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path: root/src/game.h
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* Added a debug consoleKelly Rauchenberger2021-02-211-0/+7
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-201-1/+5
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-3/+3
* Added map fadeoutsKelly Rauchenberger2021-02-141-5/+0
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-2/+5
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-1/+1
* Added fade out around map changeKelly Rauchenberger2021-02-101-0/+5
* Map changing!Kelly Rauchenberger2021-02-091-1/+3
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-061-1/+6
* Added text boxesKelly Rauchenberger2021-02-041-0/+8
* Added input systemKelly Rauchenberger2021-02-031-7/+10
* Added animation systemKelly Rauchenberger2021-02-031-13/+5
* Added camera systemKelly Rauchenberger2021-02-031-27/+21
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-031-9/+13
* Added moving cameraKelly Rauchenberger2021-02-021-0/+21
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-021-7/+5
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-0/+9
* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-301-2/+2
* Added standing/walking animationsKelly Rauchenberger2021-01-301-0/+14
* Added sprite Y sortingKelly Rauchenberger2021-01-301-7/+20
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-301-0/+7
* Game now renders an image of LucasKelly Rauchenberger2021-01-301-0/+29