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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-21 17:56:17 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-21 17:56:17 -0500 |
commit | 5df0d0616ee3996add0b14e0fb0becd6257d04a2 (patch) | |
tree | 19bf067462ea04abf500e0427d3daeb3a39434ee /src/game.h | |
parent | ecbe17b582803aaeaa9ccee88a3d093ff93a6cd3 (diff) | |
download | tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.tar.gz tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.tar.bz2 tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.zip |
Added a debug console
Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h index 72dd337..756ce70 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -86,6 +86,12 @@ public: | |||
86 | 86 | ||
87 | std::mt19937& getRng() { return *rng_; } | 87 | std::mt19937& getRng() { return *rng_; } |
88 | 88 | ||
89 | void pauseGameplay() { paused_ = true; } | ||
90 | |||
91 | void unpauseGameplay() { paused_ = false; } | ||
92 | |||
93 | bool isGameplayPaused() const { return paused_; } | ||
94 | |||
89 | private: | 95 | private: |
90 | 96 | ||
91 | Mixer mixer_; | 97 | Mixer mixer_; |
@@ -101,6 +107,7 @@ private: | |||
101 | std::unique_ptr<Map> map_; | 107 | std::unique_ptr<Map> map_; |
102 | Font font_; | 108 | Font font_; |
103 | std::mt19937* rng_; | 109 | std::mt19937* rng_; |
110 | bool paused_ = false; | ||
104 | }; | 111 | }; |
105 | 112 | ||
106 | #endif /* end of include guard: GAME_H_E6F1396E */ | 113 | #endif /* end of include guard: GAME_H_E6F1396E */ |