Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+18 |
| | | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. | ||||
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+7 |
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* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+5 |
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* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+1 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -1/+1 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -1/+7 |
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* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 1 | -3/+1 |
| | | | | the last commit | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -0/+2 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+33 |