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path: root/src/transform_system.h
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* Added sliding around solid tilesKelly Rauchenberger2021-03-111-1/+6
* Simplified collision detection outputKelly Rauchenberger2021-03-111-7/+4
* Added the mask sprite layerKelly Rauchenberger2021-03-051-1/+1
* Added A* pathfindingKelly Rauchenberger2021-02-271-1/+1
* Started working on laddersKelly Rauchenberger2021-02-241-0/+2
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-181-0/+2
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-2/+0
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-4/+8
* Map changing!Kelly Rauchenberger2021-02-091-0/+2
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-1/+1
* Added collision with other spritesKelly Rauchenberger2021-02-061-0/+3
* Added collidable object cacheKelly Rauchenberger2021-02-061-0/+31
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-061-0/+13
* Added camera systemKelly Rauchenberger2021-02-031-0/+2
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-031-0/+33