diff options
| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-05 18:53:06 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-05 18:53:06 -0500 |
| commit | 937875c4e1432b418f0f5051759e02c8d4c9ffa4 (patch) | |
| tree | bfb08ae9f8e4619dc213e20739b4fbce682ae0d0 /src/transform_system.h | |
| parent | cd72ba5481705072b893d728e2f80931b5cca580 (diff) | |
| download | tanetane-937875c4e1432b418f0f5051759e02c8d4c9ffa4.tar.gz tanetane-937875c4e1432b418f0f5051759e02c8d4c9ffa4.tar.bz2 tanetane-937875c4e1432b418f0f5051759e02c8d4c9ffa4.zip | |
Added the mask sprite layer
This layer is below the normal sprite layer. Sprites on it are only rendered within the area of a zone that is defined per-map.
Diffstat (limited to 'src/transform_system.h')
| -rw-r--r-- | src/transform_system.h | 2 |
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/transform_system.h b/src/transform_system.h index 6707347..7fa3423 100644 --- a/src/transform_system.h +++ b/src/transform_system.h | |||
| @@ -54,7 +54,7 @@ public: | |||
| 54 | private: | 54 | private: |
| 55 | 55 | ||
| 56 | Game& game_; | 56 | Game& game_; |
| 57 | std::set<std::tuple<int, int>> spritesByY_[NUM_SPRITE_LAYERS]; | 57 | std::set<std::tuple<int, int>> spritesByY_[static_cast<int>(SpriteLayer::NUM_SPRITE_LAYERS)]; |
| 58 | 58 | ||
| 59 | struct Collidable { | 59 | struct Collidable { |
| 60 | int lower; | 60 | int lower; |
