From 5df0d0616ee3996add0b14e0fb0becd6257d04a2 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sun, 21 Feb 2021 17:56:17 -0500 Subject: Added a debug console Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu. --- src/game.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/game.h') diff --git a/src/game.h b/src/game.h index 72dd337..756ce70 100644 --- a/src/game.h +++ b/src/game.h @@ -86,6 +86,12 @@ public: std::mt19937& getRng() { return *rng_; } + void pauseGameplay() { paused_ = true; } + + void unpauseGameplay() { paused_ = false; } + + bool isGameplayPaused() const { return paused_; } + private: Mixer mixer_; @@ -101,6 +107,7 @@ private: std::unique_ptr map_; Font font_; std::mt19937* rng_; + bool paused_ = false; }; #endif /* end of include guard: GAME_H_E6F1396E */ -- cgit 1.4.1