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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-06-11 11:38:49 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-06-11 11:38:49 -0400 |
| commit | 879c2c04d9c3879f871cfe79f9b25fd23c5184b4 (patch) | |
| tree | 70bf8773b18478af58ecd0877b6bb62a7279c094 /src/game.cpp | |
| parent | 11f4af82626b0e35c35606b327e4181c7c88f228 (diff) | |
| download | therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.tar.gz therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.tar.bz2 therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.zip | |
Wrote EntityManager
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 178 |
1 files changed, 0 insertions, 178 deletions
| diff --git a/src/game.cpp b/src/game.cpp deleted file mode 100644 index 673c804..0000000 --- a/src/game.cpp +++ /dev/null | |||
| @@ -1,178 +0,0 @@ | |||
| 1 | #include "game.h" | ||
| 2 | #include <cstdlib> | ||
| 3 | #include "renderer.h" | ||
| 4 | #include "muxer.h" | ||
| 5 | #include "map.h" | ||
| 6 | #include "components/user_movement.h" | ||
| 7 | #include "components/player_physics.h" | ||
| 8 | #include "components/player_sprite.h" | ||
| 9 | #include "components/map_render.h" | ||
| 10 | #include "components/map_collision.h" | ||
| 11 | #include "consts.h" | ||
| 12 | |||
| 13 | Game::Game(const char* mapfile) : world(mapfile) | ||
| 14 | { | ||
| 15 | // Set up entities | ||
| 16 | player = std::make_shared<Entity>(); | ||
| 17 | player->position = world.getStartingPosition(); | ||
| 18 | player->size = std::make_pair(10.0,12.0); | ||
| 19 | |||
| 20 | auto player_input = std::make_shared<UserMovementComponent>(); | ||
| 21 | player->addComponent(player_input); | ||
| 22 | |||
| 23 | auto player_physics = std::make_shared<PlayerPhysicsComponent>(); | ||
| 24 | player->addComponent(player_physics); | ||
| 25 | |||
| 26 | auto player_anim = std::make_shared<PlayerSpriteComponent>(); | ||
| 27 | player->addComponent(player_anim); | ||
| 28 | |||
| 29 | const Map& startingMap = world.getStartingMap(); | ||
| 30 | save = {&startingMap, player->position}; | ||
| 31 | |||
| 32 | loadMap(startingMap, player->position); | ||
| 33 | } | ||
| 34 | |||
| 35 | void key_callback(GLFWwindow* window, int key, int, int action, int) | ||
| 36 | { | ||
| 37 | Game* game = (Game*) glfwGetWindowUserPointer(window); | ||
| 38 | |||
| 39 | if ((key == GLFW_KEY_ESCAPE) && (action == GLFW_PRESS)) | ||
| 40 | { | ||
| 41 | game->shouldQuit = true; | ||
| 42 | } | ||
| 43 | |||
| 44 | for (auto entity : game->entities) | ||
| 45 | { | ||
| 46 | entity->input(*game, key, action); | ||
| 47 | } | ||
| 48 | } | ||
| 49 | |||
| 50 | void Game::execute(GLFWwindow* window) | ||
| 51 | { | ||
| 52 | glfwSwapInterval(1); | ||
| 53 | glfwSetWindowUserPointer(window, this); | ||
| 54 | glfwSetKeyCallback(window, key_callback); | ||
| 55 | |||
| 56 | Texture buffer(GAME_WIDTH, GAME_HEIGHT); | ||
| 57 | |||
| 58 | double lastTime = glfwGetTime(); | ||
| 59 | const double dt = 0.01; | ||
| 60 | double accumulator = 0.0; | ||
| 61 | |||
| 62 | while (!(shouldQuit || glfwWindowShouldClose(window))) | ||
| 63 | { | ||
| 64 | double currentTime = glfwGetTime(); | ||
| 65 | double frameTime = currentTime - lastTime; | ||
| 66 | lastTime = currentTime; | ||
| 67 | |||
| 68 | // Should we load a new world? | ||
| 69 | if (newWorld) | ||
| 70 | { | ||
| 71 | newWorld = false; | ||
| 72 | entities.clear(); | ||
| 73 | entities = std::move(nextEntities); | ||
| 74 | |||
| 75 | player->position = nextPosition; | ||
| 76 | } | ||
| 77 | |||
| 78 | // Handle input | ||
| 79 | glfwPollEvents(); | ||
| 80 | |||
| 81 | // Tick! | ||
| 82 | accumulator += frameTime; | ||
| 83 | while (accumulator >= dt) | ||
| 84 | { | ||
| 85 | for (auto entity : entities) | ||
| 86 | { | ||
| 87 | entity->tick(*this, dt); | ||
| 88 | } | ||
| 89 | |||
| 90 | accumulator -= dt; | ||
| 91 | } | ||
| 92 | |||
| 93 | // Do any scheduled tasks | ||
| 94 | for (auto& task : scheduled) | ||
| 95 | { | ||
| 96 | task.first -= frameTime; | ||
| 97 | |||
| 98 | if (task.first <= 0) | ||
| 99 | { | ||
| 100 | task.second(); | ||
| 101 | } | ||
| 102 | } | ||
| 103 | |||
| 104 | scheduled.remove_if([] (std::pair<double, std::function<void ()>> value) { return value.first <= 0; }); | ||
| 105 | |||
| 106 | // Do rendering | ||
| 107 | buffer.fill(buffer.entirety(), 0, 0, 0); | ||
| 108 | for (auto entity : entities) | ||
| 109 | { | ||
| 110 | entity->render(*this, buffer); | ||
| 111 | } | ||
| 112 | |||
| 113 | buffer.renderScreen(); | ||
| 114 | } | ||
| 115 | } | ||
| 116 | |||
| 117 | void Game::loadMap(const Map& map, std::pair<double, double> position) | ||
| 118 | { | ||
| 119 | auto mapEn = std::make_shared<Entity>(); | ||
| 120 | |||
| 121 | auto map_render = std::make_shared<MapRenderComponent>(map); | ||
| 122 | mapEn->addComponent(map_render); | ||
| 123 | |||
| 124 | auto map_collision = std::make_shared<MapCollisionComponent>(map); | ||
| 125 | mapEn->addComponent(map_collision); | ||
| 126 | |||
| 127 | // Map in the back, player on top, rest of entities in between | ||
| 128 | nextEntities.clear(); | ||
| 129 | nextEntities.push_back(mapEn); | ||
| 130 | map.createEntities(nextEntities); | ||
| 131 | nextEntities.push_back(player); | ||
| 132 | |||
| 133 | newWorld = true; | ||
| 134 | |||
| 135 | currentMap = ↦ | ||
| 136 | nextPosition = position; | ||
| 137 | } | ||
| 138 | |||
| 139 | void Game::detectCollision(Entity& collider, std::pair<double, double> old_position) | ||
| 140 | { | ||
| 141 | for (auto entity : entities) | ||
| 142 | { | ||
| 143 | entity->detectCollision(*this, collider, old_position); | ||
| 144 | } | ||
| 145 | } | ||
| 146 | |||
| 147 | void Game::saveGame() | ||
| 148 | { | ||
| 149 | save = {currentMap, player->position}; | ||
| 150 | } | ||
| 151 | |||
| 152 | void Game::schedule(double time, std::function<void ()> callback) | ||
| 153 | { | ||
| 154 | scheduled.emplace_front(time, std::move(callback)); | ||
| 155 | } | ||
| 156 | |||
| 157 | void Game::playerDie() | ||
| 158 | { | ||
| 159 | player->send(*this, Message::Type::die); | ||
| 160 | |||
| 161 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
| 162 | |||
| 163 | schedule(0.75, [&] () { | ||
| 164 | if (*currentMap != *save.map) | ||
| 165 | { | ||
| 166 | loadMap(*save.map, save.position); | ||
| 167 | } else { | ||
| 168 | player->position = save.position; | ||
| 169 | } | ||
| 170 | |||
| 171 | player->send(*this, Message::Type::stopDying); | ||
| 172 | }); | ||
| 173 | } | ||
| 174 | |||
| 175 | const World& Game::getWorld() const | ||
| 176 | { | ||
| 177 | return world; | ||
| 178 | } | ||
