diff options
Diffstat (limited to 'apworld/client/minimap.gd')
-rw-r--r-- | apworld/client/minimap.gd | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/apworld/client/minimap.gd b/apworld/client/minimap.gd new file mode 100644 index 0000000..bf70114 --- /dev/null +++ b/apworld/client/minimap.gd | |||
@@ -0,0 +1,178 @@ | |||
1 | extends CanvasLayer | ||
2 | |||
3 | var player | ||
4 | var drawer | ||
5 | var sprite | ||
6 | var label | ||
7 | |||
8 | var cell_left | ||
9 | var cell_top | ||
10 | var cell_right | ||
11 | var cell_bottom | ||
12 | var cell_width | ||
13 | var cell_height | ||
14 | var center_x_min | ||
15 | var center_x_max | ||
16 | var center_y_min | ||
17 | var center_y_max | ||
18 | |||
19 | |||
20 | func _ready(): | ||
21 | player = get_tree().get_root().get_node("scene/player") | ||
22 | |||
23 | var svc = PanelContainer.new() | ||
24 | svc.anchor_left = 1.0 | ||
25 | svc.anchor_top = 1.0 | ||
26 | svc.anchor_right = 1.0 | ||
27 | svc.anchor_bottom = 1.0 | ||
28 | svc.offset_left = -320.0 | ||
29 | svc.offset_top = -320.0 | ||
30 | svc.offset_right = -64.0 | ||
31 | svc.offset_bottom = -64.0 | ||
32 | svc.clip_contents = true | ||
33 | add_child(svc) | ||
34 | |||
35 | var background_color = Color.WHITE | ||
36 | |||
37 | var world_env = get_tree().get_root().get_node("scene/WorldEnvironment") | ||
38 | if world_env != null and world_env.environment != null: | ||
39 | if world_env.environment.background_mode == Environment.BG_COLOR: | ||
40 | background_color = world_env.environment.background_color | ||
41 | elif ( | ||
42 | world_env.environment.background_mode == Environment.BG_SKY | ||
43 | and world_env.environment.sky != null | ||
44 | and world_env.environment.sky.sky_material != null | ||
45 | ): | ||
46 | var sky = world_env.environment.sky.sky_material | ||
47 | if sky is PhysicalSkyMaterial: | ||
48 | background_color = sky.ground_color | ||
49 | elif sky is ProceduralSkyMaterial: | ||
50 | background_color = sky.sky_top_color | ||
51 | |||
52 | var stylebox = StyleBoxFlat.new() | ||
53 | stylebox.bg_color = Color(background_color, 0.6) | ||
54 | svc.add_theme_stylebox_override("panel", stylebox) | ||
55 | |||
56 | drawer = Node2D.new() | ||
57 | svc.add_child(drawer) | ||
58 | |||
59 | var gridmap = get_tree().get_root().get_node("scene/GridMap") | ||
60 | if gridmap == null: | ||
61 | visible = false | ||
62 | return | ||
63 | |||
64 | cell_left = 0 | ||
65 | cell_top = 0 | ||
66 | cell_right = 0 | ||
67 | cell_bottom = 0 | ||
68 | |||
69 | for pos in gridmap.get_used_cells(): | ||
70 | if pos.x < cell_left: | ||
71 | cell_left = pos.x | ||
72 | if pos.x > cell_right: | ||
73 | cell_right = pos.x | ||
74 | if pos.z < cell_top: | ||
75 | cell_top = pos.z | ||
76 | if pos.z > cell_bottom: | ||
77 | cell_bottom = pos.z | ||
78 | |||
79 | cell_width = cell_right - cell_left + 1 | ||
80 | cell_height = cell_bottom - cell_top + 1 | ||
81 | |||
82 | var rendered = _renderMap(gridmap) | ||
83 | |||
84 | var image_texture = ImageTexture.create_from_image(rendered) | ||
85 | sprite = Sprite2D.new() | ||
86 | sprite.texture = image_texture | ||
87 | sprite.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
88 | sprite.scale = Vector2(2, 2) | ||
89 | sprite.centered = false | ||
90 | drawer.add_child(sprite) | ||
91 | |||
92 | label = Label.new() | ||
93 | label.theme = preload("res://assets/themes/baseUI.tres") | ||
94 | label.add_theme_font_size_override("font_size", 32) | ||
95 | label.text = "@" | ||
96 | drawer.add_child(label) | ||
97 | |||
98 | #var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
99 | #var global_tl = gridmap.to_global(local_tl) | ||
100 | #var local_br = gridmap.map_to_local(Vector3i(cell_right, 0, cell_bottom)) | ||
101 | #var global_br = gridmap.to_global(local_br) | ||
102 | |||
103 | center_x_min = 0 | ||
104 | center_x_max = cell_width - 128 | ||
105 | center_y_min = 0 | ||
106 | center_y_max = cell_height - 128 | ||
107 | |||
108 | if center_x_max < center_x_min: | ||
109 | center_x_min = (center_x_min + center_x_max) / 2 | ||
110 | center_x_max = center_x_min | ||
111 | |||
112 | if center_y_max < center_y_min: | ||
113 | center_y_min = (center_y_min + center_y_max) / 2 | ||
114 | center_y_max = center_y_min | ||
115 | |||
116 | |||
117 | func _process(_delta): | ||
118 | if visible == false: | ||
119 | return | ||
120 | |||
121 | drawer.position.x = clamp(player.position.x - cell_left - 64, center_x_min, center_x_max) * -2 | ||
122 | drawer.position.y = clamp(player.position.z - cell_top - 64, center_y_min, center_y_max) * -2 | ||
123 | |||
124 | label.position.x = (player.position.x - cell_left) * 2 - 16 | ||
125 | label.position.y = (player.position.z - cell_top) * 2 - 16 | ||
126 | |||
127 | |||
128 | func _renderMap(gridmap): | ||
129 | var ap = global.get_node("Archipelago") | ||
130 | var heights = {} | ||
131 | |||
132 | var rendered = Image.create_empty(cell_width, cell_height, false, Image.FORMAT_RGBA8) | ||
133 | rendered.fill(Color.TRANSPARENT) | ||
134 | |||
135 | var meshes_node = get_tree().get_root().get_node("scene/Meshes") | ||
136 | if meshes_node != null: | ||
137 | _renderMeshNode(ap, gridmap, meshes_node, rendered) | ||
138 | |||
139 | for pos in gridmap.get_used_cells(): | ||
140 | var in_plane = Vector2i(pos.x, pos.z) | ||
141 | |||
142 | if in_plane in heights and heights[in_plane] > pos.y: | ||
143 | continue | ||
144 | |||
145 | heights[in_plane] = pos.y | ||
146 | |||
147 | var cell_item = gridmap.get_cell_item(pos) | ||
148 | var mesh = gridmap.mesh_library.get_item_mesh(cell_item) | ||
149 | var material = mesh.surface_get_material(0) | ||
150 | var color = ap.color_by_material_path.get(material.resource_path, Color.TRANSPARENT) | ||
151 | |||
152 | rendered.set_pixel(pos.x - cell_left, pos.z - cell_top, color) | ||
153 | |||
154 | return rendered | ||
155 | |||
156 | |||
157 | func _renderMeshNode(ap, gridmap, mesh, rendered): | ||
158 | if mesh is MeshInstance3D: | ||
159 | var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
160 | var global_tl = gridmap.to_global(local_tl) | ||
161 | var mesh_material = mesh.get_surface_override_material(0) | ||
162 | if mesh_material != null: | ||
163 | var mesh_color = ap.color_by_material_path.get( | ||
164 | mesh_material.resource_path, Color.TRANSPARENT | ||
165 | ) | ||
166 | |||
167 | for y in range( | ||
168 | max(mesh.position.z - mesh.scale.z / 2 - global_tl.z, 0), | ||
169 | min(mesh.position.z + mesh.scale.z / 2 - global_tl.z, cell_height) | ||
170 | ): | ||
171 | for x in range( | ||
172 | max(mesh.position.x - mesh.scale.x / 2 - global_tl.x, 0), | ||
173 | min(mesh.position.x + mesh.scale.x / 2 - global_tl.x, cell_width) | ||
174 | ): | ||
175 | rendered.set_pixel(x, y, mesh_color) | ||
176 | |||
177 | for child in mesh.get_children(): | ||
178 | _renderMeshNode(ap, gridmap, child, rendered) | ||