(worldports_tree) | ||
129 | |||
130 | var runtime = global.get_node("Runtime") | ||
131 | var location_image = Image.new() | ||
132 | location_image.load_png_from_buffer(runtime.read_path("assets/location.png")) | ||
133 | location_texture = ImageTexture.create_from_image(location_image) | ||
134 | |||
135 | var worldport_image = Image.new() | ||
136 | worldport_image.load_png_from_buffer(runtime.read_path("assets/worldport.png")) | ||
137 | worldport_texture = ImageTexture.create_from_image(worldport_image) | ||
138 | |||
139 | var goal_image = Image.new() | ||
140 | goal_image.load_png_from_buffer(runtime.read_path("assets/goal.png")) | ||
141 | goal_texture = ImageTexture.create_from_image(goal_image) | ||
142 | |||
143 | |||
144 | func _input(event): | ||
145 | if global.loaded and event is InputEventKey and event.pressed: | ||
146 | if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT): | ||
147 | if !get_tree().paused: | ||
148 | is_open = true | ||
149 | get_tree().paused = true | ||
150 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
151 | tabs.visible = true | ||
152 | entry.grab_focus() | ||
153 | get_viewport().set_input_as_handled() | ||
154 | else: | ||
155 | dismiss() | ||
156 | elif event.keycode == KEY_ESCAPE: | ||
157 | if is_open: | ||
158 | dismiss() | ||
159 | get_viewport().set_input_as_handled() | ||
160 | |||
161 | |||
162 | func dismiss(): | ||
163 | if is_open: | ||
164 | get_tree().paused = false | ||
165 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
166 | tabs.visible = false | ||
167 | is_open = false | ||
168 | |||
169 | |||
170 | func parse_printjson(text): | ||
171 | label.append_text("[p]" + text + "[/p]") | ||
172 | |||
173 | |||
174 | func text_entered(text): | ||
175 | var ap = global.get_node("Archipelago") | ||
176 | var cmd = text.trim_suffix("\n") | ||
177 | entry.text = "" | ||
178 | if OS.is_debug_build(): | ||
179 | if cmd.begins_with("/tp_map "): | ||
180 | var new_map = cmd.substr(8) | ||
181 | global.map = new_map | ||
182 | global.sets_entry_point = false | ||
183 | switcher.switch_map("res://objects/scenes/%s.tscn" % new_map) | ||
184 | return | ||
185 | |||
186 | ap.client.say(cmd) | ||
187 | |||
188 | |||
189 | func update_locations(reset_locations = true): | ||
190 | var ap = global.get_node("Archipelago") | ||
191 | var gamedata = global.get_node("Gamedata") | ||
192 | |||
193 | locations_overlay.clear() | ||
194 | locations_overlay.push_font(preload("res://assets/fonts/Lingo2.ttf")) | ||
195 | locations_overlay.push_font_size(24) | ||
196 | locations_overlay.push_color(Color(0.9, 0.9, 0.9, 1)) | ||
197 | locations_overlay.push_outline_color(Color(0, 0, 0, 1)) | ||
198 | locations_overlay.push_outline_size(2) | ||
199 | |||
200 | var locations = [] | ||
201 | for location_id in ap.client._accessible_locations: | ||
202 | if not ap.client._checked_locations.has(location_id): | ||
203 | var location_name = gamedata.location_name_by_id.get(location_id, "(Unknown)") | ||
204 | ( | ||
205 | locations | ||
206 | . append( | ||
207 | { | ||
208 | "name": location_name, | ||
209 | "type": kLocation, | ||
210 | "id": location_id, | ||
211 | } | ||
212 | ) | ||
213 | ) | ||
214 | |||
215 | for port_id in ap.client._accessible_worldports: | ||
216 | if not ap.client._checked_worldports.has(port_id): | ||
217 | var port_name = gamedata.get_worldport_display_name(port_id) | ||
218 | ( | ||
219 | locations | ||
220 | . append( | ||
221 | { | ||
222 | "name": port_name, | ||
223 | "type": kWorldport, | ||
224 | "id": port_id, | ||
225 | } | ||
226 | ) | ||
227 | ) | ||
228 | |||
229 | locations.sort_custom(func(a, b): return a["name"] < b["name"]) | ||
230 | |||
231 | if ap.client._goal_accessible: | ||
232 | var location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[ | ||
233 | ap.victory_condition | ||
234 | ]] | ||
235 | ( | ||
236 | locations | ||
237 | . push_front( | ||
238 | { | ||
239 | "name": location_name, | ||
240 | "type": kGoal, | ||
241 | } | ||
242 | ) | ||
243 | ) | ||
244 | |||
245 | var count = 0 | ||
246 | for location in locations: | ||
247 | if count < 18: | ||
248 | locations_overlay.push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT) | ||
249 | locations_overlay.append_text(location["name"]) | ||
250 | locations_overlay.append_text(" ") | ||
251 | if location["type"] == kLocation: | ||
252 | locations_overlay.add_image(location_texture) | ||
253 | elif location["type"] == kWorldport: | ||
254 | locations_overlay.add_image(worldport_texture) | ||
255 | elif location["type"] == kGoal: | ||
256 | locations_overlay.add_image(goal_texture) | ||
257 | locations_overlay.pop() | ||
258 | count += 1 | ||
259 | |||
260 | if count > 18: | ||
261 | locations_overlay.append_text("[p align=right][lb]...[rb][/p]") | ||
262 | |||
263 | if reset_locations: | ||
264 | reset_tracker_tab() | ||
265 | |||
266 | var root_ti = tracker_tree.create_item(null) | ||
267 | |||
268 | for location in locations: | ||
269 | var loc_row = root_ti.create_child() | ||
270 | loc_row.set_cell_mode(0, TreeItem.CELL_MODE_ICON) | ||
271 | loc_row.set_selectable(0, false) | ||
272 | loc_row.set_text(1, location["name"]) | ||
273 | loc_row.set_selectable(1, false) | ||
274 | loc_row.set_cell_mode(2, TreeItem.CELL_MODE_CUSTOM) | ||
275 | loc_row.set_text(2, "Show Path") | ||
276 | loc_row.set_custom_as_button(2, true) | ||
277 | loc_row.set_editable(2, true) | ||
278 | loc_row.set_selectable(2, false) | ||
279 | loc_row.set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER) | ||
280 | |||
281 | if location["type"] == kLocation: | ||
282 | loc_row.set_icon(0, location_texture) | ||
283 | tracker_loc_tree_item_by_id[location["id"]] = loc_row | ||
284 | elif location["type"] == kWorldport: | ||
285 | loc_row.set_icon(0, worldport_texture) | ||
286 | tracker_port_tree_item_by_id[location["id"]] = loc_row | ||
287 | elif location["type"] == kGoal: | ||
288 | loc_row.set_icon(0, goal_texture) | ||
289 | tracker_goal_tree_item = loc_row | ||
290 | |||
291 | tracker_object_by_index[loc_row.get_index()] = location | ||
292 | else: | ||
293 | for loc_row in tracker_tree.get_root().get_children(): | ||
294 | loc_row.visible = false | ||
295 | |||
296 | for location_id in tracker_loc_tree_item_by_id.keys(): | ||
297 | if ( | ||
298 | ap.client._accessible_locations.has(location_id) | ||
299 | and not ap.client._checked_locations.has(location_id) | ||
300 | ): | ||
301 | tracker_loc_tree_item_by_id[location_id].visible = true | ||
302 | |||
303 | for port_id in tracker_port_tree_item_by_id.keys(): | ||
304 | if ( | ||
305 | ap.client._accessible_worldports.has(port_id) | ||
306 | and not ap.client._checked_worldports.has(port_id) | ||
307 | ): | ||
308 | tracker_port_tree_item_by_id[port_id].visible = true | ||
309 | |||
310 | if tracker_goal_tree_item != null and ap.client._goal_accessible: | ||
311 | tracker_goal_tree_item.visible = true | ||
312 | |||
313 | |||
314 | func update_locations_visibility(): | ||
315 | var ap = global.get_node("Archipelago") | ||
316 | locations_overlay.visible = ap.show_locations | ||
317 | |||
318 | |||
319 | func _on_tracker_button_clicked(): | ||
320 | var edited_item = tracker_tree.get_edited() | ||
321 | var edited_index = edited_item.get_index() | ||
322 | |||
323 | if tracker_object_by_index.has(edited_index): | ||
324 | var tracker_object = tracker_object_by_index[edited_index] | ||
325 | var ap = global.get_node("Archipelago") | ||
326 | var type_str = "" | ||
327 | if tracker_object["type"] == kLocation: | ||
328 | type_str = "location" | ||
329 | elif tracker_object["type"] == kWorldport: | ||
330 | type_str = "worldport" | ||
331 | elif tracker_object["type"] == kGoal: | ||
332 | type_str = "goal" | ||
333 | ap.client.getLogicalPath(type_str, tracker_object.get("id", null)) | ||
334 | |||
335 | |||
336 | func display_logical_path(object_type, object_id, paths): | ||
337 | var ap = global.get_node("Archipelago") | ||
338 | var gamedata = global.get_node("Gamedata") | ||
339 | |||
340 | var location_name = "(Unknown)" | ||
341 | if object_type == "location" and object_id != null: | ||
342 | location_name = gamedata.location_name_by_id.get(object_id, "(Unknown)") | ||
343 | elif object_type == "worldport" and object_id != null: | ||
344 | location_name = gamedata.get_worldport_display_name(object_id) | ||
345 | elif object_type == "goal": | ||
346 | location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[ | ||
347 | ap.victory_condition | ||
348 | ]] | ||
349 | |||
350 | label.append_text("[p]Path to %s:[/p]" % location_name) | ||
351 | label.append_text("[ol]" + "\n".join(paths) + "[/ol]") | ||
352 | |||
353 | panel.visible = true | ||
354 | |||
355 | |||
356 | func setup_worldports(): | ||
357 | tabs.set_tab_hidden(2, false) | ||
358 | |||
359 | var root_ti = worldports_tree.create_item(null) | ||
360 | |||
361 | var ports_by_map_id = {} | ||
362 | var display_names_by_map_id = {} | ||
363 | var display_names_by_port_id = {} | ||
364 | |||
365 | var ap = global.get_node("Archipelago") | ||
366 | var gamedata = global.get_node("Gamedata") | ||
367 | for fpid in ap.port_pairings: | ||
368 | var port = gamedata.objects.get_ports()[fpid] | ||
369 | var room = gamedata.objects.get_rooms()[port.get_room_id()] | ||
370 | |||
371 | if not ports_by_map_id.has(room.get_map_id()): | ||
372 | ports_by_map_id[room.get_map_id()] = [] | ||
373 | |||
374 | var map = gamedata.objects.get_maps()[room.get_map_id()] | ||
375 | display_names_by_map_id[map.get_id()] = map.get_display_name() | ||
376 | |||
377 | ports_by_map_id[room.get_map_id()].append(fpid) | ||
378 | display_names_by_port_id[fpid] = port.get_display_name() | ||
379 | |||
380 | var sorted_map_ids = ports_by_map_id.keys().duplicate() | ||
381 | sorted_map_ids.sort_custom( | ||
382 | func(a, b): return display_names_by_map_id[a] < display_names_by_map_id[b] | ||
383 | ) | ||
384 | |||
385 | for map_id in sorted_map_ids: | ||
386 | var map_ti = root_ti.create_child() | ||
387 | map_ti.set_text(0, display_names_by_map_id[map_id]) | ||
388 | map_ti.visible = false | ||
389 | map_ti.collapsed = true | ||
390 | port_tree_item_by_map[map_id] = map_ti | ||
391 | port_tree_item_by_map_port[map_id] = {} | ||
392 | |||
393 | var port_ids = ports_by_map_id[map_id] | ||
394 | port_ids.sort_custom( | ||
395 | func(a, b): return display_names_by_port_id[a] < display_names_by_port_id[b] | ||
396 | ) | ||
397 | |||
398 | for port_id in port_ids: | ||
399 | var port_ti = map_ti.create_child() | ||
400 | port_ti.set_text(0, display_names_by_port_id[port_id]) | ||
401 | port_ti.set_text(1, gamedata.get_worldport_display_name(ap.port_pairings[port_id])) | ||
402 | port_ti.visible = false | ||
403 | port_tree_item_by_map_port[map_id][port_id] = port_ti | ||
404 | |||
405 | update_worldports() | ||
406 | |||
407 | |||
408 | func update_worldports(): | ||
409 | var ap = global.get_node("Archipelago") | ||
410 | |||
411 | for map_id in port_tree_item_by_map_port.keys(): | ||
412 | var map_visible = false | ||
413 | |||
414 | for port_id in port_tree_item_by_map_port[map_id].keys(): | ||
415 | var ti = port_tree_item_by_map_port[map_id][port_id] | ||
416 | ti.visible = ap.client._checked_worldports.has(port_id) | ||
417 | |||
418 | if ti.visible: | ||
419 | map_visible = true | ||
420 | |||
421 | port_tree_item_by_map[map_id].visible = map_visible | ||
422 | |||
423 | |||
424 | func reset(): | ||
425 | locations_overlay.clear() | ||
426 | tabs.set_tab_hidden(2, true) | ||
427 | port_tree_item_by_map.clear() | ||
428 | port_tree_item_by_map_port.clear() | ||
429 | worldports_tree.clear() | ||
430 | reset_tracker_tab() | ||
431 | |||
432 | |||
433 | func reset_tracker_tab(): | ||
434 | tracker_loc_tree_item_by_id.clear() | ||
435 | tracker_port_tree_item_by_id.clear() | ||
436 | tracker_goal_tree_item = null | ||
437 | tracker_object_by_index.clear() | ||
438 | tracker_tree.clear() | ||
diff --git a/apworld/client/vendor/LICENSE b/apworld/client/vendor/LICENSE new file mode 100644 index 0000000..12763b1 --- /dev/null +++ b/apworld/client/vendor/LICENSE | |||
@@ -0,0 +1,21 @@ | |||
1 | WebSocketServer.gd: | ||
2 | |||
3 | Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 | ||
4 | Juan Linietsky, Ariel Manzur. | ||
5 | |||
6 | Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
7 | this software and associated documentation files (the "Software"), to deal in | ||
8 | the Software without restriction, including without limitation the rights to | ||
9 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
10 | the Software, and to permit persons to whom the Software is furnished to do so, | ||
11 | subject to the following conditions: | ||
12 | |||
13 | The above copyright notice and this permission notice shall be included in all | ||
14 | copies or substantial portions of the Software. | ||
15 | |||
16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
17 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
18 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
19 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
20 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
21 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
diff --git a/apworld/client/vendor/WebSocketServer.gd b/apworld/client/vendor/WebSocketServer.gd new file mode 100644 index 0000000..2cee494 --- /dev/null +++ b/apworld/client/vendor/WebSocketServer.gd | |||
@@ -0,0 +1,173 @@ | |||
1 | class_name WebSocketServer | ||
2 | extends Node | ||
3 | |||
4 | signal message_received(peer_id: int, message: String) | ||
5 | signal client_connected(peer_id: int) | ||
6 | signal client_disconnected(peer_id: int) | ||
7 | |||
8 | @export var handshake_headers := PackedStringArray() | ||
9 | @export var supported_protocols := PackedStringArray() | ||
10 | @export var handshake_timout := 3000 | ||
11 | @export var use_tls := false | ||
12 | @export var tls_cert: X509Certificate | ||
13 | @export var tls_key: CryptoKey | ||
14 | @export var refuse_new_connections := false: | ||
15 | set(refuse): | ||
16 | if refuse: | ||
17 | pending_peers.clear() | ||
18 | |||
19 | |||
20 | class PendingPeer: | ||
21 | var connect_time: int | ||
22 | var tcp: StreamPeerTCP | ||
23 | var connection: StreamPeer | ||
24 | var ws: WebSocketPeer | ||
25 | |||
26 | func _init(p_tcp: StreamPeerTCP) -> void: | ||
27 | tcp = p_tcp | ||
28 | connection = p_tcp | ||
29 | connect_time = Time.get_ticks_msec() | ||
30 | |||
31 | |||
32 | var tcp_server := TCPServer.new() | ||
33 | var pending_peers: Array[PendingPeer] = [] | ||
34 | var peers: Dictionary | ||
35 | |||
36 | |||
37 | func listen(port: int) -> int: | ||
38 | assert(not tcp_server.is_listening()) | ||
39 | return tcp_server.listen(port) | ||
40 | |||
41 | |||
42 | func stop() -> void: | ||
43 | tcp_server.stop() | ||
44 | pending_peers.clear() | ||
45 | peers.clear() | ||
46 | |||
47 | |||
48 | func send(peer_id: int, message: String) -> int: | ||
49 | var type := typeof(message) | ||
50 | if peer_id <= 0: | ||
51 | # Send to multiple peers, (zero = broadcast, negative = exclude one). | ||
52 | for id: int in peers: | ||
53 | if id == -peer_id: | ||
54 | continue | ||
55 | if type == TYPE_STRING: | ||
56 | peers[id].send_text(message) | ||
57 | else: | ||
58 | peers[id].put_packet(message) | ||
59 | return OK | ||
60 | |||
61 | assert(peers.has(peer_id)) | ||
62 | var socket: WebSocketPeer = peers[peer_id] | ||
63 | if type == TYPE_STRING: | ||
64 | return socket.send_text(message) | ||
65 | return socket.send(var_to_bytes(message)) | ||
66 | |||
67 | |||
68 | func get_message(peer_id: int) -> Variant: | ||
69 | assert(peers.has(peer_id)) | ||
70 | var socket: WebSocketPeer = peers[peer_id] | ||
71 | if socket.get_available_packet_count() < 1: | ||
72 | return null | ||
73 | var pkt: PackedByteArray = socket.get_packet() | ||
74 | if socket.was_string_packet(): | ||
75 | return pkt.get_string_from_utf8() | ||
76 | return bytes_to_var(pkt) | ||
77 | |||
78 | |||
79 | func has_message(peer_id: int) -> bool: | ||
80 | assert(peers.has(peer_id)) | ||
81 | return peers[peer_id].get_available_packet_count() > 0 | ||
82 | |||
83 | |||
84 | func _create_peer() -> WebSocketPeer: | ||
85 | var ws := WebSocketPeer.new() | ||
86 | ws.supported_protocols = supported_protocols | ||
87 | ws.handshake_headers = handshake_headers | ||
88 | return ws | ||
89 | |||
90 | |||
91 | func poll() -> void: | ||
92 | if not tcp_server.is_listening(): | ||
93 | return | ||
94 | |||
95 | while not refuse_new_connections and tcp_server.is_connection_available(): | ||
96 | var conn: StreamPeerTCP = tcp_server.take_connection() | ||
97 | assert(conn != null) | ||
98 | pending_peers.append(PendingPeer.new(conn)) | ||
99 | |||
100 | var to_remove := [] | ||
101 | |||
102 | for p in pending_peers: | ||
103 | if not _connect_pending(p): | ||
104 | if p.connect_time + handshake_timout < Time.get_ticks_msec(): | ||
105 | # Timeout. | ||
106 | to_remove.append(p) | ||
107 | continue # Still pending. | ||
108 | |||
109 | to_remove.append(p) | ||
110 | |||
111 | for r: RefCounted in to_remove: | ||
112 | pending_peers.erase(r) | ||
113 | |||
114 | to_remove.clear() | ||
115 | |||
116 | for id: int in peers: | ||
117 | var p: WebSocketPeer = peers[id] | ||
118 | p.poll() | ||
119 | |||
120 | if p.get_ready_state() != WebSocketPeer.STATE_OPEN: | ||
121 | client_disconnected.emit(id) | ||
122 | to_remove.append(id) | ||
123 | continue | ||
124 | |||
125 | while p.get_available_packet_count(): | ||
126 | message_received.emit(id, get_message(id)) | ||
127 | |||
128 | for r: int in to_remove: | ||
129 | peers.erase(r) | ||
130 | to_remove.clear() | ||
131 | |||
132 | |||
133 | func _connect_pending(p: PendingPeer) -> bool: | ||
134 | if p.ws != null: | ||
135 | # Poll websocket client if doing handshake. | ||
136 | p.ws.poll() | ||
137 | var state := p.ws.get_ready_state() | ||
138 | if state == WebSocketPeer.STATE_OPEN: | ||
139 | var id := randi_range(2, 1 << 30) | ||
140 | peers[id] = p.ws | ||
141 | client_connected.emit(id) | ||
142 | return true # Success. | ||
143 | elif state != WebSocketPeer.STATE_CONNECTING: | ||
144 | return true # Failure. | ||
145 | return false # Still connecting. | ||
146 | elif p.tcp.get_status() != StreamPeerTCP.STATUS_CONNECTED: | ||
147 | return true # TCP disconnected. | ||
148 | elif not use_tls: | ||
149 | # TCP is ready, create WS peer. | ||
150 | p.ws = _create_peer() | ||
151 | p.ws.accept_stream(p.tcp) | ||
152 | return false # WebSocketPeer connection is pending. | ||
153 | |||
154 | else: | ||
155 | if p.connection == p.tcp: | ||
156 | assert(tls_key != null and tls_cert != null) | ||
157 | var tls := StreamPeerTLS.new() | ||
158 | tls.accept_stream(p.tcp, TLSOptions.server(tls_key, tls_cert)) | ||
159 | p.connection = tls | ||
160 | p.connection.poll() | ||
161 | var status: StreamPeerTLS.Status = p.connection.get_status() | ||
162 | if status == StreamPeerTLS.STATUS_CONNECTED: | ||
163 | p.ws = _create_peer() | ||
164 | p.ws.accept_stream(p.connection) | ||
165 | return false # WebSocketPeer connection is pending. | ||
166 | if status != StreamPeerTLS.STATUS_HANDSHAKING: | ||
167 | return true # Failure. | ||
168 | |||
169 | return false | ||
170 | |||
171 | |||
172 | func _process(_delta: float) -> void: | ||
173 | poll() | ||
diff --git a/apworld/client/victoryListener.gd b/apworld/client/victoryListener.gd new file mode 100644 index 0000000..e9089d7 --- /dev/null +++ b/apworld/client/victoryListener.gd | |||
@@ -0,0 +1,20 @@ | |||
1 | extends Receiver | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | super._ready() | ||
6 | |||
7 | |||
8 | func handleTriggered(): | ||
9 | triggered += 1 | ||
10 | if triggered >= total: | ||
11 | var ap = global.get_node("Archipelago") | ||
12 | ap.client.completedGoal() | ||
13 | |||
14 | global.get_node("Messages").showMessage("You have completed your goal!") | ||
15 | |||
16 | |||
17 | func handleUntriggered(): | ||
18 | triggered -= 1 | ||
19 | if triggered < total: | ||
20 | pass | ||
diff --git a/apworld/client/visibilityListener.gd b/apworld/client/visibilityListener.gd new file mode 100644 index 0000000..5ea17a0 --- /dev/null +++ b/apworld/client/visibilityListener.gd | |||
@@ -0,0 +1,38 @@ | |||
1 | extends "res://scripts/nodes/listeners/visibilityListener.gd" | ||
2 | |||
3 | var item_id | ||
4 | var item_amount | ||
5 | |||
6 | |||
7 | func _ready(): | ||
8 | var node_path = String( | ||
9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
10 | ) | ||
11 | |||
12 | var gamedata = global.get_node("Gamedata") | ||
13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
14 | if door_id != null: | ||
15 | var ap = global.get_node("Archipelago") | ||
16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
17 | |||
18 | if item_lock != null: | ||
19 | item_id = item_lock[0] | ||
20 | item_amount = item_lock[1] | ||
21 | |||
22 | self.senders = [] | ||
23 | self.senderGroup = [] | ||
24 | self.nested = false | ||
25 | self.complete_at = 0 | ||
26 | self.max_length = 0 | ||
27 | self.excludeSenders = [] | ||
28 | |||
29 | call_deferred("_readier") | ||
30 | |||
31 | super._ready() | ||
32 | |||
33 | |||
34 | func _readier(): | ||
35 | var ap = global.get_node("Archipelago") | ||
36 | |||
37 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
38 | handleTriggered() | ||
diff --git a/apworld/client/worldport.gd b/apworld/client/worldport.gd new file mode 100644 index 0000000..ed9891e --- /dev/null +++ b/apworld/client/worldport.gd | |||
@@ -0,0 +1,61 @@ | |||
1 | extends "res://scripts/nodes/worldport.gd" | ||
2 | |||
3 | var absolute_rotation = false | ||
4 | var target_rotation = 0 | ||
5 | |||
6 | var port_id = null | ||
7 | |||
8 | |||
9 | func _ready(): | ||
10 | var node_path = String( | ||
11 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
12 | ) | ||
13 | |||
14 | var ap = global.get_node("Archipelago") | ||
15 | |||
16 | if ap.shuffle_worldports: | ||
17 | var gamedata = global.get_node("Gamedata") | ||
18 | port_id = gamedata.get_port_for_map_node_path(global.map, node_path) | ||
19 | if port_id != null: | ||
20 | if port_id in ap.port_pairings: | ||
21 | var target_port = gamedata.objects.get_ports()[ap.port_pairings[port_id]] | ||
22 | var target_room = gamedata.objects.get_rooms()[target_port.get_room_id()] | ||
23 | var target_map = gamedata.objects.get_maps()[target_room.get_map_id()] | ||
24 | |||
25 | exit = target_map.get_name() | ||
26 | entry_point.x = target_port.get_destination().get_x() | ||
27 | entry_point.y = target_port.get_destination().get_y() | ||
28 | entry_point.z = target_port.get_destination().get_z() | ||
29 | absolute_rotation = true | ||
30 | target_rotation = target_port.get_rotation() | ||
31 | sets_entry_point = true | ||
32 | invisible = false | ||
33 | fades = true | ||
34 | else: | ||
35 | port_id = null | ||
36 | |||
37 | if global.map == "icarus" and exit == "daedalus": | ||
38 | if not ap.daedalus_roof_access: | ||
39 | entry_point = Vector3(58, 10, 0) | ||
40 | |||
41 | super._ready() | ||
42 | |||
43 | |||
44 | func bodyEntered(body): | ||
45 | if body.is_in_group("player"): | ||
46 | if port_id != null: | ||
47 | var ap = global.get_node("Archipelago") | ||
48 | ap.client.checkWorldport(port_id) | ||
49 | |||
50 | if absolute_rotation: | ||
51 | entry_rotate.y = target_rotation - body.rotation_degrees.y | ||
52 | |||
53 | super.bodyEntered(body) | ||
54 | |||
55 | |||
56 | func changeScene(): | ||
57 | var player = get_tree().get_root().get_node("scene/player") | ||
58 | if player != null: | ||
59 | player.playable = false | ||
60 | |||
61 | super.changeScene() | ||
diff --git a/apworld/client/worldportListener.gd b/apworld/client/worldportListener.gd new file mode 100644 index 0000000..4cff8e9 --- /dev/null +++ b/apworld/client/worldportListener.gd | |||
@@ -0,0 +1,8 @@ | |||
1 | extends "res://scripts/nodes/listeners/worldportListener.gd" | ||
2 | |||
3 | |||
4 | func handleTriggered(): | ||
5 | if exit.begins_with("menus/credits"): | ||
6 | return | ||
7 | |||
8 | super.handleTriggered() | ||