diff options
Diffstat (limited to 'apworld/client/main.gd')
-rw-r--r-- | apworld/client/main.gd | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/apworld/client/main.gd b/apworld/client/main.gd new file mode 100644 index 0000000..e1f9610 --- /dev/null +++ b/apworld/client/main.gd | |||
@@ -0,0 +1,296 @@ | |||
1 | extends Node | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | var runtime = global.get_node("Runtime") | ||
6 | |||
7 | # Some helpful logging. | ||
8 | if Steam.isSubscribed(): | ||
9 | global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) | ||
10 | else: | ||
11 | global._print("Provisioning failed.") | ||
12 | |||
13 | # Undo the load screen removing our cursor | ||
14 | get_tree().get_root().set_disable_input(false) | ||
15 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
16 | |||
17 | # Increase the WebSocket input buffer size so that we can download large | ||
18 | # data packages. | ||
19 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | ||
20 | |||
21 | switcher.layer = 4 | ||
22 | |||
23 | # Create the global AP manager, if it doesn't already exist. | ||
24 | if not global.has_node("Archipelago"): | ||
25 | var ap_script = runtime.load_script("manager.gd") | ||
26 | var ap_instance = ap_script.new() | ||
27 | ap_instance.name = "Archipelago" | ||
28 | |||
29 | ap_instance.SCRIPT_client = runtime.load_script("client.gd") | ||
30 | ap_instance.SCRIPT_keyboard = runtime.load_script("keyboard.gd") | ||
31 | ap_instance.SCRIPT_locationListener = runtime.load_script("locationListener.gd") | ||
32 | ap_instance.SCRIPT_minimap = runtime.load_script("minimap.gd") | ||
33 | ap_instance.SCRIPT_victoryListener = runtime.load_script("victoryListener.gd") | ||
34 | ap_instance.SCRIPT_websocketserver = runtime.load_script("vendor/WebSocketServer.gd") | ||
35 | |||
36 | global.add_child(ap_instance) | ||
37 | |||
38 | # Let's also inject any scripts we need to inject now. | ||
39 | installScriptExtension(runtime.load_script("animationListener.gd")) | ||
40 | installScriptExtension(runtime.load_script("collectable.gd")) | ||
41 | installScriptExtension(runtime.load_script("door.gd")) | ||
42 | installScriptExtension(runtime.load_script("keyHolder.gd")) | ||
43 | installScriptExtension(runtime.load_script("keyHolderChecker.gd")) | ||
44 | installScriptExtension(runtime.load_script("keyHolderResetterListener.gd")) | ||
45 | installScriptExtension(runtime.load_script("painting.gd")) | ||
46 | installScriptExtension(runtime.load_script("panel.gd")) | ||
47 | installScriptExtension(runtime.load_script("pauseMenu.gd")) | ||
48 | installScriptExtension(runtime.load_script("player.gd")) | ||
49 | installScriptExtension(runtime.load_script("saver.gd")) | ||
50 | installScriptExtension(runtime.load_script("teleport.gd")) | ||
51 | installScriptExtension(runtime.load_script("teleportListener.gd")) | ||
52 | installScriptExtension(runtime.load_script("visibilityListener.gd")) | ||
53 | installScriptExtension(runtime.load_script("worldport.gd")) | ||
54 | installScriptExtension(runtime.load_script("worldportListener.gd")) | ||
55 | |||
56 | var proto_script = runtime.load_script("../generated/proto.gd") | ||
57 | var gamedata_script = runtime.load_script("gamedata.gd") | ||
58 | var gamedata_instance = gamedata_script.new(proto_script) | ||
59 | gamedata_instance.load(runtime.read_path("../generated/data.binpb")) | ||
60 | gamedata_instance.name = "Gamedata" | ||
61 | global.add_child(gamedata_instance) | ||
62 | |||
63 | var messages_script = runtime.load_script("messages.gd") | ||
64 | var messages_instance = messages_script.new() | ||
65 | messages_instance.name = "Messages" | ||
66 | messages_instance.SCRIPT_rainbowText = runtime.load_script("rainbowText.gd") | ||
67 | global.add_child(messages_instance) | ||
68 | |||
69 | var effects_script = runtime.load_script("effects.gd") | ||
70 | var effects_instance = effects_script.new() | ||
71 | effects_instance.name = "Effects" | ||
72 | global.add_child(effects_instance) | ||
73 | |||
74 | var textclient_script = runtime.load_script("textclient.gd") | ||
75 | var textclient_instance = textclient_script.new() | ||
76 | textclient_instance.name = "Textclient" | ||
77 | global.add_child(textclient_instance) | ||
78 | |||
79 | var compass_overlay_script = runtime.load_script("compass_overlay.gd") | ||
80 | var compass_overlay_instance = compass_overlay_script.new() | ||
81 | compass_overlay_instance.name = "Compass" | ||
82 | compass_overlay_instance.SCRIPT_compass = runtime.load_script("compass.gd") | ||
83 | global.add_child(compass_overlay_instance) | ||
84 | |||
85 | var ap = global.get_node("Archipelago") | ||
86 | var gamedata = global.get_node("Gamedata") | ||
87 | ap.ap_connected.connect(connectionSuccessful) | ||
88 | ap.could_not_connect.connect(connectionUnsuccessful) | ||
89 | ap.connect_status.connect(connectionStatus) | ||
90 | |||
91 | # Populate textboxes with AP settings. | ||
92 | get_node("../Panel/server_box").text = ap.ap_server | ||
93 | get_node("../Panel/player_box").text = ap.ap_user | ||
94 | get_node("../Panel/password_box").text = ap.ap_pass | ||
95 | |||
96 | var history_box = get_node("../Panel/connection_history") | ||
97 | if ap.connection_history.is_empty(): | ||
98 | history_box.disabled = true | ||
99 | else: | ||
100 | history_box.disabled = false | ||
101 | |||
102 | var i = 0 | ||
103 | for details in ap.connection_history: | ||
104 | history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) | ||
105 | i += 1 | ||
106 | |||
107 | history_box.get_popup().id_pressed.connect(historySelected) | ||
108 | |||
109 | # Show client version. | ||
110 | var version = gamedata.objects.get_version() | ||
111 | get_node("../Panel/title").text = ( | ||
112 | "ARCHIPELAGO (%d.%d.%d)" % [version.get_major(), version.get_minor(), version.get_patch()] | ||
113 | ) | ||
114 | |||
115 | # Increase font size in text boxes. | ||
116 | get_node("../Panel/server_box").add_theme_font_size_override("font_size", 36) | ||
117 | get_node("../Panel/player_box").add_theme_font_size_override("font_size", 36) | ||
118 | get_node("../Panel/password_box").add_theme_font_size_override("font_size", 36) | ||
119 | |||
120 | # Set up version mismatch dialog. | ||
121 | get_node("../Panel/VersionMismatch").confirmed.connect(startGame) | ||
122 | get_node("../Panel/VersionMismatch").get_cancel_button().pressed.connect( | ||
123 | versionMismatchDeclined | ||
124 | ) | ||
125 | |||
126 | # Set up buttons. | ||
127 | get_node("../Panel/connect_button").pressed.connect(_connect_pressed) | ||
128 | get_node("../Panel/quit_button").pressed.connect(_back_pressed) | ||
129 | |||
130 | |||
131 | func _connect_pressed(): | ||
132 | get_node("../Panel/connect_button").disabled = true | ||
133 | |||
134 | var ap = global.get_node("Archipelago") | ||
135 | ap.ap_server = get_node("../Panel/server_box").text | ||
136 | ap.ap_user = get_node("../Panel/player_box").text | ||
137 | ap.ap_pass = get_node("../Panel/password_box").text | ||
138 | ap.saveSettings() | ||
139 | |||
140 | ap.connectToServer() | ||
141 | |||
142 | |||
143 | func _back_pressed(): | ||
144 | var ap = global.get_node("Archipelago") | ||
145 | ap.disconnect_from_ap() | ||
146 | ap.client.sendQuit() | ||
147 | |||
148 | get_tree().quit() | ||
149 | |||
150 | |||
151 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
152 | func installScriptExtension(childScript: Resource): | ||
153 | # Force Godot to compile the script now. | ||
154 | # We need to do this here to ensure that the inheritance chain is | ||
155 | # properly set up, and multiple mods can chain-extend the same | ||
156 | # class multiple times. | ||
157 | # This is also needed to make Godot instantiate the extended class | ||
158 | # when creating singletons. | ||
159 | # The actual instance is thrown away. | ||
160 | childScript.new() | ||
161 | |||
162 | var parentScript = childScript.get_base_script() | ||
163 | var parentScriptPath = parentScript.resource_path | ||
164 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
165 | childScript.take_over_path(parentScriptPath) | ||
166 | |||
167 | |||
168 | func connectionStatus(message): | ||
169 | var popup = get_node("../Panel/AcceptDialog") | ||
170 | popup.title = "Connecting to Archipelago" | ||
171 | popup.dialog_text = message | ||
172 | popup.exclusive = true | ||
173 | popup.get_ok_button().visible = false | ||
174 | popup.popup_centered() | ||
175 | |||
176 | |||
177 | func connectionSuccessful(): | ||
178 | var ap = global.get_node("Archipelago") | ||
179 | var gamedata = global.get_node("Gamedata") | ||
180 | |||
181 | # Check for major version mismatch. | ||
182 | if ap.apworld_version[0] != gamedata.objects.get_version().get_major(): | ||
183 | get_node("../Panel/AcceptDialog").exclusive = false | ||
184 | |||
185 | var popup = get_node("../Panel/VersionMismatch") | ||
186 | popup.title = "Version Mismatch!" | ||
187 | popup.dialog_text = ( | ||
188 | "This slot was generated using v%d.%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
189 | % [ | ||
190 | ap.apworld_version[0], | ||
191 | ap.apworld_version[1], | ||
192 | ap.apworld_version[2], | ||
193 | gamedata.objects.get_version().get_major(), | ||
194 | gamedata.objects.get_version().get_minor(), | ||
195 | gamedata.objects.get_version().get_patch() | ||
196 | ] | ||
197 | ) | ||
198 | popup.exclusive = true | ||
199 | popup.popup_centered() | ||
200 | |||
201 | return | ||
202 | |||
203 | startGame() | ||
204 | |||
205 | |||
206 | func startGame(): | ||
207 | var ap = global.get_node("Archipelago") | ||
208 | |||
209 | # Save connection details | ||
210 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | ||
211 | if ap.connection_history.has(connection_details): | ||
212 | ap.connection_history.erase(connection_details) | ||
213 | ap.connection_history.push_front(connection_details) | ||
214 | if ap.connection_history.size() > 10: | ||
215 | ap.connection_history.resize(10) | ||
216 | ap.saveSettings() | ||
217 | |||
218 | # Switch to the_entry | ||
219 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
220 | global.user = ap.getSaveFileName() | ||
221 | global.universe = "lingo" | ||
222 | global.map = "the_entry" | ||
223 | |||
224 | unlocks.resetCollectables() | ||
225 | unlocks.resetData() | ||
226 | |||
227 | ap.setup_keys() | ||
228 | |||
229 | unlocks.loadCollectables() | ||
230 | unlocks.loadData() | ||
231 | unlocks.unlockKey("capslock", 1) | ||
232 | |||
233 | if ap.shuffle_worldports: | ||
234 | settings.worldport_fades = "default" | ||
235 | else: | ||
236 | settings.worldport_fades = "never" | ||
237 | |||
238 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | ||
239 | clearResourceCache("res://objects/nodes/collectable.tscn") | ||
240 | clearResourceCache("res://objects/nodes/door.tscn") | ||
241 | clearResourceCache("res://objects/nodes/keyHolder.tscn") | ||
242 | clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") | ||
243 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | ||
244 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | ||
245 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | ||
246 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | ||
247 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | ||
248 | clearResourceCache("res://objects/nodes/panel.tscn") | ||
249 | clearResourceCache("res://objects/nodes/player.tscn") | ||
250 | clearResourceCache("res://objects/nodes/saver.tscn") | ||
251 | clearResourceCache("res://objects/nodes/teleport.tscn") | ||
252 | clearResourceCache("res://objects/nodes/worldport.tscn") | ||
253 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") | ||
254 | |||
255 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | ||
256 | if paintings_dir: | ||
257 | paintings_dir.list_dir_begin() | ||
258 | var file_name = paintings_dir.get_next() | ||
259 | while file_name != "": | ||
260 | if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): | ||
261 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | ||
262 | file_name = paintings_dir.get_next() | ||
263 | |||
264 | switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") | ||
265 | |||
266 | |||
267 | func connectionUnsuccessful(error_message): | ||
268 | get_node("../Panel/connect_button").disabled = false | ||
269 | |||
270 | var popup = get_node("../Panel/AcceptDialog") | ||
271 | popup.title = "Could not connect to Archipelago" | ||
272 | popup.dialog_text = error_message | ||
273 | popup.exclusive = true | ||
274 | popup.get_ok_button().visible = true | ||
275 | popup.popup_centered() | ||
276 | |||
277 | |||
278 | func versionMismatchDeclined(): | ||
279 | get_node("../Panel/AcceptDialog").hide() | ||
280 | get_node("../Panel/connect_button").disabled = false | ||
281 | |||
282 | var ap = global.get_node("Archipelago") | ||
283 | ap.disconnect_from_ap() | ||
284 | |||
285 | |||
286 | func historySelected(index): | ||
287 | var ap = global.get_node("Archipelago") | ||
288 | var details = ap.connection_history[index] | ||
289 | |||
290 | get_node("../Panel/server_box").text = details[0] | ||
291 | get_node("../Panel/player_box").text = details[1] | ||
292 | get_node("../Panel/password_box").text = details[2] | ||
293 | |||
294 | |||
295 | func clearResourceCache(path): | ||
296 | ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) | ||