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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 18:53:06 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 18:53:06 -0500
commit937875c4e1432b418f0f5051759e02c8d4c9ffa4 (patch)
treebfb08ae9f8e4619dc213e20739b4fbce682ae0d0 /src/transform_system.h
parentcd72ba5481705072b893d728e2f80931b5cca580 (diff)
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Added the mask sprite layer
This layer is below the normal sprite layer. Sprites on it are only rendered within the area of a zone that is defined per-map.
Diffstat (limited to 'src/transform_system.h')
-rw-r--r--src/transform_system.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/transform_system.h b/src/transform_system.h index 6707347..7fa3423 100644 --- a/src/transform_system.h +++ b/src/transform_system.h
@@ -54,7 +54,7 @@ public:
54private: 54private:
55 55
56 Game& game_; 56 Game& game_;
57 std::set<std::tuple<int, int>> spritesByY_[NUM_SPRITE_LAYERS]; 57 std::set<std::tuple<int, int>> spritesByY_[static_cast<int>(SpriteLayer::NUM_SPRITE_LAYERS)];
58 58
59 struct Collidable { 59 struct Collidable {
60 int lower; 60 int lower;