Commit message (Expand) | Author | Age | Files | Lines | ||
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* | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 3 | -49/+88 | |
* | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 2 | -13/+18 | |
* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 4 | -23/+23 | |
* | Created script system | Kelly Rauchenberger | 2021-02-05 | 6 | -2/+106 | |
* | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+2 | |
* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 5 | -4/+51 | |
* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 5 | -11/+49 | |
* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 10 | -4/+377 | |
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 7 | -10/+127 | |
* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 8 | -5/+132 | |
* | Main loop exit guard | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+1 | |
* | Added input system | Kelly Rauchenberger | 2021-02-03 | 8 | -176/+294 | |
* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 8 | -291/+293 | |
* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 11 | -113/+136 | |
* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 9 | -64/+120 | |
* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 8 | -26/+81 | |
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 6 | -7/+95 | |
* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 6 | -38/+144 | |
* | Fixed movement speed to be more like the game | Kelly Rauchenberger | 2021-02-02 | 1 | -1/+1 | |
* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 5 | -14/+66 | |
* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 7 | -40/+140 | |
* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 4 | -2/+80 | |
* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+2 | |
* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+2 | |
* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 1 | -4/+4 | |
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 4 | -11/+55 | |
* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 5 | -49/+158 | |
* | ESC quits the game now | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 | |
* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 4 | -22/+14 | |
* | Pressing two opposite directions at once now prioritises one instead of doing... | Kelly Rauchenberger | 2021-01-30 | 1 | -6/+2 | |
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+8 | |
* | Abstracted frame timing stuff | Kelly Rauchenberger | 2021-01-30 | 2 | -13/+35 | |
* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 9 | -9/+234 | |
* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 4 | -13/+46 | |
* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 6 | -9/+32 | |
* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 8 | -29/+195 | |
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+40 | |
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 6 | -165/+105 | |
* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 4 | -1/+373 | |
* | Initial commit | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+6 |