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path: root/src/transform_system.cpp
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* Added "floating" sprite attributeStar Rauchenberger2021-07-061-4/+8
* Added sliding around solid tilesKelly Rauchenberger2021-03-111-1/+69
* Simplified collision detection outputKelly Rauchenberger2021-03-111-37/+47
* Fixed improperly calculated sprite hitboxesKelly Rauchenberger2021-03-111-9/+9
* Split collision detection into two phases, horizontal and verticalKelly Rauchenberger2021-03-081-1/+24
* Added A* pathfindingKelly Rauchenberger2021-02-271-2/+2
* Started working on laddersKelly Rauchenberger2021-02-241-4/+27
* Fixed issue with double counting collisionsKelly Rauchenberger2021-02-221-4/+4
* Added enclosure zonesKelly Rauchenberger2021-02-201-0/+37
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-181-0/+9
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-10/+0
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-5/+17
* Removed out-of-bounds tile collisionKelly Rauchenberger2021-02-101-4/+10
* Fixed issue with walking vertically into solid spritesKelly Rauchenberger2021-02-101-6/+6
* Map changing!Kelly Rauchenberger2021-02-091-0/+8
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-11/+20
* Added collision with other spritesKelly Rauchenberger2021-02-061-29/+101
* Added collidable object cacheKelly Rauchenberger2021-02-061-18/+61
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-061-0/+67
* Added animation systemKelly Rauchenberger2021-02-031-4/+4
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-031-0/+20