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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-01-30 14:43:41 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-01-30 14:43:41 -0500 |
commit | 8a38699f399103d4ee003e6eb63dd62656115be2 (patch) | |
tree | 765a62bacc24d8a4c57ea56915de6731294c824b /src/game.h | |
parent | 2c91a60b5fd79aa2c978ce4496a068f15a4df5cc (diff) | |
download | tanetane-8a38699f399103d4ee003e6eb63dd62656115be2.tar.gz tanetane-8a38699f399103d4ee003e6eb63dd62656115be2.tar.bz2 tanetane-8a38699f399103d4ee003e6eb63dd62656115be2.zip |
Sprite animations are more generic than still/walk now
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.h b/src/game.h index a8626fa..274ef2e 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -40,8 +40,8 @@ public: | |||
40 | 40 | ||
41 | void moveSprite(int id, vec2i newLoc); | 41 | void moveSprite(int id, vec2i newLoc); |
42 | 42 | ||
43 | void setSpriteWalking(int id, bool walking) { | 43 | void setSpriteState(int id, std::string state) { |
44 | sprites_[id].setWalking(walking); | 44 | sprites_[id].setState(std::move(state)); |
45 | } | 45 | } |
46 | 46 | ||
47 | void setSpriteDirection(int id, Direction dir) { | 47 | void setSpriteDirection(int id, Direction dir) { |