From 937875c4e1432b418f0f5051759e02c8d4c9ffa4 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 5 Mar 2021 18:53:06 -0500 Subject: Added the mask sprite layer This layer is below the normal sprite layer. Sprites on it are only rendered within the area of a zone that is defined per-map. --- src/transform_system.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/transform_system.h') diff --git a/src/transform_system.h b/src/transform_system.h index 6707347..7fa3423 100644 --- a/src/transform_system.h +++ b/src/transform_system.h @@ -54,7 +54,7 @@ public: private: Game& game_; - std::set> spritesByY_[NUM_SPRITE_LAYERS]; + std::set> spritesByY_[static_cast(SpriteLayer::NUM_SPRITE_LAYERS)]; struct Collidable { int lower; -- cgit 1.4.1