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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
commited08b673c50b076042d8f0c49501372168142764 (patch)
tree18ecda99942ef11ce4023c3ad4437976f96b75da /src/renderer.h
parent224645d1071c14b4829dbb3ae35870868fcff85a (diff)
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Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.

Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/renderer.h')
-rw-r--r--src/renderer.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/renderer.h b/src/renderer.h deleted file mode 100644 index 6dccf7a..0000000 --- a/src/renderer.h +++ /dev/null
@@ -1,37 +0,0 @@
1#include <GL/glew.h>
2#include <GLFW/glfw3.h>
3
4#ifndef RENDERER_H
5#define RENDERER_H
6
7struct Rectangle {
8 int x;
9 int y;
10 int w;
11 int h;
12};
13
14class Texture {
15 public:
16 Texture(int width, int height);
17 Texture(const char* file);
18 Texture(const Texture& tex);
19 Texture(Texture&& tex);
20 ~Texture();
21 Texture& operator= (Texture tex);
22 friend void swap(Texture& tex1, Texture& tex2);
23 void fill(Rectangle loc, int r, int g, int b);
24 void blit(const Texture& src, Rectangle srcrect, Rectangle dstrect, double alpha = 1.0);
25 void renderScreen() const;
26 Rectangle entirety() const;
27
28 private:
29 GLuint texID;
30 int width;
31 int height;
32};
33
34GLFWwindow* initRenderer();
35void destroyRenderer();
36
37#endif