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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-01-30 14:43:41 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-01-30 14:43:41 -0500
commit8a38699f399103d4ee003e6eb63dd62656115be2 (patch)
tree765a62bacc24d8a4c57ea56915de6731294c824b /src
parent2c91a60b5fd79aa2c978ce4496a068f15a4df5cc (diff)
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Sprite animations are more generic than still/walk now
Diffstat (limited to 'src')
-rw-r--r--src/game.h4
-rw-r--r--src/party.cpp6
-rw-r--r--src/sprite.cpp19
-rw-r--r--src/sprite.h7
4 files changed, 14 insertions, 22 deletions
diff --git a/src/game.h b/src/game.h index a8626fa..274ef2e 100644 --- a/src/game.h +++ b/src/game.h
@@ -40,8 +40,8 @@ public:
40 40
41 void moveSprite(int id, vec2i newLoc); 41 void moveSprite(int id, vec2i newLoc);
42 42
43 void setSpriteWalking(int id, bool walking) { 43 void setSpriteState(int id, std::string state) {
44 sprites_[id].setWalking(walking); 44 sprites_[id].setState(std::move(state));
45 } 45 }
46 46
47 void setSpriteDirection(int id, Direction dir) { 47 void setSpriteDirection(int id, Direction dir) {
diff --git a/src/party.cpp b/src/party.cpp index 371514b..28492a9 100644 --- a/src/party.cpp +++ b/src/party.cpp
@@ -17,6 +17,8 @@ void Party::addMember(Game& game, int spriteId) {
17 } 17 }
18 18
19 members_.push_back(std::move(newMember)); 19 members_.push_back(std::move(newMember));
20
21 game.setSpriteState(spriteId, "still");
20} 22}
21 23
22void Party::move(Game& game, const Input& keystate) { 24void Party::move(Game& game, const Input& keystate) {
@@ -64,7 +66,7 @@ void Party::move(Game& game, const Input& keystate) {
64 66
65 if (keystate.up || keystate.down || keystate.left || keystate.right) { 67 if (keystate.up || keystate.down || keystate.left || keystate.right) {
66 for (int i = 0; i < members_.size(); i++) { 68 for (int i = 0; i < members_.size(); i++) {
67 game.setSpriteWalking(members_[i].spriteId, true); 69 game.setSpriteState(members_[i].spriteId, "walk");
68 } 70 }
69 71
70 game.moveSprite(members_[0].spriteId, pLoc); 72 game.moveSprite(members_[0].spriteId, pLoc);
@@ -82,7 +84,7 @@ void Party::move(Game& game, const Input& keystate) {
82 } 84 }
83 } else { 85 } else {
84 for (int i = 0; i < members_.size(); i++) { 86 for (int i = 0; i < members_.size(); i++) {
85 game.setSpriteWalking(members_[i].spriteId, false); 87 game.setSpriteState(members_[i].spriteId, "still");
86 } 88 }
87 } 89 }
88} \ No newline at end of file 90} \ No newline at end of file
diff --git a/src/sprite.cpp b/src/sprite.cpp index cc196ae..c52807a 100644 --- a/src/sprite.cpp +++ b/src/sprite.cpp
@@ -38,12 +38,7 @@ Sprite::Sprite(std::string_view filename, Renderer& renderer) {
38 animations_.push_back(std::move(frames)); 38 animations_.push_back(std::move(frames));
39 39
40 Direction dir = directionFromString(std::string(m[2])); 40 Direction dir = directionFromString(std::string(m[2]));
41 41 stateDirToAnim_[m[1]][dir] = animId;
42 if (m[1] == "still") {
43 stillAnims_[dir] = animId;
44 } else {
45 walkingAnims_[dir] = animId;
46 }
47 } 42 }
48 43
49 updateAnimation(); 44 updateAnimation();
@@ -56,19 +51,15 @@ void Sprite::setDirection(Direction dir) {
56 } 51 }
57} 52}
58 53
59void Sprite::setWalking(bool walking) { 54void Sprite::setState(std::string state) {
60 if (isWalking_ != walking) { 55 if (state_ != state) {
61 isWalking_ = walking; 56 state_ = state;
62 updateAnimation(); 57 updateAnimation();
63 } 58 }
64} 59}
65 60
66void Sprite::updateAnimation() { 61void Sprite::updateAnimation() {
67 if (isWalking_) { 62 curAnim_ = stateDirToAnim_[state_][curDir_];
68 curAnim_ = walkingAnims_[curDir_];
69 } else {
70 curAnim_ = stillAnims_[curDir_];
71 }
72 curFrame_ = 0; 63 curFrame_ = 0;
73} 64}
74 65
diff --git a/src/sprite.h b/src/sprite.h index 5e8003b..82ea90c 100644 --- a/src/sprite.h +++ b/src/sprite.h
@@ -31,7 +31,7 @@ public:
31 31
32 Direction getDirection() const { return curDir_; } 32 Direction getDirection() const { return curDir_; }
33 33
34 void setWalking(bool walking); 34 void setState(std::string state);
35 35
36 void tickAnim(); 36 void tickAnim();
37 37
@@ -43,12 +43,11 @@ private:
43 vec2i loc_ { 0, 0 }; 43 vec2i loc_ { 0, 0 };
44 vec2i size_; 44 vec2i size_;
45 Direction curDir_ = Direction::down; 45 Direction curDir_ = Direction::down;
46 bool isWalking_ = false; 46 std::string state_;
47 int curAnim_ = 0; 47 int curAnim_ = 0;
48 int curFrame_ = 0; 48 int curFrame_ = 0;
49 std::vector<std::vector<int>> animations_; 49 std::vector<std::vector<int>> animations_;
50 std::map<Direction, int> stillAnims_; 50 std::map<std::string, std::map<Direction, int>> stateDirToAnim_;
51 std::map<Direction, int> walkingAnims_;
52}; 51};
53 52
54#endif /* end of include guard: SPRITE_H_70503825 */ 53#endif /* end of include guard: SPRITE_H_70503825 */