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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-10 11:53:11 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2021-03-11 17:33:15 -0500
commit4c29543e44deb7a327b21b0af6a85a92e83ff103 (patch)
treed8522851bb86a7872100ec800392d48a2de99f7b /src/transform_system.cpp
parent883490ba63110fca757610a169621953bf2bd288 (diff)
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Fixed improperly calculated sprite hitboxes
Also made sprite hitboxes bigger.

#15
Diffstat (limited to 'src/transform_system.cpp')
-rw-r--r--src/transform_system.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/transform_system.cpp b/src/transform_system.cpp index 055f546..4ed47c0 100644 --- a/src/transform_system.cpp +++ b/src/transform_system.cpp
@@ -61,9 +61,9 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i curLoc, vec2
61 vec2i horizMovement = { newLoc.x(), curLoc.y() }; 61 vec2i horizMovement = { newLoc.x(), curLoc.y() };
62 62
63 vec2i oldColUL = curLoc + sprite.collisionOffset; 63 vec2i oldColUL = curLoc + sprite.collisionOffset;
64 vec2i oldColDR = oldColUL + sprite.collisionSize; 64 vec2i oldColDR = oldColUL + sprite.collisionSize - vec2i{1,1};
65 vec2i newColUL = horizMovement + sprite.collisionOffset; 65 vec2i newColUL = horizMovement + sprite.collisionOffset;
66 vec2i newColDR = newColUL + sprite.collisionSize; 66 vec2i newColDR = newColUL + sprite.collisionSize - vec2i{1,1};
67 67
68 vec2i oldTileUL = oldColUL / map.getTileSize(); 68 vec2i oldTileUL = oldColUL / map.getTileSize();
69 vec2i newTileUL = newColUL / map.getTileSize(); 69 vec2i newTileUL = newColUL / map.getTileSize();
@@ -89,8 +89,8 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i curLoc, vec2
89 } 89 }
90 90
91 if (!result.horiz.blocked && enclosureZone) { 91 if (!result.horiz.blocked && enclosureZone) {
92 if (oldColDR.x() <= enclosureZone->dr.x() && 92 if (oldColDR.x() <= enclosureZone->dr.x()-1 &&
93 newColDR.x() > enclosureZone->dr.x()) { 93 newColDR.x() > enclosureZone->dr.x()-1) {
94 result.horiz.blocked = true; 94 result.horiz.blocked = true;
95 result.horiz.dir = Direction::right; 95 result.horiz.dir = Direction::right;
96 } 96 }
@@ -168,9 +168,9 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i curLoc, vec2
168 } 168 }
169 169
170 oldColUL = effectiveCurLoc + sprite.collisionOffset; 170 oldColUL = effectiveCurLoc + sprite.collisionOffset;
171 oldColDR = oldColUL + sprite.collisionSize; 171 oldColDR = oldColUL + sprite.collisionSize - vec2i{1,1};
172 newColUL = vertMovement + sprite.collisionOffset; 172 newColUL = vertMovement + sprite.collisionOffset;
173 newColDR = newColUL + sprite.collisionSize; 173 newColDR = newColUL + sprite.collisionSize - vec2i{1,1};
174 174
175 oldTileUL = oldColUL / map.getTileSize(); 175 oldTileUL = oldColUL / map.getTileSize();
176 newTileUL = newColUL / map.getTileSize(); 176 newTileUL = newColUL / map.getTileSize();
@@ -191,8 +191,8 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i curLoc, vec2
191 } 191 }
192 192
193 if (!result.vert.blocked && enclosureZone) { 193 if (!result.vert.blocked && enclosureZone) {
194 if (oldColDR.y() <= enclosureZone->dr.y() && 194 if (oldColDR.y() <= enclosureZone->dr.y()-1 &&
195 newColDR.y() > enclosureZone->dr.y()) { 195 newColDR.y() > enclosureZone->dr.y()-1) {
196 result.vert.blocked = true; 196 result.vert.blocked = true;
197 result.vert.dir = Direction::down; 197 result.vert.dir = Direction::down;
198 } 198 }
@@ -268,7 +268,7 @@ CharacterMedium TransformSystem::getMediumAtPosition(int spriteId, vec2i newLoc)
268 const Map& map = game_.getMap(); 268 const Map& map = game_.getMap();
269 269
270 vec2i newColUL = newLoc + sprite.collisionOffset; 270 vec2i newColUL = newLoc + sprite.collisionOffset;
271 vec2i newColDR = newColUL + sprite.collisionSize; 271 vec2i newColDR = newColUL + sprite.collisionSize - vec2i{1,1};
272 vec2i newTileUL = newColUL / map.getTileSize(); 272 vec2i newTileUL = newColUL / map.getTileSize();
273 vec2i newTileDR = newColDR / map.getTileSize(); 273 vec2i newTileDR = newColDR / map.getTileSize();
274 274