From 8aedeaf12c7dbf35f2f75f1b063b76a4fad06f30 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Tue, 6 Jul 2021 10:12:59 -0400 Subject: Added "floating" sprite attribute Sprites with this flag enabled will ignore map collision. --- src/map.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map.cpp') diff --git a/src/map.cpp b/src/map.cpp index f28a976..c6729d6 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -123,6 +123,8 @@ Map::Map(std::string_view name) : name_(name) { p.bumpPlayerScript = property.getStringValue(); } else if (property.getName() == "backgroundScript") { p.backgroundScript = property.getStringValue(); + } else if (property.getName() == "floating") { + p.floating = property.getBoolValue(); } } -- cgit 1.4.1