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authorStar Rauchenberger <fefferburbia@gmail.com>2021-07-06 10:12:59 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2021-07-06 10:12:59 -0400
commit8aedeaf12c7dbf35f2f75f1b063b76a4fad06f30 (patch)
treeb90a7f804631d1921be64666e5ddc9bce31df371 /src/map.cpp
parentb57aa99e101c7cf59fd59d2f8df9fe3547d91acc (diff)
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Added "floating" sprite attribute
Sprites with this flag enabled will ignore map collision.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map.cpp b/src/map.cpp index f28a976..c6729d6 100644 --- a/src/map.cpp +++ b/src/map.cpp
@@ -123,6 +123,8 @@ Map::Map(std::string_view name) : name_(name) {
123 p.bumpPlayerScript = property.getStringValue(); 123 p.bumpPlayerScript = property.getStringValue();
124 } else if (property.getName() == "backgroundScript") { 124 } else if (property.getName() == "backgroundScript") {
125 p.backgroundScript = property.getStringValue(); 125 p.backgroundScript = property.getStringValue();
126 } else if (property.getName() == "floating") {
127 p.floating = property.getBoolValue();
126 } 128 }
127 } 129 }
128 130