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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 17:22:17 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 17:22:17 -0400
commit25855f327a0b2b1386a3fd8c568817bb7782cac2 (patch)
treee651ddf541eb9ff3a0662f92de9aea27faf013af /src/game.cpp
parent81992165f5cf6ddebe7952c694b211b16cc45bd4 (diff)
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Added reverb to sound effects
Also removed some extraneous parentheses
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index a36c56f..edde71e 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -151,9 +151,9 @@ void Game::playerDie(Entity& player, const Map& curMap)
151 playSound("../res/Hit_Hurt5.wav", 0.25); 151 playSound("../res/Hit_Hurt5.wav", 0.25);
152 152
153 schedule(0.75, [&] () { 153 schedule(0.75, [&] () {
154 if (curMap != *(save.map)) 154 if (curMap != *save.map)
155 { 155 {
156 loadMap(*(save.map)); 156 loadMap(*save.map);
157 } 157 }
158 158
159 player.position = save.position; 159 player.position = save.position;