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path: root/src/game.cpp
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* Added muxer access to script engine es-rewriteKelly Rauchenberger2018-05-171-6/+0
* Integrated RealizableComponent into RealizingSystemKelly Rauchenberger2018-05-171-2/+1
* Started event handlersKelly Rauchenberger2018-05-171-2/+2
* Added simple AI implementationKelly Rauchenberger2018-05-031-1/+3
* Implemented map object spritesKelly Rauchenberger2018-04-281-1/+4
* Restructured the way the world is loadedKelly Rauchenberger2018-04-281-2/+4
* Added player death and event schedulingKelly Rauchenberger2018-02-181-0/+2
* Implemented map adjacencyKelly Rauchenberger2018-02-181-24/+3
* Refactored rendererKelly Rauchenberger2018-02-161-11/+8
* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-131-1/+1
* Abstracted behavior related to "orientable" entitiesKelly Rauchenberger2018-02-121-2/+2
* Implemented map rendering and basic collisionKelly Rauchenberger2018-02-111-2/+12
* Moved sprite rendering into AnimatingSystemKelly Rauchenberger2018-02-081-7/+9
* Introduced animated spritesKelly Rauchenberger2018-02-081-30/+43
* Whitespace changesKelly Rauchenberger2018-02-051-5/+5
* Player now movesKelly Rauchenberger2015-06-261-0/+75
* Wrote EntityManagerKelly Rauchenberger2015-06-111-178/+0
* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-159/+5
* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-3/+165
* Removed "../" from file pathsKelly Rauchenberger2015-03-161-1/+1
* Added sound when you hit the groundKelly Rauchenberger2015-03-141-6/+13
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-141-7/+9
* Fixed how movement while dying worksKelly Rauchenberger2015-03-141-5/+2
* Added reverb to sound effectsKelly Rauchenberger2015-03-141-2/+2
* Defined map equalityKelly Rauchenberger2015-03-141-1/+1
* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-141-0/+1
* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-141-2/+3
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-29/+5
* Fixed bug with blitting transparent texturesKelly Rauchenberger2015-03-131-1/+2
* Added a checkpointKelly Rauchenberger2015-03-131-0/+23
* Fixed my timestep!Kelly Rauchenberger2015-03-131-16/+19
* Fixed bug that would prevent player from continuing to move after dying, and ...Kelly Rauchenberger2015-03-121-25/+20
* Play a sound when you jumpKelly Rauchenberger2015-03-121-1/+1
* Added death to my gameKelly Rauchenberger2015-03-121-2/+36
* Const correctness!Kelly Rauchenberger2015-03-101-1/+18
* C++11'd everything!Kelly Rauchenberger2015-03-101-73/+62
* Created entity-component systemKelly Rauchenberger2015-03-071-0/+124