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* Refactored rendererKelly Rauchenberger2018-02-161-37/+0
| | | | | | Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
* Whitespace changesKelly Rauchenberger2018-02-051-1/+1
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-1/+1
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* Added death to my gameKelly Rauchenberger2015-03-121-1/+1
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* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-111-3/+3
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* C++11'd everything!Kelly Rauchenberger2015-03-101-26/+18
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-1/+1
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Added CRT mesh!Kelly Rauchenberger2015-02-191-0/+1
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Did some lighting and added room nameKelly Rauchenberger2015-02-141-0/+2
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+42