Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added simple AI implementation | Kelly Rauchenberger | 2018-05-03 | 1 | -1/+3 |
* | Implemented map object sprites | Kelly Rauchenberger | 2018-04-28 | 1 | -1/+4 |
* | Restructured the way the world is loaded | Kelly Rauchenberger | 2018-04-28 | 1 | -2/+4 |
* | Added player death and event scheduling | Kelly Rauchenberger | 2018-02-18 | 1 | -0/+2 |
* | Implemented map adjacency | Kelly Rauchenberger | 2018-02-18 | 1 | -24/+3 |
* | Refactored renderer | Kelly Rauchenberger | 2018-02-16 | 1 | -11/+8 |
* | Fixed inconsistent rendering failure | Kelly Rauchenberger | 2018-02-13 | 1 | -1/+1 |
* | Abstracted behavior related to "orientable" entities | Kelly Rauchenberger | 2018-02-12 | 1 | -2/+2 |
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 1 | -2/+12 |
* | Moved sprite rendering into AnimatingSystem | Kelly Rauchenberger | 2018-02-08 | 1 | -7/+9 |
* | Introduced animated sprites | Kelly Rauchenberger | 2018-02-08 | 1 | -30/+43 |
* | Whitespace changes | Kelly Rauchenberger | 2018-02-05 | 1 | -5/+5 |
* | Player now moves | Kelly Rauchenberger | 2015-06-26 | 1 | -0/+75 |
* | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 1 | -178/+0 |
* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -159/+5 |
* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -3/+165 |
* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 1 | -1/+1 |
* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -6/+13 |
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 1 | -7/+9 |
* | Fixed how movement while dying works | Kelly Rauchenberger | 2015-03-14 | 1 | -5/+2 |
* | Added reverb to sound effects | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+2 |
* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+1 |
* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+3 |
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -29/+5 |
* | Fixed bug with blitting transparent textures | Kelly Rauchenberger | 2015-03-13 | 1 | -1/+2 |
* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 1 | -0/+23 |
* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 1 | -16/+19 |
* | Fixed bug that would prevent player from continuing to move after dying, and ... | Kelly Rauchenberger | 2015-03-12 | 1 | -25/+20 |
* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -2/+36 |
* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+18 |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -73/+62 |
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+124 |