diff options
Diffstat (limited to 'apworld/client/player.gd')
-rw-r--r-- | apworld/client/player.gd | 349 |
1 files changed, 349 insertions, 0 deletions
diff --git a/apworld/client/player.gd b/apworld/client/player.gd new file mode 100644 index 0000000..b73f61e --- /dev/null +++ b/apworld/client/player.gd | |||
@@ -0,0 +1,349 @@ | |||
1 | extends "res://scripts/nodes/player.gd" | ||
2 | |||
3 | signal evaluate_solvability | ||
4 | |||
5 | var compass | ||
6 | |||
7 | |||
8 | func _ready(): | ||
9 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
10 | |||
11 | var pause_menu = get_node("pause_menu") | ||
12 | pause_menu.layer = 3 | ||
13 | |||
14 | var ap = global.get_node("Archipelago") | ||
15 | var gamedata = global.get_node("Gamedata") | ||
16 | |||
17 | compass = global.get_node("Compass") | ||
18 | compass.visible = ap.show_compass | ||
19 | |||
20 | ap.start_batching_locations() | ||
21 | |||
22 | # Set up door locations. | ||
23 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
24 | for door in gamedata.objects.get_doors(): | ||
25 | if door.get_map_id() != map_id: | ||
26 | continue | ||
27 | |||
28 | if not door.has_ap_id(): | ||
29 | continue | ||
30 | |||
31 | if ( | ||
32 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
33 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
34 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
35 | ): | ||
36 | continue | ||
37 | |||
38 | var locationListener = ap.SCRIPT_locationListener.new() | ||
39 | locationListener.location_id = door.get_ap_id() | ||
40 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
41 | |||
42 | for panel_ref in door.get_panels(): | ||
43 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
44 | var panel_path = panel_data.get_path() | ||
45 | |||
46 | if panel_ref.has_answer(): | ||
47 | for proxy in panel_data.get_proxies(): | ||
48 | if proxy.get_answer() == panel_ref.get_answer(): | ||
49 | panel_path = proxy.get_path() | ||
50 | break | ||
51 | |||
52 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
53 | |||
54 | for keyholder_ref in door.get_keyholders(): | ||
55 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
56 | |||
57 | var khl = khl_script.new() | ||
58 | khl.name = ( | ||
59 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
60 | ) | ||
61 | khl.answer = keyholder_ref.get_key() | ||
62 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
63 | get_parent().add_child.call_deferred(khl) | ||
64 | |||
65 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
66 | |||
67 | for sender in door.get_senders(): | ||
68 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
69 | |||
70 | if door.has_complete_at(): | ||
71 | locationListener.complete_at = door.get_complete_at() | ||
72 | |||
73 | get_parent().add_child.call_deferred(locationListener) | ||
74 | |||
75 | # Set up letter locations. | ||
76 | for letter in gamedata.objects.get_letters(): | ||
77 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
78 | if room.get_map_id() != map_id: | ||
79 | continue | ||
80 | |||
81 | var locationListener = ap.SCRIPT_locationListener.new() | ||
82 | locationListener.location_id = letter.get_ap_id() | ||
83 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
84 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
85 | |||
86 | get_parent().add_child.call_deferred(locationListener) | ||
87 | |||
88 | if ( | ||
89 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
90 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
91 | ): | ||
92 | var scout = ap.scout_location(letter.get_ap_id()) | ||
93 | if scout != null and not (scout["for_self"] and scout["flags"] & 4 != 0): | ||
94 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
95 | letter.get_path() | ||
96 | ) | ||
97 | if collectable != null: | ||
98 | collectable.setScoutedText.call_deferred(scout["item"]) | ||
99 | |||
100 | # Set up mastery locations. | ||
101 | for mastery in gamedata.objects.get_masteries(): | ||
102 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
103 | if room.get_map_id() != map_id: | ||
104 | continue | ||
105 | |||
106 | var locationListener = ap.SCRIPT_locationListener.new() | ||
107 | locationListener.location_id = mastery.get_ap_id() | ||
108 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
109 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
110 | |||
111 | get_parent().add_child.call_deferred(locationListener) | ||
112 | |||
113 | # Set up ending locations. | ||
114 | for ending in gamedata.objects.get_endings(): | ||
115 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
116 | if room.get_map_id() != map_id: | ||
117 | continue | ||
118 | |||
119 | var locationListener = ap.SCRIPT_locationListener.new() | ||
120 | locationListener.location_id = ending.get_ap_id() | ||
121 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
122 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
123 | |||
124 | get_parent().add_child.call_deferred(locationListener) | ||
125 | |||
126 | if ap.kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
127 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
128 | victoryListener.name = "victoryListener" | ||
129 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
130 | |||
131 | get_parent().add_child.call_deferred(victoryListener) | ||
132 | |||
133 | # Set up keyholder locations, in keyholder sanity. | ||
134 | if ap.keyholder_sanity: | ||
135 | for keyholder in gamedata.objects.get_keyholders(): | ||
136 | if not keyholder.has_key(): | ||
137 | continue | ||
138 | |||
139 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
140 | if room.get_map_id() != map_id: | ||
141 | continue | ||
142 | |||
143 | var locationListener = ap.SCRIPT_locationListener.new() | ||
144 | locationListener.location_id = keyholder.get_ap_id() | ||
145 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
146 | |||
147 | var khl = khl_script.new() | ||
148 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
149 | khl.answer = keyholder.get_key() | ||
150 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
151 | get_parent().add_child.call_deferred(khl) | ||
152 | |||
153 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
154 | |||
155 | get_parent().add_child.call_deferred(locationListener) | ||
156 | |||
157 | # Block off roof access in Daedalus. | ||
158 | if global.map == "daedalus" and not ap.daedalus_roof_access: | ||
159 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | ||
160 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | ||
161 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
162 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
163 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
164 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
165 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
166 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
167 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
168 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
169 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
170 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
171 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
172 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
173 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
174 | |||
175 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
176 | var warp_exit = warp_exit_prefab.instantiate() | ||
177 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
178 | warp_exit.position = Vector3(58, 10, 0) | ||
179 | warp_exit.rotation_degrees.y = 90 | ||
180 | get_parent().add_child.call_deferred(warp_exit) | ||
181 | |||
182 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
183 | var warp_enter = warp_enter_prefab.instantiate() | ||
184 | warp_enter.target = warp_exit | ||
185 | warp_enter.position = Vector3(76.5, 30, 1) | ||
186 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
187 | warp_enter.rotation_degrees.y = 90 | ||
188 | get_parent().add_child.call_deferred(warp_enter) | ||
189 | |||
190 | if global.map == "the_entry": | ||
191 | # Remove door behind X1. | ||
192 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
193 | door_node.handleTriggered() | ||
194 | |||
195 | # Display win condition. | ||
196 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
197 | var sign1 = sign_prefab.instantiate() | ||
198 | sign1.position = Vector3(-7, 5, -15.01) | ||
199 | sign1.text = "victory" | ||
200 | get_parent().add_child.call_deferred(sign1) | ||
201 | |||
202 | var sign2 = sign_prefab.instantiate() | ||
203 | sign2.position = Vector3(-7, 4, -15.01) | ||
204 | sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
205 | |||
206 | var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
207 | if sign2_color == "white": | ||
208 | sign2_color = "silver" | ||
209 | |||
210 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
211 | get_parent().add_child.call_deferred(sign2) | ||
212 | |||
213 | # Add the strict purple ending validation. | ||
214 | if global.map == "the_sun_temple" and ap.strict_purple_ending: | ||
215 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
216 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
217 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
218 | |||
219 | var previous_panel = null | ||
220 | var next_y = -100 | ||
221 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
222 | for word in words: | ||
223 | var panel = panel_prefab.instantiate() | ||
224 | panel.position = Vector3(0, next_y, 0) | ||
225 | next_y -= 10 | ||
226 | panel.clue = word | ||
227 | panel.symbol = "" | ||
228 | panel.answer = word | ||
229 | panel.name = "EndCheck_%s" % word | ||
230 | |||
231 | var tpl = tpl_prefab.instantiate() | ||
232 | tpl.teleport_point = Vector3(0, 1, 0) | ||
233 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
234 | tpl.target_path = panel | ||
235 | tpl.name = "Teleport" | ||
236 | |||
237 | if previous_panel == null: | ||
238 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
239 | else: | ||
240 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
241 | |||
242 | var reversing = reverse_prefab.instantiate() | ||
243 | reversing.senders.append(NodePath("..")) | ||
244 | reversing.name = "Reversing" | ||
245 | tpl.senders.append(NodePath("../Reversing")) | ||
246 | |||
247 | panel.add_child.call_deferred(tpl) | ||
248 | panel.add_child.call_deferred(reversing) | ||
249 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
250 | |||
251 | previous_panel = panel | ||
252 | |||
253 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
254 | # here for some reason so we actually set them in the door ready function. | ||
255 | var endplat = get_node("/root/scene/Components/Doors/EndPlatform") | ||
256 | var endplat2 = endplat.duplicate() | ||
257 | endplat2.name = "spe_EndPlatform" | ||
258 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
259 | endplat.queue_free() | ||
260 | |||
261 | var entry2 = get_node("/root/scene/Components/Doors/entry_2") | ||
262 | var entry22 = entry2.duplicate() | ||
263 | entry22.name = "spe_entry_2" | ||
264 | entry2.get_parent().add_child.call_deferred(entry22) | ||
265 | entry2.queue_free() | ||
266 | |||
267 | # Add the strict cyan ending validation. | ||
268 | if global.map == "the_parthenon" and ap.strict_cyan_ending: | ||
269 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
270 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
271 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
272 | |||
273 | var previous_panel = null | ||
274 | var next_y = -100 | ||
275 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
276 | for word in words: | ||
277 | var panel = panel_prefab.instantiate() | ||
278 | panel.position = Vector3(0, next_y, 0) | ||
279 | next_y -= 10 | ||
280 | panel.clue = word | ||
281 | panel.symbol = "." | ||
282 | panel.answer = "%s%s" % [word, word] | ||
283 | panel.name = "EndCheck_%s" % word | ||
284 | |||
285 | var tpl = tpl_prefab.instantiate() | ||
286 | tpl.teleport_point = Vector3(0, 1, -11) | ||
287 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
288 | tpl.target_path = panel | ||
289 | tpl.name = "Teleport" | ||
290 | |||
291 | if previous_panel == null: | ||
292 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
293 | else: | ||
294 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
295 | |||
296 | var reversing = reverse_prefab.instantiate() | ||
297 | reversing.senders.append(NodePath("..")) | ||
298 | reversing.name = "Reversing" | ||
299 | tpl.senders.append(NodePath("../Reversing")) | ||
300 | |||
301 | panel.add_child.call_deferred(tpl) | ||
302 | panel.add_child.call_deferred(reversing) | ||
303 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
304 | |||
305 | previous_panel = panel | ||
306 | |||
307 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
308 | # senders here for some reason so we actually set them in the door ready | ||
309 | # function. | ||
310 | var entry1 = get_node("/root/scene/Components/Doors/entry_1") | ||
311 | var entry12 = entry1.duplicate() | ||
312 | entry12.name = "spe_entry_1" | ||
313 | entry1.get_parent().add_child.call_deferred(entry12) | ||
314 | entry1.queue_free() | ||
315 | |||
316 | ap.update_job_well_done_sign() | ||
317 | |||
318 | var minimap = ap.SCRIPT_minimap.new() | ||
319 | minimap.name = "Minimap" | ||
320 | minimap.visible = ap.show_minimap | ||
321 | get_parent().add_child.call_deferred(minimap) | ||
322 | |||
323 | super._ready() | ||
324 | |||
325 | await get_tree().process_frame | ||
326 | await get_tree().process_frame | ||
327 | |||
328 | ap.stop_batching_locations() | ||
329 | |||
330 | |||
331 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
332 | var prefab = preload("res://objects/nodes/block.tscn") | ||
333 | var newwall = prefab.instantiate() | ||
334 | newwall.position.x = x | ||
335 | newwall.position.y = y | ||
336 | newwall.position.z = z | ||
337 | newwall.scale.x = sz | ||
338 | newwall.scale.y = sy | ||
339 | newwall.scale.z = sx | ||
340 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
341 | newwall.visibility_range_end = 3 | ||
342 | newwall.visibility_range_end_margin = 1 | ||
343 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
344 | newwall.skeleton = ".." | ||
345 | get_parent().add_child.call_deferred(newwall) | ||
346 | |||
347 | |||
348 | func _process(_dt): | ||
349 | compass.update_rotation(global_rotation.y) | ||