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path: root/src/map.cpp
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* Added "floating" sprite attributeStar Rauchenberger2021-07-061-0/+2
* Added background scriptsStar Rauchenberger2021-07-051-0/+2
* Added option to exit area from pause menu on supported mapsStar Rauchenberger2021-03-131-0/+2
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-091-0/+2
* Added MirrorSystemKelly Rauchenberger2021-03-051-0/+8
* Added the mask sprite layerKelly Rauchenberger2021-03-051-0/+10
* Added (human) Mixolydia spriteKelly Rauchenberger2021-03-011-0/+2
* Simplified "animation" map sprite parameterKelly Rauchenberger2021-02-281-1/+1
* Added background music (defined on a per-map basis)Kelly Rauchenberger2021-02-271-0/+6
* Ionia is in the water!Kelly Rauchenberger2021-02-241-0/+2
* Added animation for being in a hot springKelly Rauchenberger2021-02-241-0/+2
* Started working on laddersKelly Rauchenberger2021-02-241-0/+22
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-221-3/+22
* Added variable movement speedKelly Rauchenberger2021-02-201-0/+2
* Added enclosure zonesKelly Rauchenberger2021-02-201-0/+10
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-201-0/+2
* Added sprite shadowsKelly Rauchenberger2021-02-131-0/+2
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-121-0/+15
* Scripts are organised per-map nowKelly Rauchenberger2021-02-121-3/+4
* Map changing!Kelly Rauchenberger2021-02-091-3/+2
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-0/+15
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-091-0/+6
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-091-0/+29
* Added running soundsKelly Rauchenberger2021-02-031-0/+14
* Added collision with map tilesKelly Rauchenberger2021-02-021-9/+29
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-021-0/+46